World Event Boss Change Coming in 3.3.3

According to the 3.3.3 test realm patch notes, "World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses." Zarhym has chimed in on the official forums to clarify exactly what that means, and it's a pretty big change.

Zarhym first confirms that the Dungeon Finder "will have a separate selection for special World Event bosses in dungeons. If players zone into the dungeon without using the Dungeon Finder, the bosses will not be there." The blue poster then clarifies later in the thread that "the summoning of holiday bosses is going away. ... Once the party is finalized, the group will be ported directly to the area where the holiday boss resides."

But wait, there's more! Players will be able to kill the bosses as often as they want for standard loot, but each boss "will only drop one holiday-themed loot trove per player per day." Each of these bags has a chance to contain a rare holiday item. This means you have one chance per day to get rare holiday loot, but you can continue to queue for the boss to help other players and roll on the regular loot.

Zarhym admits the change has "some positive and some negative consequences." What do you think?

Comments

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Why a summoning stone?
# Feb 24 2010 at 3:08 AM Rating: Good
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1,882 posts
What's the purpose of a summoning stone again?

I'm all for accessibility and the dungeon finder, but I think this is taking it too far. Its making the game mindlessly accessible. Traveling to the destination, although a huge inconvenience, was part of the festivity. And all the PvP (even on normal realms) that followed.

Now its just press a button, kill boss, get loot...way too simplified for my tastes and removes a lot of the expansive world feel from the game. What's next? Instanced explorables?
How is this better?
# Feb 23 2010 at 5:13 PM Rating: Good
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104 posts
last fall, we had a crew of 6 or 7 players plus all of their relevant-level alts, who killed DIrebrew literally two dozen times a day in order for players to collect the holiday mounts they wished to acquire. Some toons (healers and tanks especially, my healer among them) remained in the fight for ten, fifteen of those summons. I now have *one opportuntiy each day (rather than ten to fifteen) to see that ram.

Nope, I don't really see how that's an improvement in odds. :)
Not sure I like this...
# Feb 23 2010 at 1:01 PM Rating: Excellent
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52 posts
This change will make it harder to get the items you need. For example, if you only need one more item from the boss - and all the others in the group have the item already - you'd be more likely to receive it under the existing system, as the others in the group wouldn't need to roll on it. However, with THIS system, your chances of successfully getting the item to drop for yourself will be lower:

For a drop rate of 1%, with you being the only one that still needs the specific item:

Existing system: 1% chance of dropping for each group member = 5% chance of you receiving it

New system: 1% chance of you getting the item, regardless of how many others in the group have it already

HOPEFULLY Blizz will include the 'this item can be traded with group members for X time' functionality on items obtained through these bags, so players don't get screwed over by this change.

However, given that they recently stiffed those who had partially completed their Elders of the Dungeons achievement - by REMOVING all progress towards them before this year's event and refusing to restore it - I'm not sure I hold out much hope of that.
Loot odds
# Feb 23 2010 at 12:18 PM Rating: Good
45 posts
The possible downside is - with each player only able to loot holiday items once a day - the items will be more rare. Fortunately, it's countered by the fact that (if your bag holds the loot) you win it. There's no ninja-ing, no rolling, no risk of an accident making you miss your item... So the only case that's affected is where you run with a group that already has the item so you're the only one rolling. Otherwise, your odds are the same as they were before.

Explanation:
Previously, with a 1% drop, you had 5 chances a day, meaning roughly a 5% chance per day of seeing the drop.
Then you rolled against 5 other people, making your chance of winning 1/5th of that, or 1%. (This is the original drop rate, thus your chances of getting the item were equal to the drop rate.)
Now, the drop rate is still 1%, but you're not rolling against anyone.
So even though you only get one loot a day, your odds of winning the item are the same as before.

I like the security it offers, and I wish they'd use the loot bag with more of these high-risk items.

The one real downside I see is that the holiday is even more of a farm-fest, as one of the old advantages was the immersive nature of heading out to a holiday-themed area and tracking down this boss. I certainly won't miss zone-camp gankfests though.

Edited, Feb 23rd 2010 1:19pm by homeschoolzam
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