Greetings all. I guess I have a few things to say about the nerfs, like every one else here.
Soop is my main, but as he got older and friends began leaving, I did not have the time for the longterm groups or raids to play him... it did not dawn on me to complain that my warrior could not solo blues. I took it as a fact of the class.
I created and lvled my alt druid up to 52 solo, where she is now, as a matter of fact... but missed the fun of melee so I made a monk. I have soloed my human monk to lvl 50 so far... and it is true that they can kill blues, even after this nerf. That is better than my warrior will do.
Monks are damage dealers, not takers. If your group or cleric is frowning on having to heal the monk... get a warrior. If you are a monk in a group without a tank, that is not a well balanced group, and you cannot complain that you are not a tank.
Yes, soop has around 2500hp and my monk has 1500hp. But in those 1500hp, my monk can deal much more damage than my warrior, enough to kill a low dk blue mob. Soop has fair gear, he simply does not have the 'juice' that powers my monk.
All the armor that my chrs have come from either stuff I have looted solo or from pp i got from farming a few items for sale. I have not been to the planes, except for one time to see what was there, and was not impressed with going as a non-guildmember.
I dont have much to say about manaburn, not playing a wizzard, but seems that 5 or 6 wizzys popping a mob that takes a couple of groups to kill reliably and split the loot with who needs is a bit out of balance. but, as i say... that is a very limited opinion.
The monk nerf, hurts the classes soloing ability only, for me. If i am grouped, hopefully the warrior or sk can keep aggro off me and I can do what i am supposed to do... damage. And I dont think monks will be looked over in groups... they are too massive of an addition, nerf or not. But dont count on them to or ask them to tank.... get a tank.
There will prob be several warriors around lfg, since they cannot solo the blues.
Big Changes
Well, they bit the bullet.
A number of changes are coming to the high end game of everquest in the near future.
Notably, these include:
- Complete heal cap reduced from 10,000 HP to 7,500 HP
- Mana Burn is being removed and replaced, players with the Ability will have their AA points refunded.
- Monk defense is being lowered.
- The rod of mystical transvergance (aka, the GodRod) is being removed and replaced with a single target charge with limited usefulness. Additionally, it's noted that a number of encounters will be shortened.