New Group Bonuses Being Tested

Check out today's patch message for the test server. With today's patch, there is a new group experience bonus being tried out. This will significantly change how group experience works in Everquest. Here is the description provided in the patch message: May 27th, 2003 ------------------------- ** Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in all of EverQuest. At its core, the idea is to positively reinforce grouping. There should never be any penalty to adding "that sixth person over there," whatever class they may be, into your group. That is exactly the type of behavior that should be rewarded. In a massively multi-player game, any mechanic that penalizes those who group is one that we need to take a serious look at. While there are definite benefits to forming "well balanced" groups in terms of damage, tanking, healing, and support, there shouldn't be an active penalty to those who cannot find groups of "optimal" balance. As it stands in EverQuest, groups gain a 2% to 20% experience bonus, which we refer to as the "group bonus", for having two to six members. In practice, however, this has never been much of a bonus, even in the case of a full group, given that the experience was already being divided six ways. In the past, we had also attempted to reward people for adventuring in the more challenging Planes of Power zones by making those zones give a better rate of experience. As of this update, groups now gain 20% to 80% "group bonus" experience for having two to five members. Full, six-person, groups now see an additional bonus. Their experience is only divided five ways, yet they still gain the 80% "group bonus." For those who think in terms of pie charts, it amounts to a larger piece of a larger pie. Accordingly, the bonus inherent to Planes of Power zones will be decreased slightly. However, as long as person is grouped with at least one other, they will see an improvement in experience gain over the old system. The one down side to the new system is that there will be a slight decrease in experience for those who do not group, and only for those who do so in Planes of Power zones. We realize that we are, essentially, "manufacturing" a new type of experience after a kill. As players, we also understand it is the people who spend time in full groups who have to deal with the most interruptions and setup time caused by organizing the extra people. It simply makes sense to reward that extra time, especially if it means bringing more people together. After all, that's the whole point. We look forward to seeing how these changes play out on Test Server. ** Experience System Change - Level 60+ ** In addition to the above changes, we have increased the range of NPC levels that give a person experience after they reach level 60. The "blue to 65" range has been increased as far as level 50, with the "light blue" range extending to level 45. The best benefits, however, are still for fighting things around and above your level. The world of EverQuest, at this point in its history, is truly immense and full of the best and most interesting content and visuals out there. Ideally, when a person logs on they should have a wide array of places in which to adventure. The addition of new content shouldn't entirely obsolete what already exists. Hopefully these changes will once again make that the case. - The EverQuest Development Team

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#Anonymous, Posted: May 27 2003 at 11:00 PM, Rating: Sub-Default, (Expand Post) Okay, so they increase the amount of exp gained for groupage. Awesome, great, yah cool... but why do they feel the need to penalize those who feel it better or even manditory to solo?? Soloing in itself is an aspect in everquest, one which has always been around and I hope it stays that way. Again, cool rewarding the interaction of groupage, but lets not punish those who can do well enough on their own in exp. I'm sure they'll find other ways to 'interact' with the wood elf chickies.
Stoip whining
# May 27 2003 at 10:59 PM Rating: Good
personally i think those peole who are complaining about this need to have their heads checked, ok yeah i play a druid, lvl 51 and i can almost never get a PoP group unless it's with my guild, but am i complaining no. This is a great thing, more exp for every one, want to solo thats fine, be anti social and do it that way, but now sony has said ok lets make it so that getting together with friends and killing stuff for exp, is actually fesable. this will make getting that extra person, say my 51 druid to fill out the group a possiblity. stop your whining and have fun. ITS A GAME, have fun
*sigh*
# May 27 2003 at 10:14 PM Rating: Default
Honestly i think the PoP zones are tough enough solo, and now they wanna take away xp for soloers in PoP? talk about head up their a**. personally i play a druid. Groups just get me killed, so i solo and now Sony wants to take that away too.

Prophetbobak Harmonizer
55/7 druid on Luclin
Great Idea
# May 27 2003 at 9:27 PM Rating: Default
I mostly solo, but I think this is a great patch. The downside to soloing in Planes of Power hardly constitutes a penalty -- this can not help but be a great aid to the future of Everquest.
Bad/good??
# May 27 2003 at 9:20 PM Rating: Default
I think that this system would be something that would turn out to be very positive, but I just don't understand why they are planning to do what they are doing to the PoP experience for soloers. I realize that the entire point is to promote group hunting, but I mean really, why should one get less experience for soloing that one would get from, say, duoing? That's how it would go right? Killing something single handedly in the challenging PoP zones should deserve MORE, not less exp. I see what they are trying to do, but this seems a little out there. People who want items or full exp for themselves, or just dont want to commit to a group are geting screwed. BUT, for the majority of players that haven't reached the PoP zones yet, this would be something very positive. Opinions welcome all, keep the posts coming.


Achaia Angelfeather
49th season Cleric of Tunare
Firiona Vie
boooo
# May 27 2003 at 9:01 PM Rating: Default
So, those jerks couldn't do enough harm to chanters with the recent nerf to experience earned by using our charm spells -a major soloing tool for me.

Now ON TOP of that they are turning down the experience to be earned by soloing in the PoP zones. - The method I've used to go from lvl 53 to 58, and earn 15 aa's so far.

Thanks a lot for ******** me again Sony.

- wish I had a nickel for every time i've felt this way over the last 4 years. why o why do i continue to play?

#REDACTED, Posted: May 27 2003 at 9:53 PM, Rating: Sub-Default, (Expand Post) I completely agree, its bad enough druids have a hard enough time grouping as it is, now if we really want any decent experience we need to spend more time looking for groups, and i don't know about other druids but I can spend a good hour just in PoT, PoD or PoN /ooc druid LFG
RE: boooo
# May 27 2003 at 9:47 PM Rating: Decent
Cry me a river. You are actually complaining about the group experince increasing? Oh no it takes away from your soloing exp.
Realy good
# May 27 2003 at 8:32 PM Rating: Decent
This is a realy nice patch but let me ask this is it only for the test server or all the servers getting this patch?
RE: Realy good
# May 27 2003 at 8:37 PM Rating: Decent
it will be on all servers after they fine tune it on test server.
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