Patch Notes for March 12, 2009

Here is the patch message from today:

*** Highlights ***

- Guild Creation Tool: Players can now get their guilds created in-game by using the Guild Management window. When opening the Guild Management Window (Alt + G) when you are not in a guild, you will be asked if you would like to create one. All existing guild naming rules still apply. Only one guild is permitted per server per account. Guilds cannot be created while in a shroud.

- Pet Window Improvements: The functionality of the Pet Window has been improved by allowing players to customize each button individually. These changes also allow players to add commands that they pick up via AAs. We've also added some new commands including a pet hold command. (See UI: Pet Window Improvements below)

- Enhanced Raid Window: We've updated the raid management window to allow for sorting and expedition / shared task management improvements. Also added AFK, dead, and out of zone status. (See UI: Enhanced Raid Window below)

*** Items ***

- Nakk's Enduring Bauble now looks just like the gem from a ring, instead of a ring.
- The Durus Faycite Shard: Gorenaire's Chant of Frost, and Durus Faycite Shard: Talendor's Chant of Flame now increase the duration of their respective songs by 1 tick instead of increasing the damage.

*** Spells ***

- Cantata of Rodcet now increases HP and Mana regen by 61/70/75 and 50/58/62 for Ranks 1/2/3, up from 51/60/65 and 42/50/54
- Fixed a problem with Performance resonance that was causing it to focus a number of effects that it shouldn't have.
- Lowered the endurance cost on Wheel of Fists to 253/288/307 down from 316/360/384.
- Lowered the endurance cost on Whorl of Fists to 308/351/374 down from 385/439/468.
- Modified the stacking order of the Calanin's Synergy discipline to better stack with other similar abilities including the effect from Deceivers Blight Strike and other spells that use the same effect.
- Talisman of the Stalwart scrolls can now be scribed by druids.
- The combat proc granted by Arcane Arietta will now cause additional damage for bards based on their wind instrument mods. This only effects the procs for the bard herself, and not the rest of the group.
- The endurance cost for Calanin's Synergy has been increased to 385/439/468 up from 308/351/374. The duration in the effect has been increased by 6 seconds.
- The Twincast Self Buff spells are no longer focused by duration extension focuses.

*** Tradeskills ***

- Fixed a bug with the Pure sealed power-sources made via tradeskills. They were opening one tier behind where they should (so the Tier 1 took Tier 2 raid to open.) They should now open properly with the proper tier of content.
- Fixed an issue with Dull, Murky and Foggy Sealed Energeian Orbs that could prevent them from opening properly.
- The following spells created by spell research now create a duplicate scroll instead of the original scroll. The original scrolls are now no trade. This does mean that you may have a no trade version currently, unfortunately there is no reasonable solution for a refund that is not able to allow players to create infinite scrolls. This change is intended to prevent players from creating infinite scrolls for free. Skill: Champion's Aura, Skill: Poison Spikes Trap, Skill: Master's Aura, Skill: Bloodlust Aura, Spell: Blessed Aura, Spell: Decrepit Skin, Spell: Aura of the Muse, Spell: Elddar's Grasp, Spell: Puratus, Spell: Moonshadow, Spell: Ghost of Renewal, Spell: Mind Shatter, Spell: Chaos Flame, Spell: Iceflame Guard, Spell: Mind Flay, and Spell: Spirit of Oroshar.
- The research spell Odium can now be researched by priests as intended.

*** NPCs ***

- Dragorn Muramites should be providing a normal amount of experience again.
- Fenden Helter has decided to mark down many of his items.
- Additional items have been added to Fenden Helter in Dragonscale and are available for purchase.

*** AA ***

- Modified how the AAs Animation Empathy and Advanced Pet Discipline function to support the new Pet changes to the User Interface and Pet controls.
- Replaced the Skill Cap adjustments on Third Spire of Ancestors and Third Spire of the Savage Lord with a bonus to minimum damage to avoid certain stacking conflicts.
- Adjusted the stacking order on Rogue's Fury to better stack with various Rogue disciplines, including Deadeye and Deadly Precision.

*** Miscellaneous ***

- Made various zone stability improvements.

*** UI: General ***

- Enhanced the Raid Window. (See UI: Enhanced Raid Window)
- The Pet Window has received a revamp! (See UI: Pet Window Improvements)
- Added chat window text output for users being invited to raids even when the raid confirmation popup is turned on.
- Added a button in the options general tab that toggles display of pet owner names on pets.
- Fixed a bug that sometimes caused two players to appear to share ownership of the same mercenary when they zoned simultaneously with unsuspended mercenaries.
- You should no longer be spammed with focus effect messages when you have an active mercenary .
- For custom UI creators, ListboxColumns can now have their own tooltips instead of just the Listbox.

*** UI: Enhanced Raid Window ***

- Updated the raid management window to allow for sorting and expedition / shared task management improvements. Also added AFK, dead, and out of zone status.
- Created the /comparetaskraid (Shared Task - Raid) and /compareexpedraid (Expedition - Raid) commands to list the players that are not in both lists.
- Updated the expedition window to allow for simplified raid and shared task invitations.
- Updated the shared task window to allow for simplified raid and expedition invitations.
- The group numbers in the raid window are now color coded in order to better differentiate between groups when sorting by group.
- Column headers now each have their own tool tip.

*** UI: Pet Window Improvements ***

- You can now assign buttons to all pet commands in the pet window.
- Pet target will be displayed under your pets hp bar so you will always know who your pet is attacking.
- Added toggleable buttons throughout the pet UI for sit/stand, follow/guard, focus, hold, taunt, and spell hold.
- Added new pet text based commands. You will now be able to toggle all states off or on, or simply toggle the state with a pet text based command. For example, /pet focus on, /pet focus off, and /pet focus.
- Added a new pet attack command to switch your pet to attack the new target regardless of AA's or level; great for new and low level players. The old command will still exist as qattack.
- Added a pet hold functionality.
- New pet focus + pet hold functionality (call this pet state "pet convergence" ). Now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else.
- Improved /pet back off. Fully clears the hate list and stops your pet from doing whatever it was doing before.
- Pet follow is now on by default when entering zones.
- Added the pet owner's name below the pet name text (i.e., "Soandso's pet").
- When right clicking a pet button, commands not available to you are filtered out.
- Added messages your pet will say when issued different commands to clarify the intended behavior.
- The state of all pet buttons are now persisted across zoning and logging (except sit and follow that default to their appropriate settings when zoning).
- The UI layout of the pet window is now stored across zoning and logging.
- Integrated pet help has now been implemented and put into the EverQuest pet info window. Click the question mark next to the pet close box to access the pet help dialog.
- When enchanter pets are summoned, they properly only have the Get Lost command, unless they have the special grant pet command SPA/AA.
- Pet spell hold is now available as a command in the pet window.

- New -

EQUI_GuildCreationWindow.xml

- Changed -

EQUI.xml
EQUI_DynamicZoneWnd.xml
EQUI_HotButtonWnd.xml
EQUI_OptionsWindow.xml
EQUI_RaidWindow.xml
EQUI_TaskWnd.xml
SIDL.xml

- The EverQuest Team

Comments

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confused
# Mar 13 2009 at 7:47 AM Rating: Decent
Quote:
- The following spells created by spell research now create a duplicate scroll instead of the original scroll. The original scrolls are now no trade. This does mean that you may have a no trade version currently, unfortunately there is no reasonable solution for a refund that is not able to allow players to create infinite scrolls. This change is intended to prevent players from creating infinite scrolls for free


Does this mean if I make one of the listed spells that the first is no drop and rest of the same spell I research is tradable?
confused
# Mar 14 2009 at 9:54 PM Rating: Decent
Scholar
**
269 posts
This means that if you obtained the scroll prior to the patch, whether by doing a quest or crafted by research, those scrolls will be No Trade. Any subsequent scrolls made after the patch using research will be tradeable.

Edited, Mar 15th 2009 5:55am by Adani
Raid Window
# Mar 13 2009 at 6:51 AM Rating: Decent
While I liked the new additions made to the raid window, (namely the colored numbers for group, faded names for those not in zone, etc) there needs to be lines dividing the groups. It was difficult to see across the window where a group stopped and where another started.

I'd like to see just one line dividing each group in the raid window.
Research Borked.
# Mar 12 2009 at 4:09 PM Rating: Good
Research is borked. Combines create no-drop spells for those level 70 spells, which isn't supposed to happen. Found this out this morning when Ghost of Renewal was being researched for my 70 Shaman. Only the quest should be giving the no-drop version. *sigh* SoE. Always manage to ***** the pooch on something don't you:)
Pet Attack Command
# Mar 12 2009 at 12:17 PM Rating: Decent
Quote:
- Added a new pet attack command to switch your pet to attack the new target regardless of AA's or level; great for new and low level players. The old command will still exist as qattack.


My take on what it means.

Old "/pet attack" would "Queue" targets if you clicked attack on more then one mob.

New command it will switch targets and not queue like before but will NOT be "Focused". As in if it's getting beat on by another mob it will turn to attack that one instead like before unlike if it was "Focused" with AA it would stay on mob you intended till dead.

Very good change imo because if you have say 1 mob in camp and tank has agro and you get an add you no longer have to "pet back off" before clicking "pet attack". It basically combined the 2 commands.
reading vs.SKIMMING
# Mar 12 2009 at 9:00 AM Rating: Decent
suggest you read it again fully and carefully, (it does NOT read that way to me)
reading vs.SKIMMING
# Mar 12 2009 at 10:28 AM Rating: Decent
Maybe you should practice what you preach. If you READ it says "REGARDLESS OF AA'S OR LEVEL" so someone is getting something without having to purchase the AA's or acquire the levels needed.
reading vs.SKIMMING
# Mar 12 2009 at 11:17 AM Rating: Decent
Quote:
Maybe you should practice what you preach. If you READ it says "REGARDLESS OF AA'S OR LEVEL" so someone is getting something without having to purchase the AA's or acquire the levels needed.


"- New pet focus + pet hold functionality (call this pet state "pet convergence" ). Now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else."

I believe /pet focus is still a viable aa. It wll provide you with very good control over your pet so your pet only aggros what you tell it to aggro, when you tell it, and how you tell it. This now provides very good control over your pet.
Pet AA's
# Mar 12 2009 at 7:24 AM Rating: Decent
Quote:
- Added a new pet attack command to switch your pet to attack the new target regardless of AA's or level; great for new and low level players. The old command will still exist as qattack.
Quote:
- Pet spell hold is now available as a command in the pet window.


If I am reading this right, these commands are now available to everyone?? As I read it sounds like pet focus. If so, I want the AA points I spent on them refunded. Someone straighten me out please.

Edited, Mar 12th 2009 11:29am by Glue
Pet AA's
# Mar 13 2009 at 7:52 AM Rating: Decent
I have a level 23 Necro and the hold button was grayed for me. So, I also assume that you have to have the AA to get it.
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Pet AA's
# Mar 12 2009 at 9:13 AM Rating: Decent
*
50 posts
they have added the /pet hold button but it will not become active until you actually purchase the /pet hold AA. As for the pet attack I am unsure of how that works differently than the current attack button.
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