Level Cap to Be Lifted to New Heights!

 One of the major events surrounding the upcoming September version update is the level cap increase from 80 to 85. As with the previous level cap increase, this will bring about significant changes to jobs, ranging from new job traits to new job abilities and magic spells, all ready to reshape the world of Vana'diel in ways never before seen!

Discuss this on the Zam Forums!

From Playonline.com:

The impending version update will usher in the second stage of the level cap increase, and with it a host of new abilities, job traits, and spells. What wonders await those adventurers who take their powers to the limit?

The impending version update will usher in the second stage of the level cap increase, bringing players' maximum attainable level from 80 to 85!

To provide a fitting challenge to players who achieve these newfound heights of power, we will be adjusting monster level and placement in certain Treasures of Aht Urhgan areas to create daunting new battlegrounds.

A host of new abilities, job traits, and spells will also be added for the newly-unlocked levels. Needless to say, these will be designed to provide players with exciting new possibilities while preserving game balance as they achieve even higher levels in the future.

New Job Abilities

- White Mage: An ability offering increased resistance against status ailments.
- Red Mage: An ability that enhances the potency of enfeebling magic.
- Bard: An ability that prevents songs cast on oneself from being overwritten.
- Beastmaster: A new pet command.
- Dragoon: A new jump.
- Summoner: New blood pacts.
- Corsair: New phantom rolls
- Dancer: A new step.

New Job Traits

- Monk: Skillchain Bonus
- White Mage: Shield Def. Bonus
- Red Mage: Mag. Burst Bonus
- Thief: Dual Wield
- Dark Knight: Crit. Atk. Bonus
- Bard: Fencer
- Ninja: Skillchain Bonus
- Corsair: True Shot
- Puppetmaster: Crit. Def. Bonus

New Spells

- Enhancement spells that increase the attributes of party members
- Magic spells to manage enmity levels
- A song that reduces damage taken by party members
- New ninjutsu
- New blue magic spells

These new abilities will be covered in further detail in future articles, so keep watching this space!

Comments

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Hunch
# Aug 25 2010 at 11:22 PM Rating: Decent
Quote:
I remember them saying the lv cap increase will be in 3 stages to lv 99. I guess the last one will be 14 levels. Wonder why they did it that way, unless they have something planned to make it significant.


The significance will be the release of FFXIV.
lvl capp
# Aug 25 2010 at 5:25 PM Rating: Decent
most likely did not have time to increase the lvls by 10 so most likely get 5 lvls per update.
Wait!!
# Aug 25 2010 at 5:19 PM Rating: Default
I don't know about you but RDM needs a new refresh spell now and smn is getting new avatar blood pacts. As for ninjitsu, they need to give ninja's Jubaku: Ni and a silencing Jitsu. And as far as the mobs go, they need to ajust the amount of gil that is droped by the high lvl beastmen. If they make it more then 150 gil, like lets say 300 a kill, you'll see players wanting to fight them more. After all you need to give a player some incentive to want to do something in the first place. Most of the physical drops (craft items, ect,) ain't worth a lot. This would really help the average player make some gil and not upset the so-called in game balance. I'd consider it as a reward for doing something if they did ajust that.
double post
# Aug 25 2010 at 12:14 PM Rating: Good
*
130 posts
double post ish...

Edited, Aug 25th 2010 2:18pm by zerotorr
Up, up, and away... again?
# Aug 25 2010 at 10:25 AM Rating: Decent
New Job Abilities

- White Mage: An ability offering increased resistance against status ailments.
- Red Mage: An ability that enhances the potency of enfeebling magic.
- Bard: An ability that prevents songs cast on oneself from being overwritten.
- Beastmaster: A new pet command.
- Dragoon: A new jump.
- Summoner: New blood pacts.
- Corsair: New phantom rolls
- Dancer: A new step.

Really, does Dragoon actually need another Jump attack? Unless it let you leap into another dimension or teleport across Vana'diel what's the point?
schedule ; ;
# Aug 25 2010 at 9:54 AM Rating: Good
39 posts
So much for keeping to their posted schedule, was really hoping for 90 cap.
:(
# Aug 25 2010 at 7:49 AM Rating: Good
**
344 posts
Only level 85? I'm a bit disappointed....
:(
# Aug 25 2010 at 9:57 AM Rating: Decent
**
545 posts
I remember them saying the lv cap increase will be in 3 stages to lv 99. I guess the last one will be 14 levels. Wonder why they did it that way, unless they have something planned to make it significant.
:(
# Aug 25 2010 at 12:16 PM Rating: Good
*
130 posts
Quote:

I remember them saying the lv cap increase will be in 3 stages to lv 99. I guess the last one will be 14 levels. Wonder why they did it that way, unless they have something planned to make it significant.


Once you hit 99, the game ends.

Edited, Aug 25th 2010 2:18pm by zerotorr
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