TERA Hands-On at E3

We do a little pirate hunting in the world of Arborea to see what all the fuss is about in Bluehole Studios' new fantasy MMO.

We were able to bypass a few other dreadnaughts on the beach and worked our way up the path toward the pirate lair. We encountered a few other Red Lash pirate mobs, such as Butchers and two-headed Kazuur Syndicate Overseers, but none were party mobs and were easily dispatched, despite a couple of horrendous attacks on the air around me when I forgot to keep my reticule focused on the enemy.

As we reached the summit, we encountered some new party mobs called Juggernauts. These beasts had a nasty stun that would freeze you in place if you didn’t dodge out of the way of their frontal attack. Luckily, I was only stunned once, and the healer did a good job of saving my butt, so it wasn't long before the Juggernaut was down.

Just beyond the dead body we saw a larger Juggernaut, which turned out to be the pirate leader. Our guide and color commentator warned us of his special attacks and reminded us how we should use our own abilities. Then, the Berserker charged in.

The battle was epic, in the sense we were all new to TERA gameplay. Unfortunately, I was the first to die, stunned twice and slashed, stomped and beaten unmercifully into the dirt. The healer was the next to bite it, which may have been my fault as he was trying to get in range to heal me and my death turned the boss to him. Eventually, it came down to our Sorcerer against the pirate lord. Now Fony has some solid MMO experience and it showed as he deftly moved, dodged and kited the boss around in circles, up hills and across ledges. He stayed alive for almost a full minute after the rest of us died, finally succumbing to a slash he couldn’t roll away from.

TERA has been flying under the radar of many of the mainstream sites, but I've been closely following this one because of the pedigree of Bluehole Studios and their devotion to trying to push the envelope of MMO design and gameplay. The mythos they have developed is intriguing and the graphics and environment are imaginative and inviting. While the game is still several months from release, the dev team seems to be on the right track to break the World of Warcraft mold.

In the meantime, I'll need to work on my moves just a bit more.

Other E3 content for TERA:

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Interesting thought
# Jun 24 2010 at 2:22 PM Rating: Decent
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149 posts
You know, imagining this fight in my head made me remember the scene from Lord of the Rings (the first movie) where the fellowship is fighting the cave troll inside the Mines of Moria. I think boss fights in this game are going to end up being a lot like that fight. Anyone who gets hit by a raging cave troll is going to be very badly hurt, so you're going to need to do a lot of crazy dodging, hiding behind poles, etc. Occasionally some adrenaline junky with a shield (Lancer) might throw himself in front of the mob to save some dumb DD who fell down.

Fighting like that is a lot more realistic way to fight a troll than one guy tanking him by standing there trading blows while archers shoot from the walls. Also, I noticed that big fights in TERA seem to come with a lot of additional little mobs, in addition to a boss that can kick your ***, so the similarity between the game and the cave troll fight are even closer.
NOOBS!???!
# Jun 24 2010 at 10:03 AM Rating: Decent
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Are you calling Dark and Fony noobs?! :)
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NOOBS!???!
# Jun 24 2010 at 12:02 PM Rating: Decent
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149 posts
I didn't say "like these noobs", that would have been insulting :)

My point was that, unlike a lot of other games these days, success isn't automatically assumed just because a group of players in level-appropriate gear are fighting a level-appropriate encounter. From the description of the last fight, because a key dodge was missed (standing in fire) and because quick (enough) healing wasn't performed, the group wiped quickly (with the exception of the guy who thought he could outrun the boss). It wasn't like most games where if someone accidentally pulls aggro, fails to get off a nasty debuff, stands in fire, etc, they can take a few hits and live.
NOOBS!???!
# Jun 24 2010 at 12:19 PM Rating: Excellent
We could have easily wiped on the party mobs if the healer had not been pro (he is the producer after all). But I see your point. The mobs hit hard and you can't stay in front of them so it forced the dodge key to be my best friend.
Cojones
# Jun 24 2010 at 8:05 AM Rating: Decent
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149 posts
You know, it takes some pretty big balls to show off a section of your game to press in which, after an epic struggle to finally reach their goal, the entire party wipes.

Back in 2005, I went to E3 and was given a chance to play Hellgate: London in one of these closed-door sessions. However, we were all max level characters with legendary rocket launchers fighting bosses half our level. There was NO chance of us even coming close to dying.

I hope this is a sign of the unforgiving nature of this MMO and obvious requirement of skill required by players who make it this far. I would hope that by the time a party of 5 makes it to level 30 from starting at level 1 that they are able to play significantly better than 5 strangers who pick it up for the first time, but I also hope that the game is just as likely to kick their *** if they stand in the fire like noobs!

Edited, Jun 24th 2010 9:06am by Maarg
Cojones
# Jun 24 2010 at 10:40 AM Rating: Excellent
We were geared to the level of the encounter. And seeing that four of us, including the tank, had never played hands-on before, we did farely well. The healer was pretty good, but he couldn;t keep us up because of silly mistakes from seeling the encounter for the first time, while at the same time still trying to master some mechanics. There were groups that downed him, but we also weren't the only group to wipe.
Cojones
# Jun 24 2010 at 12:05 PM Rating: Decent
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149 posts
I'm just glad to hear that it was at least possible to fail. This is a skill-based game, so if y'all were level 30 players who had played the game since level 1, you would not have likely made the same mistakes (unless you were noobs!...), but I like the fact that if major mistakes are made, punishment will be quick and severe.
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