FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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Naming your NPC?
# Jul 18 2005 at 9:45 PM Rating: Decent
23 posts
To be able to name your NPC buddy, that would be cool huh? That way I could name my Mithra NPC "Maki" and make a macro that everytime i would call her it would say "Come here *****! Now go and make me a sammich!" <3 ^^

god damnit
# Jul 18 2005 at 9:44 PM Rating: Decent
lol hold up, SE didn't steal this idea from any ****** WoW game... they stole it from D2... mercenaries for hire that level up with you... well anyway, anything that expands upon the game is welcomed w/ me, just hope they don't **** ranger over to badly...right as i begin to really ****** lvl it
RE: god damnit
# Jul 18 2005 at 10:50 PM Rating: Decent
i consider myself a lvl 37 noob. i know alot about the game, but not as much as i should. still much to learn. what i do know is that i agree with most of the changes in the update. i'm sure im not the only one whos been pissed off by some bot camping VE or any other NM. in regards to the rare/ex items, good job SE. thanks for leveling the playing field(no pun intended) BUT, as for the gimping of the nin and rng? WTF? why take away from 2 of the funnest jobs to play as? ive heard becasue rng too powerful? BS! my 32 rng has tasted sands of the dunes, dirt of kazham, and dust of garlage citadel many times! If it aint broke....you know the rest. Oh well, only time will tell how bad its really gonna be. CARPE NOCTIEM!
RE: god damnit
# Jul 18 2005 at 11:04 PM Rating: Decent
Ranger was a bit too powerful. compared to other DDs atleast. and how is hitting the /ra macro fun? lol very little, if any streategy in playing rng. i love them, great openers for light. But.. people dont pay 15$+ a month to sit around lfp. im talking about drgs wars drks, all those job you dont invite cuz you would rather invite a 50rng/12nin instead of a 50war/25nin. i know its hard to suck at reng and thats another reason why people invite them. and if you suck as drk drg thf war.. you suck really bad lol. i dunno, i as much as many other melee are just tired of it. and i hate to see people quit those jobs to become rngs just for the invites... Anyhow.. i hope this update works out. and isnt a total waste of a day to wait to download it..
RE: god damnit
# Jul 18 2005 at 11:47 PM Rating: Decent
your right, hitting the /ra macro isnt all that thrilling. what got me on it was the first time i hit a mandy for around 500hp between my 300% tp piercing arrow and barrage. havent been playing very long compared to most peeps in my ls, so none of my jobs are lvld very high. didnt choose rng for the invites. im a galkan, so anything requiring magic was kinda out of the question.(i know, astral rings, you know how much those damn things cost?) besides, you ever see the size of a galkan bow? its almost as big as a hume! MAY ALL BOTS/GILSELLERS GET D/C AT THAT CRITICAL NM POP MOMENT!
RE: god damnit
# Jul 18 2005 at 11:40 PM Rating: Default
ranger isnt fun intill 55+, maybe 60+. Thats when you get the fun stuff, and the DAMAGE. it still makes me giddy when i hit that slugshot macro and see that big chunk of HP dissapear from the mobs bar. barrage is fun too. untill you get other thing to do and get to the point where ur WSs hit 95% (30+ prob) its not that fun. I also love pulling so maybe that why i love it.
It's raining hairpins!
# Jul 18 2005 at 9:43 PM Rating: Default
Quote:
About the nm drops I read it as being one of 2 possible ways.

1. New nm drop the times
2. Trade the Rare/Ex item to npc to recieve the drop.


Ok, ok. Where is this info coming from? Here let me quote this from the top...
Quote:
*The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.

Where does it say that the NM's will now drop rare/ex items to trade to npc's? Where does it say that new NM's will now drop these items?

Look, these items are overly camped, and overly priced. And SE has taken the proper steps. From how I understand it, the items that these NM's used to drop have been taken away from their treasure pull, and replaced by an item with equivelant stats except now is rare/ex or ex.

Giving the drops to new NM's would defeat the purpose entirely. Now you have two camped NM's instead of just one. VE and the others will still be camped, but the number of campers will decrease as everyone gets their EX version of the items. As far as what they do with the curent items idk, and neither does anyone else atm. The stats tied to these items are too powerful to make them common. So i'm guessing BCNM's, or a treasure chest item in a I-must-keep-sneak/invis-on-at-all-times type dungeon.

How many ppl on your server currently own one of these items? A couple hundred? A couple thousand? As everyone grabs their ex version and sells the old one, expect a MAJOR drop in prices for these items.
RE: It's raining hairpins!
# Jul 18 2005 at 11:11 PM Rating: Decent
28 posts
I would have to think that this post comes closest to my opinion on the matter. In a sense I can see this is good because I remember reading a lot of ******** about these things being overpriced and how they should become RA/EX.

I am curious to see what will happen to the current items though as more of these are introduced into the picture.

To the ninjas out there. I am sorry. I like NIN and PLD tanks equally and I form parties based on the best tank available with the current configuration. Maybe SE will increase dmg for NIN so they can retain hate better? Or perhaps they will become more DD oriented? I doubt the latter since the DD market is saturated as is.

I guess all we can do is wait for the update to complete and see how it goes :)
charm
# Jul 18 2005 at 9:41 PM Rating: Default
i'm a lil upset about this whole rare/ex thing, does this mean no more weekend camping for 20mil (charm);;
SE stole the item >.>;
# Jul 18 2005 at 9:41 PM Rating: Decent
haha SE stole this idead from WoW in WoW you get a bell that summons 3 NPCs to fight along side you!
Grrrrrrr
# Jul 18 2005 at 9:40 PM Rating: Good
**
442 posts
Throat Stab >> SE

Thanks a fuggin lot. 30/155 on Leaping Lizzy and that's where my score ends, apparently. I thought this update was looking good until I saw that. ><
RE: Grrrrrrr
# Jul 18 2005 at 9:56 PM Rating: Decent
GILSELLER!!!!!
RE: Grrrrrrr
# Jul 18 2005 at 10:01 PM Rating: Good
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442 posts
I'm not a gil-seller. I've scared many gil-sellers away from Lizzy on Kujata. Lizzy is.. Was.. My main source of income for keeping my WHM equipped with all the best gear. Now that I'm getting to the most expensive levels, SE has taken that away. ><
RE: Grrrrrrr
# Jul 18 2005 at 10:46 PM Rating: Decent
Did u sell the same price as the gil -seller ?
If so, u were just like the gil-seller
>.> I wonder??????
# Jul 18 2005 at 9:37 PM Rating: Decent
I hope the fellowship quest isn't insanely hard o.o;; I'd really like a pocket tank for soloing :P

Btw does anyone know when i can go back online? ; ; I miss vana d'iel..... :P
well i have one saying
# Jul 18 2005 at 9:35 PM Rating: Decent
Well we have one saying in the south .... or its my saying "IF You don't want to play the game right and have FUN then go find something else to play and leave us people alone that actually like to play thank you
wat up
# Jul 18 2005 at 9:34 PM Rating: Decent
Ok... those uh drops... they are changing... The notorious monsters are increasing the drop rate 25% and similair items w/ the same attributes will drop that are rare/ex... SUCK TO BE A GIL SELLER!!! u can still get the old ones through various bcnm's and enm's though... as for dragoon and lancet... if it happens, i will level dragoon.... other than that, this update seems to be adding a lot, and im really glad they are doing this with the items so now everyone has a fair shot to get them
RE: wat up
# Jul 18 2005 at 10:18 PM Rating: Decent
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311 posts
What's this? Dragoon... lancet?
NPC info
# Jul 18 2005 at 9:32 PM Rating: Decent
Didn't see anything about it, but thought I got nothing better to do for now, but what job is the NPC going to be? After you finish the quest, can you choose what job class the NPC will be, or does it changed everytime you call him/her? Can you choose what race your NPC is or will it just be the same as your current race?

Sorry if this is a re-post, but its hard to read all 250 posts ^^
RE: NPC info
# Jul 18 2005 at 9:36 PM Rating: Decent
*
54 posts
More like 400+
Learn to read
# Jul 18 2005 at 9:31 PM Rating: Decent
*
54 posts
Archers Rings, Emp. Hairpins, Leaping Boots and Peackock Charm AREN'T Rare/Ex, or just Ex. Not at all. They'll still be sellable. Just won't be dropped by those NMs. A similar peice of equipment with the same attributes will be dropped by Lizzy, Valk. Emp., ect. THOSE will be Rare/Ex, or Ex. Not the actual items themselves. Any questions?
NPC (Fellowship quest)
# Jul 18 2005 at 9:30 PM Rating: Decent
Wow this is something I've wanted to see on this game, since I started playing back in 03, if done right this is a great idea, and could be cool as hell, it will most def kill the annoyance, of waiting hours, and hours, just to get into a party, that kills a lot of the game's fun big time, it'll also kill the long waits for the final person to join.

Like I was in a party last time I played, and we needed a tank, none around, at all, so I had to tank with my MNK, and it just wasn't cool, but it was better sitting there waiting for a tank to be avalible.

I also have a 25 BLM, I have to get his keys (have to wait till my friend gets on to do that with him,) but I'd like some EXP, can't go to Kazham, and can't get an invite in Qufim, can't fight the worms, crabs, and bats alone, because as a BLM I'll get ripped up, so having an NPC there with you fighting would be cool.

This is pretty cool, I just hope that you can change the job of the NPC like me as a BLM I'd want a WAR/MNK, and then when I hit 30, as my BLM, go do the PLD quest, so the NPC can be a PLD. for my 75 NIN, I'd love to have a RDM with me, you get the idea.

What I'm really concerned about though is how this quest is done, it would suck if you have to be a certain rank, or be higher than, 18 (if they put a level restriction on it, I think it should be 18/20) Hopefully you can do this quest at 10 (for all those who wait such long amounts of time, waiting to get into a party in the dunes, that so sucks) and please let it not be annoyingly, to ridiculously difficult (by getting rare drops, from monsters too strong for you to solo, I think that's stupid) and finally I hope you don't have to be far, or even have COP to do this quest.

This can really change the game, make it a lot more fun, because gone will be the waiting around, which kills it big time, when I want to play I want to play, not stand around waiting for a prty.

Edited, Mon Jul 18 22:47:00 2005
well i'am happy
# Jul 18 2005 at 9:29 PM Rating: Decent
Well now that the prices my drop means this could actually be a game of fun and not someone's makeup job becuase they don't want to go out and find a job.....
someone be nice
# Jul 18 2005 at 9:27 PM Rating: Decent
this is rediculous 5 hours and i cant connect will someone log off so i can connect??
RE: someone be nice
# Jul 18 2005 at 10:02 PM Rating: Decent
My friend, its called "18hour maintanance" only ppl logged in.... if any, would be programmers and maybe GMs... and arew probly logged into the test server. not try'n to flame, but please think before you post.
GOODNIGHT
# Jul 18 2005 at 9:26 PM Rating: Decent
GOOD FRIGGN Night, this is such a crazy forum, I hope to see everyone on FFXI and not on the forum tomorow... Hopefully the thoughts and questons will be anwsered...
If ur on Asura, send Sirrus a Tell.
GOOOOOOOOOOOOOOOOOOD NIGHTTTTTTTTTTT...
^_^ = Happy -_- = Sad V_v = Sigh... O_O = Woh
Z_z Sleepy >_< Ahhhhh T_T Wahhhhh and finnaly O_< My Friggn eye!!! God that was pointless... GOOD Night
X tra Pack ?
# Jul 18 2005 at 9:22 PM Rating: Decent
id like it if the NPC could carry some of stuff
RE: X tra Pack ?
# Jul 18 2005 at 9:24 PM Rating: Decent
Yeah for real. That would be very nice!
Done time?
# Jul 18 2005 at 9:21 PM Rating: Decent
When is this update going to be done for EST??
RE: Done time?
# Jul 18 2005 at 9:24 PM Rating: Good
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337 posts
3 AM EST 19 July 2005
Your Items won't change...
# Jul 18 2005 at 9:20 PM Rating: Default
Jrunk...listen....(and anyone else who is confused) As Janien said eariler the Rare/Ex Epm hairpin, LB, Archers ring, Peacock Charm are going to be DROPPPED as Rare/EX or Ex. You item cannot and WILL not change...if anyone has a one of these items...it will still be the same as b4 the update. YOUR ITEM WILL NOT CHANGE TO RARE/EX OR EX...NOBODY'S WILL.

What about Dragoons?
# Jul 18 2005 at 9:18 PM Rating: Decent
There was a rumor going around on Siren that Dragoons were going to get the ability Lancet, and a trait at higher levels that allows spells to be cast on their wyverns. Please keep in mind, this was only a rumor. I would like to know if anyone else has heard anything similar.
RE: What about Dragoons?
# Jul 18 2005 at 9:32 PM Rating: Decent
I would like to add the source of the rumor. I was told by a friend that he read or heard, I cannot remember which, an interview with SE which included the previously mentioned changes.
RE: What about Dragoons?
# Jul 18 2005 at 9:25 PM Rating: Default
Im on Caitsith and heard nothing about that but how wud the trait work and what kind of spell wud ur char cast or ur wyvern ? Wud it depend on ur sub ? lot of questions about that one, and wud be hard to figure out...
RE: What about Dragoons?
# Jul 18 2005 at 9:27 PM Rating: Decent
What I heard was you would be able to cast protect and such on your wyvern. I presume you would have to have a mage subjob to cast on your wyvern of course. I do not know if party members would be able to do so, if anyone will be able to do it at all.
RE: What about Dragoons?
# Jul 18 2005 at 9:32 PM Rating: Good
Hmmm, not much point casting protect and such on ur wyvern unless u want it to tank lol, its there for pure DD really, a bit of Haste wud do it good lol !! and with the AF2 body giving ur wyvern a sub-job, ive heard of people's wyverns using berserk, i wud really have to see that for myself to believe it but who knows.....
RE: What about Dragoons?
# Jul 18 2005 at 9:39 PM Rating: Decent
With protect though, usually comes shell and barspells, and barfire would be usefull anytime you fight a goblin.

Also, wyverns have been known from time to time to collect enough hate from the mob to get a couple hits thrown their way, in which case protect would be quite a benefit.
RE: What about Dragoons?
# Jul 18 2005 at 9:46 PM Rating: Default
useful for when u fight gobs but that wudnt be all the time, and the only time ive had my wyvern take hate is when im soloing and got my back to it when attacking the mob. never in an xp pt has my wyvern got hate off a pld or nin, no way wud that happen, this wud be a scenario where it wud:-

Cerulean uses Berserk
Cerulean uses Last Resort
Cerulean uses Souleater

WHOA !! holy cow !! that wyvern pwns lol

My wyverns hp at 64 is around 1000+ and can take quite a few hits so protect, especially Protect I wudnt make much difference.
RE: What about Dragoons?
# Jul 18 2005 at 9:21 PM Rating: Decent
**
947 posts
It probably is just a rumor because it wasn't listed in the update information.
RE: What about Dragoons?
# Jul 18 2005 at 9:23 PM Rating: Decent
That may be true, but we still have to entertain the possibility that SE did not release every change the update was going to cause, before it was even released, no?
RE: What about Dragoons?
# Jul 18 2005 at 9:31 PM Rating: Decent
I wanted to go to sleep but I cant resist replying to this... God (DRG-35), hmmm ur Lancet might make spirit link somwhat pointless, at later lvls, assuming u could just cure ur wyvern, good for soloing... Unless u wanna turn ur HP into mush... Casting Cure II on Wyvern then Wyvern casting Healing breath on u??? Sounds cool, kinda a Cureaga for u and ur wyvern... Well maby, I though Lancet was drain hp+mp (FFX) but then again im sleepy and dont know wtf im talking about...
I think DRG need some extra job abilitys, i worked my *** off to get drg for 35 highjump... I was saddended... Penta thrust at 49 and Super jump for 50.. thats it... makes me not wanna touch DRG for now... Wahahhahaha
RE: What about Dragoons?
# Jul 18 2005 at 9:40 PM Rating: Good
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3,892 posts
Why would you want to do that, when you could sub a mage, spirit link, then cast dia or something for healing breath... It'd be like RDM convert for wyverns
What about Dragoons?
# Jul 18 2005 at 9:18 PM Rating: Decent



Edited, Mon Jul 18 22:19:50 2005
how much longer?
# Jul 18 2005 at 9:09 PM Rating: Default
I'm not exactly sure... but I think this whole update is done at 8:00 P.M. My time....
Federation Stables Collar
# Jul 18 2005 at 9:08 PM Rating: Default
hmm. I really hope that the warp collars aren't going to be changed so that they reset now and you get more then 10 casts... I loved those things, they weren't even the reason I did the quest...I like walking around as a bunny, but that's besides the pointaru..If they reset themselves now, I'd cry cause I just used my last cast on Windurst's collar and I threw it away last night!! =P
/cry I want to play FF!!
Good patch..but HURRY UP!

-Federation of Windurst forever-
Server = Shiva
Blm/taru = Charluca
YAY!
# Jul 18 2005 at 9:07 PM Rating: Decent
OMG! I CAN'T BREATH! (j/k) I can't take this....AAAARRRRGGGGHHHH!!!!!.....no wait...I can.
The fellowship quest!!!
# Jul 18 2005 at 8:59 PM Rating: Decent
does anyone know where you can start this awsome new feature!?
When???
# Jul 18 2005 at 8:57 PM Rating: Decent
I just wanna know when the info. about the new quest (the fellowship quest) is gonna be on this site???????
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