Weekend Beta Updates

I ran across some blue posts today as I perused the beta forums I thought I would share with you all. It seems part of the server crashing issue, as detailed below, was due to Unholy Blight Rank 2. And there are some new racial abilities being pushed in the next patch. Check it out:

Per Tigole:


Unholy Blight Rank 2 was causing the World Server to shut down. We have temporarily disabled the spell in order to restore stability.

We'll be looking into other stability issues throughout the weekend. Thanks for being patient with us.


 

And, from one of the devs, Kalgan:

Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

Orc
- Hardiness now reduces the duration of stun effects by 15%

Troll
- Racial Passive: "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
- Berserking: no longer has an activation cost of energy/rage/etc

Draenei
- Gift of the Naaru: The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage.
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%

Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%
- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.

Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).

Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
- Nature Resistance: reduces the chance to be hit by Nature spells by 3%

Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
- Nature Resistance: reduces the chance to be hit by Nature spells by 2%

Gnome
- Escape Artist: the freeing effect can no longer be resisted
- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%

Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)
- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
- Magic Resistance: reduces the chance to be hit by spells by 2%

Human
- Perception: changed to a passive, now grants one character level of passive stealth detection
- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
- The Human Spirit: spirit bonus lowered to 5%

Note: this is a list of changes/additions, not an exhaustive list of all abilities. Racial abilities not mentioned here haven't changed (or are ones I forgot to put on this list).

 

Comments

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dwarves??
# Sep 08 2008 at 8:35 AM Rating: Decent
21 posts
Yeah, I can see some of this but most of it looks to be total BS (and I don't mean BlackSmithing).

Makes alot of sense giving Dwarves a +mace specialty when 75% of hunters are Dwarven......and hunters can't even use maces!!
Way to go Blizzard!
# Sep 07 2008 at 12:21 PM Rating: Good
Finally they evened the playing field! Now I might actually be willing to do some PVP.
Wow
# Sep 07 2008 at 9:14 AM Rating: Default
I hope they wise up... but I'm really concerned here.

1) Most Horde racials have been gimped, or made completely useless. (with the exception of trolls.)
2) All Alliance are stronger than ever, (perception was nerfed, but that was needed). Feign Death!? (yes, it's useful in PVP)
3) My Pally needs Mana tap you bastards! >_< Arcane Torrent used to fill about 15% of my mana. Also useless now.

I know Ally needs some help because they're mostly pre-teens, but come on. Seriously.
pissed
# Sep 07 2008 at 7:44 AM Rating: Default
They nerfed undead big time...1% miss chance and no cannabalize? wtf that was the best part of being an undead warlock. Life tap and munch on some bodies.
pissed
# Sep 07 2008 at 8:05 AM Rating: Excellent
17 posts
Vallack wrote:
They nerfed undead big time...1% miss chance and no cannabalize? wtf that was the best part of being an undead warlock. Life tap and munch on some bodies.



"Note: this is a list of changes/additions, not an exhaustive list of all abilities. Racial abilities not mentioned here haven't changed (or are ones I forgot to put on this list)."
chance
# Sep 07 2008 at 4:29 AM Rating: Default
*
134 posts
it seems they are removing chance from the game. Instead of resisting something like a stun or movement imparing effect the duration is lowered. This seems to be for arena as a lot of battle were won and lost on something coming down to chance eg. resisting a kidney shot or resisting a root.
blah
# Sep 07 2008 at 3:03 AM Rating: Default
they took away mana tap for BE's wtf, thats how my pally pulled some mobs, since they have no real throw or shoot, goofy Blizz
blah
# Sep 08 2008 at 1:18 PM Rating: Decent
34 posts
Exactly. Now we gotta wait for Avenger's Shield to pull...Sucks.
blah
# Sep 10 2008 at 8:34 AM Rating: Good
*
52 posts
Note: this is a list of changes/additions, not an exhaustive list of all abilities. Racial abilities not mentioned here haven't changed (or are ones I forgot to put on this list).



L2R
Stupid
# Sep 06 2008 at 11:06 PM Rating: Default
All they're doing is making the game less enjoyable and buffing the Alliance racials.. the only good thing they did was remove the extreme stealth sight of Humans..
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