Lining icons up on the bottom of the screen is standard interface design in the MMORPG genre. WoW was not the first MMO to incorporate the idea, and designing the interface that way is most certainly not indicative of any resemblance to WoW. That's like saying any MMORPG where you can play as an elf has a passing resemblance to WoW. It's absolutely rediculous. City of Heroes lined up its icons on the bottom of the screen, and it came out almost a full year before WoW did. Many of NCsoft's other previous MMORPGs do the exact same thing. And let's not forget that EverQuest, which is over a decade old now, also did it. It's standard practice, as common as using the WASD keys to move.
Seriously, some people are so horribly anti-WoW that they say the FF MMORPGs shouldn't do anything WoW does or did, not even things that were good ideas, or things that are standard practice in every other game in the genre. It's like they don't care about doing what's best for the FF games, they just care about not doing anything WoW did. It's neurotic.
Sorry for that little rant there, but it just really annoys me when I see people who have never touched another MMORPG besides FFXI in their entire lives try to say that FFXI is perfect and everything WoW does is horrible and stupid, and that we shouldn't try to draw any ideas from WoW at all. I know many FFXI players view WoW as "the enemy" of FFXI, but such a standpoint is only self-destructive. WoW is the most popular subscription-based MMORPG on the planet for some damn good reasons, and it is absolutely vital for any game developer that wants to succeed in the MMORPG genre to analyze WoW thoroughly in order to gain a deeper understanding of what exactly those things are. That doesn't mean you have to make a clone of WoW (Warhammer already proved by example that WoW clones don't succeed), but you shouldn't make the mistake of completely ignoring everything WoW did, either. A middle-ground should be reached, and a balance maintained.
There is a book titled MTIV: PROCESS, INSPIRATION, AND PRACTICE FOR THE NEW MEDIA DESIGNER. In this book, the author --whose name is Hillman Curtis-- explains how we should never close ourselves off to any source of potential inspiration, especially when that source originates from those we view as "our enemies." To do so would only lead to the damnation and destruction of our own creativity and imaginative ingenuity. But he explains it far better than I ever could, so rather than just continuing to ramble on, I'll simply quote the passage from his book that I'm referring to:
Before becoming a graphic designer, I was an "almost famous" rock musician in San Francisco. I played guitar and sang for two bands that both got record deals, but each one dissolved before anything really took off. I learned a lot during those years, but the most valuable lesson was never to close your eyes to potential inspiration. In other words, don't let pride prevent you from seeing the greatness in others, even if they're your direct competitors.
The last band I was in was very close with another group that practiced in the same studio as ours. We ran in the same circles, played the same clubs, and even shared band members. They were signed about the same time we were, but to say they went further than we did would be a drastic understatement.
During the early years, before their stardom, I was intensely envious of their talent and the following they'd already developed in San Francisco. It was irrational, really, because they were among the most supportive and encouraging people I've known, but I still couldn't shake my envy. I became so competitive that I stopped enjoying their incredible live shows and demo tapes. Instead, I just grew critical and standoffish.
One day, after hearing that I was having trouble writing new songs, their lead singer offered to help me out. We even set up a time to meet in the studio to write a song together. But at the last minute, I called and canceled the session. I didn't want to admit that I needed help or that he was a better songwriter. I was so shut down by competitiveness and envy that I killed an opportunity for what could have been a great experience.
A year later, my band had gotten nowhere, and his was on the cover of Rolling Stone. Of course, this isn't to say that if I'd met him that day, my band would have made it too. It's just to point out that by letting my envy get the best of me, I ruled out an experience that, at the very least, would have given me a glimpse into how a great songwriter works, and at the most, a hit song.
So when I found my calling in graphic design a few years later, I vowed never again to bind myself up with such competitiveness. Naturally, I still feel my chest tighten a bit when I see amazing work coming out of others. But instead of being critical and trying to find fault in their designs, I promote them. At conferences, I'll often show the work of countless competing design firms. I promote them because I respect them but also because it does wonders for my own psyche to turn envy into inspiration. No matter how successful we become, we're never above that.
I've never avoided the influence of other people. I would have regarded that as cowardice and a lack of self-confidence. -- Henri Matisse
~from MTIV: PROCESS, INSPIRATION, AND PRACTICE FOR THE NEW MEDIA DESIGNER, by Hillman Curtis, page 124
http://www.amazon.com/MTIV-Process-Inspiration-Practice-Designer/dp/0735711658
Edited, Aug 21st 2009 1:46am by Rhianu