What Keeps Us Playing?

Sam Maxted takes a look at some of the elements that helps with the "retention" of players within an MMO.

You need to perform repetitive tasks, sometimes for hours a day, at times unable to do what you want because others won't lend a hand. Other people even try to stop you from achieving your goal, then laugh and cheer if they're successful. Even if you manage what you set out to do, you might have only a small chance of getting something in return. Oh, and you won't get paid for this. Instead, you'll need to pay a fee in order to do it.

Sound like fun? No, I thought not, but it's what we as MMO gamers do on a regular basis. And not only that, we enjoy it. So what is it that keeps us playing our favourite games, to the bewilderment of family and friends? There are plenty of theories out there, and developers and publishers alike are always looking to improve what they call "retention", or making sure that you keep paying your monthly fee. Keeping us playing is the Holy Grail for the industry, because while box sales are great, it's monthly fees and micropayments that really bring in the cash.

Raph Koster, one of the people behind Ultima Online, Everquest II and Star Wars Galaxies, recognises the importance of keeping your customers happy (although SWG players might have something to say about this) and he has a number of theories on why people leave MMOs. He makes a good point about games' difficulty curves, saying that the transitions between being a newbie, grouping, running instances and completing high-end content should be made as seamless as possible. If there's a gap between any of these stages - or the game's hard to get into in the first place - frustration could make people stop playing it. After all, how many of us have tried EVE Online only to encounter a two-hour tutorial and utter confusion? Granted, those who persevere and really get into the game can become hooked, but there's no denying that being thrown in at the deep end presents a real barrier to entry.

There's also the obvious issue of gameplay - is it enjoyable, or boring and derivative? Both types of MMO are out there (and some games in the second category stubbornly refuse to die), but the obvious example of an MMO done right is World of Warcraft. WoW succeeded partly because it stole the best elements from other MMOs, improved on them and melded them into a single package. Can any of us really say that Blizzard did anything massively new or innovative, which hadn't been done before? WoW's tries to provide something for everyone, which it's head and shoulders above most of its competitors at doing. It seems to have been designed from the ground up with different types of content in mind, rather than tacking things onto it as an afterthought. After all, I don't think anyone really bought City of Heroes for its PvP.

WoW's early success came from turning an already-popular franchise into an MMO, being easy to get into and catering to all types of gamer. They've also added new content over time, for the most part listening to their players when doing so and plugging the few gaps that were there at launch. However, this doesn't fully explain WoW's success. There are plenty of other good MMOs out there, so why have subscriber numbers dropped off elsewhere while WoW has gone from strength to strength?

In researching this article, I spoke to players from a number of different MMOs about what keeps them playing their current game. Regardless of the game, one answer came out ahead of all the others: the social aspect. Surprisingly few people cited PvP or raiding as a reason for keeping their subscriptions going, and rewards for being a long-term subscriber weren't mentioned by anyone. Coming in some way behind social reasons were experiencing new content, having a strong feeling of progression, and the game's lore or overall storyline.

As well as describing a sense of progression in general, a good number of those polled said they liked being able to progress even though they couldn't commit to playing for very long at a time. This seems to be borne out by modern MMO design, which is - for the most part - more solo-friendly than it was in the past. It used to be that you needed a group in order to do anything meaningful, with the original Everquest being a classic example of this. It simply wasn't possible to solo past a certain level, at least for the majority of classes.

Since EQ's heyday, most MMOs have provided a lot more solo content, aimed at the casual player. That's not to say that group content isn't there - it's just not compulsory in order to continue playing. I have to say that this was one of the main reasons I stopped playing Final Fantasy XI - being unable to find a group in an almost entirely group-oriented game. I soon realised that the time I spent going "LFG" could be used for other things, like actually having fun. Since I stopped playing Square Enix has introduced more solo content, which seems to indicate that I wasn't the only one who left for this reason. However, FFXI isn't the only game that's moved towards a more casual play style. Everquest 2 did this within its first year, when the developers removed the need for a permanent group after hitting level 20. Put simply, the inability to progress - or not feeling that you're progressing - can push players into leaving their current MMO.

One of the more recent moves to giving players a sense of purpose of progression is Blizzard's theft of Xbox Live's "Achievements" system. Other games would do well to follow WoW's lead as far as this is concerned. For those of us who play WoW, how many characters have you seen running around with Achievement-based titles like "Explorer" or "Merrymaker"? It's unlikely that anyone other than the most obsessive-compulsive player would uncover every section of map in the game without the Achievements system being in place.

The level of importance some people place on their MMO's story or lore surprised me, as it's not something I would've listed highly in the makeup of the average player. However, maybe it's something I should have expected: Warhammer Online, Lord of the Rings Online and WoW are three of the most popular MMOs out there right now and all of them have well-established lore surrounding them. Even EVE has a storyline, but it differs in that it's largely created by the players instead of the developers. For example, I'm sure that by now many of us have heard of how EVE's "Band of Brothers" corporation was brought down from the inside. Some people may dismiss this as "guild drama", but when it happens to a group of players in command of such a large chunk of the game world, it crosses over into "story". So I guess in cases where there's established lore or the storyline is constantly changing and evolving, it really can be a factor in whether or not someone stays with the MMO they're playing.

The second most common reason for playing that people gave me was simple: content. Namely, experiencing content for the first time, having a wide range of different types of content, or the regular content updates that some MMOs receive. This one's something of a no-brainer, as people can stop playing video games of all types once they've been completed, or they've done everything there is to do. There are only so many times that people can tread the same ground before becoming bored. Perhaps this was one of the reasons for experience gain in WoW being increased before level 60. The addition of new content - whether in free updates or in expansion packs - is something that nearly all MMOs try to achieve. After all, City of Heroes has been going for nearly 5 years now. I doubt many people care about or still play single-player games like Manhunt, which were released around the same time. Sure, some single-player games from around that time can be considered classics, but it doesn't mean that many people will play them on a consistent basis for this length of time.

However, while the points I've discussed so far are all good reasons for sticking with an MMO, it seems to be the genre's social aspects that have captured our imaginations. People mentioned everything from playing with existing friends and family, to making strong in-game friends or being a member of an active guild. Regardless of the exact situation, it seems our relationships with other players are what bind most of us to MMOs. Even if we're not looking to group with anyone, it's still good to have someone to talk to. Game publishers recognise this too; Warhammer Online offered a "Guild Beta" where entire guilds were given the option to try the game as a group, with the aim of getting them to leave their current game and join WAR en masse.

This isn't to say that a game with a great social / guild system will win out regardless of gameplay - developers and publishers alike need to work on all the major aspects listed above to keep their players happy. However, the best thing they could do would be to actively encourage social interaction and the development of friendship groups, while at the same time not making it required to continue. The easier it is for us to find like-minded players in our MMOs, the more likely it is that we'll stay with them and keep paying those all-important subscription fees.

Sam "azerian" Maxted
Editor
ZAM.com

Comments

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Thanks Tamat
# Mar 12 2009 at 10:29 AM Rating: Decent
Thanks for the article, Tamat. I never really thought about why I played WOW, I just enjoyed playing. And, yes, I too am addicted. And my guildies have become close friends.
my reasons
# Mar 11 2009 at 6:02 AM Rating: Decent
a big part of it is the social aspect. I can't stand pvp, and that actually kept me from even considering wow, especially with that crap that the serenity guild pulled during that in game wake for that player that passed away a few years back... and it took 3 years for my bro to get me to even consider playing wow because of that. but he was quite persistent, and I ended up getting hooked within a week of trying it. been playing eq since 2k, and wow about 2 years now...
Thx+ the most important reasons I don't play more MMOs
# Mar 10 2009 at 3:06 PM Rating: Decent
I thank you for the list of your sources and reasoning. Seems pretty sound overall. perhaps we should consider a poll for everyone to respond to, regardless of game of addiction. Maybe it too can offer some enlightenment into the MMOs that will not die concept. The reason I replied in the first place is because I am an old-school gamer. And you primarily were mentioning MMOGs not trying to intentionally focus on one.

But for any real successful game I agree variety is key. The real reasons I only play the 2 games I mentioned before are:

1. I didn't wanna play with 1/2 of my real life 'friends' that decided to play WoW or Everquest (most of them whine & complain too much without the need of online access).
2. I only have so much time to dedicate (and still work for a living).
3. I'm not a wealthy person (so I need to ration the real world $).

But then again, I love my games as they both have a lot to offer (if you are willing to hang in there!!!) And that is in addition to all my wonderful friends in both games!

Have fun gaming &, never let the grumpies get ya!!!

RE: MakaiLakshmi's comments
# Mar 10 2009 at 2:22 PM Rating: Good
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52 posts
While I would've liked to spend more time talking about a variety of different games, it wouldn't have been possible without drastically increasing the length of the article. For example, even though Guild Wars and Lineage II have done well for themselves, I didn't have room to include them.

As for where the information came from, I spoke to people on a mixture of forums (both general and game-specific) as well as in some of the games themselves. I realise this is by no means an exhausive survey, but should be enough to get opinions from a variety of sources.

Also, please bear in mind that less than 5% of responses mentioned anything about liking the game because it was easy. I don't think it's something that factors too heavily into whether people stick with an MMO.
Just a few thoughts from the minority?/ I love FFXI&CoX!!!
# Mar 10 2009 at 1:03 PM Rating: Decent
While this article has some things right, what I noticed is only an extraordinarily brief mention of CoX and FFXI.
I would like to know what location or Poll they used to determine this information. And whether they considered the age of the players being polled as a possible reason for their attraction to an 'easy' game (the common perception amongst alot of older gamers).

With that stated, I would like you to consider the following.

While it is true that FFXI once dragged and, still can when you first join the game. There are many adjustments that were made to the game that even the x-box players are unaware exist. (Like the map marker NPCs, armor/item storage NPCs, or other things to make the game more easily accessible started at x-box release, and continuing with each new update.) However SE does seem to fail to recognize there are players that have stuck with them for over 4 or 5 years, that may deserve something for it. I have also noticed that many older players, tend to either ignore newer players all together. Or do help, but not maybe as well as they could/should. With that said I still play FFXI after years of time spent because of my friends (players mostly over 30yo). Because of the 4 years I took to get to level 75 white mage. Because of all the time/effort I have invested in my Crafting guild. And for any reason other than the game being easy. Consider it a challenge. FFXI makes you earn everything from your right to ride a chocobo, to your right to be a level 75 in the first place, even how you earn your gil. This is not a game for people not willing to apply themselves to doing their chosen 'Job' right. and that is why many players let the game when WoW was launched. Because players got used to being able to do things easily, then got annoyed when their job was altered (to resemble it's name, in my opinion). Forcing them to learn their 'role' all over again. And while getting a party was a major drag for some, that problem has been fixed mostly through the addition of a feature called level-sync. But I have still noticed a tendency for many players to still rely on a perception of ideal job/race choices. My opinion over all? FFXI = not for the timid or easily bored, but allows more versatility of play style. Drawback? = too many issues still with the game economy/RMT.

City of Heroes/Villains(CoX) is an excellent game for ease of play, and many people are coming into the game after having been disappointed by their recent experiences in WoW (mostly WoW's recent Warlock & Deathknight adjustments). Most of them seem to be collage age and obsessed with the best enhancements or PvP builds. Where most of the older players, are either returning from a hiatus or looking forward to many of the new things offered or planned by NC Soft. The Game allows for easier solo or team play then games like FFXI. And has always had a method for a higher level to adopt a lower level for team play. And likewise a lower player can have a level 50 (game cap) in their team show them how it's done in a level 25 team without killing their exp/inf.
Now while I say CoX is easy to play, I don't mean that you can do everything easily when you are playing. The game will always have Missions(quests), that will have enemies that can wipe the floor with you regardless of your level or chosen archetype(job). However the new additions to the game make it far easier to catch all those missing story arcs you neglected (except bank mishes), and exploration badges you may have missed (except bank mishes again). The Community of CoX is very friendly and helpful in most cases, but is obviously tired of explaining the stuff people should have learned in the 'Tutorial'(which is not a waste of time or an extra level). Unlike FFXI, Many newer players do get attention from older players in the community. But we don't complain about helping newer players because NC Soft has been kind enough to give us Veteran Rewards. I play this game to relax after hearing my close friends in FFXI complain about all that is still needing adjustment there. Or just to vent my frustrations from a long day. And I appreciate the separation of PvP, PvE, & normal areas. My opinion over all? CoX = An easy to get addicted to game style that allows for more versatility of appearance and powers regardless of your original choice. Drawback? = you can't change a character 'type' after choosing it. + RMT Spam emails.

A word on migrating players. - Please forget the game you just came from when you are starting all over in another game. There is nothing more frustrating than a bunch of opinionated players that ignore how the game is supposed to work, because they think at the game cap there is nothing else to do. When other (possibly more experienced) players are more than willing to help you learn about all the stuff you have been ignoring. Or at least, send you to a good source of information.

Secondly, instead of complaining about the 'limitations' of a trial account. Thank the RMT of that game for making the limitations a necessity for the peace & calm of more established players.

Sincerely,
MakaiLakshmi

Makai (Elvaan) level 75 White Mage/Black Mage
Fati (Hume) level 52 Red Mage/White Mage
Nyvissa (Mithra) Level 49 Red Mage/Warrior

CoX - Palace Aethena (Deffender) level 50.

P.S. I love my friends in both places!!!
Exploration
# Mar 10 2009 at 10:37 AM Rating: Good
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432 posts
I rarely group with others, haven't ever grouped for an instance, so the social aspects are not that important to me. Instead, content, working towards goals, and maybe more importantly, exploration are what drives me to play. I had "explored" in ActiveWorlds for several years before coming to WoW, and occasionally played their AWRPG game. I wasn't ready for MMOs, since I believed my imagination was still better than any graphics that might be delivered on screen. But when Blizzard offered their 1 month free play in Nov 2006, I tried it and found that even with the cartoon look of the world, the physics and attention to detail was enough for me enjoy it and I allowed myself to become hooked.

However, I would likely not be playing WoW at all, if I didn't occasionally see other players in the world. Knowing there are other players makes it a community (even though I might stay on the fringe of it) rather than a ghost-town. WoW would be entirely dull and lifeless if it was a single user game, no matter how many NPCs might be populating it.

why I love wow
# Mar 10 2009 at 8:42 AM Rating: Decent
well this was my first mmo game. first of all if I have a bad day at work I will jump on and start killing all low levels dungeons and it makes me feel better. I am in a guild where everyone knows my name and says good morning and we mess around talking joking etc.. and then there always something to do whether its fishing , cooking trying to do the marathon of 24 dailies a day or getting t7 gear. its just fun. right now the reality of the world is bad the economy is bad, people out of work children killing there parents. wars. this is my mini vacation everyday for a couple of hours. and I look forward to blizzard updating even more content in the game. I may not get everything I want but, where else can you get killed and run back to your body and be alive again. or fly high above the the clouds. on your eagle. wow just rocks!!!
Why I play WoW
# Mar 10 2009 at 8:14 AM Rating: Decent
I started playing Pre BC. Many of the friends I made at the beginning are now in my guild. We are a big family. The social aspect is a big part of it now, it wasn't at the beginning. I was not 60 when BC came out, so there was no way I was going to quit. By the time Wotlk came out I had 4 characters to bring to 80. Am I addicted? YES I AM. Would I say the addiction is to the progression in the game? No, I would not. I would never want to leave my guildies, my online friends, some know me better than some of my real life friends. Our real lives progress and we share that with our guild. Friends being married, having children, children graduating high school and going to college, friends in college graduating and starting careers. We are there for each other in game and are emotional support for each other each other regarding real life issues. Blizzard has done a great job making WoW a game that appeals to everyone. I know some people who are perfectly happy flying to a beautiful sunset scenery and fishing for an hour. Others would rather run instances non stop. Of course we have the PvP addicts as well. It appeals to all no matter what their age or profession. When you can reach out to that many people with one product, you know you have done well.
social player
# Mar 10 2009 at 6:53 AM Rating: Decent
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84 posts
For me i started playing WoW just cuz it was another game, and i always wanted to be one of those awesomely geared 70s. (pre WOTLK) but then once i actually started lvling and getting gear, i made friends in game, and now that im 80, with little play time and not much else to do, i will just mess around and talk in guild chat. Ive known my guildies for almost a year now, and its great.
..
# Mar 10 2009 at 4:24 AM Rating: Default
Well tick me on the Veteran rewards list. I enjoyed the vet awards in EQ, and had all unlocked.
The social box isnt on my list. Pug's are dodgey, so I either guildgrp/raid or solo.
Content and story are so-so. A hub with a daily story and endless instances would statisfy the drones out there.
Ease of play? How many mmo's are set on the stupid setting from beggining to end? most.
PvP? waste of time.
Squanderer
# Mar 10 2009 at 2:22 AM Rating: Decent
I like to throw my money at multi-millionaires...
Reality is for chumps
# Mar 09 2009 at 11:10 PM Rating: Excellent
30 posts
I can't slay dragons in real life.
That's my reason.
Because I can be an idiot
# Mar 09 2009 at 6:48 PM Rating: Decent
37 posts
I pay to play to be my alter ego after spending a day in real life where I am paid to suck up to so many dumba$$ customers...WTG my onlife life!

Edited, Mar 9th 2009 10:48pm by Tinolas
Variety is the spice of life and MMOs
# Mar 09 2009 at 4:20 PM Rating: Good
For me, I have to add variety to the list... I like so many of the different ascpects above. When I get bored with one, I focus on another for a while. Right now, I'm doing a ton of PVP and not leveling. I will get bored eventually and want to level. Nice to have options.
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