FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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Dousing the Flame War...
# Jul 19 2005 at 12:50 AM Rating: Default
To all of you Ninjas who say that they can tank better than Paladins... congrats. Really. But, before you go shooting your mouth off about which is better, just remember that people curbed away from the dogma that only Paladins and Warriors can tank. So, given your position, you, of all people, should be more accepting of the "unconvential" jobs. Drg/Rdm, Drk/Rng, etc. etc. We can all sit and whine and fight all we want and never really come to anything conclusive, but this goes to show that everyone is so set in what a "job is supposed to do" that you don't see what a job -can- do. Funny how every Ninja on the planet gets up in arms when it comes to their reputation as tanks... when if you argue on terms of, say, supporting a Paladin, no one can ever complain. Towards the end game, there really is no better support tank and DDer than a Ninja. None. =\
RE: Dousing the Flame War...
# Jul 19 2005 at 12:57 AM Rating: Default
im must say your right............ and im done ^^
RE: Dousing the Flame War...
# Jul 19 2005 at 1:06 AM Rating: Decent
Amen! Very well put ... IMO almost any job combination can be very effective if you understand 1) how to play each of the jobs effectively, and 2) how each of the jobs benefit/take away from the job they are supporting. Add that knowledge with a knowing of party dynamics and you can make most any non-conventional job combination and party combination be effective. Most people who have known me for a while have seen some of the off the wall combinations and partys I have put together, and while agreed, some didn't quite work out, the majority did. Who says you have to have RNG's and SMN's to do promy's successfully =) - There isn't a right and wrong way to play a job, just an effective and ineffective way to play. IMO - and I'm gonna shut up now...
POL
# Jul 19 2005 at 12:50 AM Rating: Decent
well basically the msg board said it itself
"Users may encounter POL-1160 or POL-1060"
They aren't dont just yet.
But to tell you now, maintenance should be done within an hour or so but you still can't play.
You still have to download too so expect 2 more hours of waiting =\
Ur NPC buddy
# Jul 19 2005 at 12:41 AM Rating: Decent
:(
# Jul 19 2005 at 12:37 AM Rating: Decent
idk what your talking about pld being a better tank the nin your crazy. I dont judge a tank by how well the can "save me" I just care about xp per hr and a nin as tank can though in an extra dd in most cases. This update is basicly to help tfh get partys late game by nerfing rng. But now theres gonna be no tanks so none of us are gonna get xp.
RE: :(
# Jul 19 2005 at 12:53 AM Rating: Decent
o.O Completely lost me on that post Isthisnametaken. This update will help thf, but I don't feel that was the intent of the update. It's just how the cards played out. And I don't feel they are nerfing ranger either. They are making it more challenging and requiring a little thinking and skill to play some of these jobs that alot of people really don't understand too well. Anyone can spam ranged attacks and utsusemi, but knowing your abilities and tools that you have inherent to your job and being able to use them makes all the difference in the world. The deal with the ranger adds a little more realism IMO to the way ranged attacks should work. Different weapons with different ranges and all. Think about it like this, if you shoot someone with a gun at 10 ft you'll be alot more accurate and do more damage than that same gun at 500 yds away. Makes sense to me.
about nin vs pld thread
# Jul 19 2005 at 12:35 AM Rating: Decent
28 posts
Plz dont make this into nin vs pld flame war post
this thread is speaking about update.

Even if u ask SE and SE say they make pld in game as tank purpose and nin not for tank purpose, do u think it will make ppl not asked nin to tank for their party?

And about who is hold hate better? it depend on people who play it, not depend on job.

u ever saw pld that cant hold hate? yes, i saw it
u ever saw nin that cant hold hate? yes, i saw it

u ever saw pld that can hold hate better than ninja? yes, i saw it
and u ever saw nin that can hold hate better than paladin? yes, i saw it

i dont know what happen to nin job after update, but IMO nin can still tank, but it will take better playskill to hold hate, thus will make diferrence between good nin and bad nin
RE: about nin vs pld thread
# Jul 19 2005 at 2:59 AM Rating: Decent
Quote:

u ever saw pld that cant hold hate? yes, i saw it
u ever saw nin that cant hold hate? yes, i saw it

u ever saw pld that can hold hate better than ninja? yes, i saw it
and u ever saw nin that can hold hate better than paladin? yes, i saw it


Very true, and since none of us know exactly how much hate is lost with each shadow, none of us can really say how "nerfed" Ninja is. After the update, I'm sure we'll still see Ninja's who can hold more hate than some Paladins.

Theres always enmity+ gear to balance things out. If you've ever used Enmity+ with a ninja, then you know it DOES matter and you can actually see a difference.
The Fellowship Quest
# Jul 19 2005 at 12:35 AM Rating: Default
so, does anyone know where the quest for the item to call the NPC will take place, or will we just have to find out on our own two online feet?
Ok people
# Jul 19 2005 at 12:34 AM Rating: Decent
Lesson I'm a lvl 46 red mage and I have proven that it's not hard to hold hate. I've done it befor. If you can learn to take and hold hate as a red mage you can do it with any job you wish. the changes will just make it more of a chalange to play the game.
GOD DAMNIT
# Jul 19 2005 at 12:33 AM Rating: Decent
DAMNIT i forgot about download time /sigh

Well it better be less then 3hrs or ill be pissed
GOD DAMNIT
# Jul 19 2005 at 12:33 AM Rating: Decent
DAMNIT i forgot about download time /sigh

Well it better be less then 3hrs or ill be pissed
Almost over
# Jul 19 2005 at 12:31 AM Rating: Decent
THANK GOD, only 1hr and 30min till its over
Trouble logging in
# Jul 19 2005 at 12:31 AM Rating: Decent
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151 posts
Although I haven't read all (currently) 325 threads, I'm sure this is a recurrent complaint. Since 1 p.m. my time (11 a.m. CA time) I've tried to login to POL, just to get the update downloaded. I've been wholly unsuccessful. I can't login at ALL. This is my first time encountering this phenomenon; generally I can update POL but not FFXI yet, which I understand and is a fair situation. But I'm getting this POL-1160 error every time (off and on for the last 11 hours), and I'm curious if anyone has gotten beyond this stage. If not, I'll not try until tomorrow or so.

Thanks in advance.
RE: Trouble logging in
# Jul 19 2005 at 12:43 AM Rating: Decent
There's probably a couple reasons why you can't login, but here's my take on it:

1) The update to POL isn't finished yet, so the client is available for you to connect to.

2) 1000000 people are trying to do the same thing you are, and so the network just can't support that kind of capacity. Logging in will be very difficult and time consuming.
- Think of it like this, you have a 12 lane highway merging into a 2 lane toll booth, then back to the 12 lane highway. As 10k people try to go thru that toll booth, its gonna get congested and backed up. Eventually with patience and persistence you'll make it through. Take it from a tech, the internet is a big highway, and just like the real ones, there are backups, accidents, traffic, and all sorts of odd thigns to keep you from not quite working like you want it to.

But just keep trying, you'll get through eventually =)
STOP ASKING FOR DETAILS
# Jul 19 2005 at 12:29 AM Rating: Default
ok, alla isnt posting details because they dont know them. i doubt they have special access and can play before the update is done... if they cant play, they cant find out details on quest. so stop asking please
Live Auction
# Jul 19 2005 at 12:26 AM Rating: Decent
If people, namely gilsellers, try to do live auction on Lizzy, Emp, etc. People should not buy the item. Once they see that they fail to hunt and sell the Rare/Ex on the spot via lotting, they won't do it. Simple logic you don't do what doesn't work. People should just stand their and laugh at em and let the item fall or accept inv lot and not pay lol. Apparently the drop rate is supposed to go up on the Rare/Ex, so let it fall and then wait for next spawn, no big deal. Most spend hours hunting stuff, like Ose (rare/ex drop --> assualt jerkin). Lets just be happy lizzy and emp spawn every couple of hours and are slightly easy to claim ^_^
RE: Live Auction
# Jul 19 2005 at 12:31 AM Rating: Decent
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82 posts
If anyone buys that on a live auction for anything near the old price it's their problem. The item can't be sold later. Once it's yours it's yours. Don't most of these items get upgraded later? If you buy the item you won't get your investment back.
NIN vs PLD / Gilsellers / Bah!
# Jul 19 2005 at 12:25 AM Rating: Decent
Well, I'm gonna put my two gil in on it. As I have both nin and pld leveled and have partied with both, I think what they are doing is a good thing. IMO they've made it where you actually have to know your job and be tactical with it to be an effective nin tank. You can no longer just spam utsusemi and provoke and hold hate. Makes the use of tools/abilities/gear essential, and also is a + for THF's and SATA will be a definate help in that. In alot of ways I don't think ninja was actually designed to be a tanking job, just happened to work out that way, IMO.
As far as what they are doing about the NM drops, I think its a step in the right direction to thwart the gilsellers, although don't get your hopes up, they[gilsellers] will find a way to make up for it.
Now about this update.. Crikey! this is taking forever =( I hope my plants are fine LoL hate to lose a crop of tree cuttings LoL..
RE: NIN vs PLD / Gilsellers / Bah!
# Jul 19 2005 at 12:47 AM Rating: Decent
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72 posts
Quote:
In alot of ways I don't think ninja was actually designed to be a tanking job, just happened to work out that way, IMO.


I think you are very right about this, not sure though, if you look at their AF it gives ranged acc. +10 or ranged attack +10, somehting like that. I think that they might have been meant for partial DD and enfeeble. The +10 stats were meant for throwing items, (shurikens) The ninjutsu spells obviously for enfeebleing, and dual wield for some damage. They even gave katanas status ailments. Just a guess tho =/

Edited, Tue Jul 19 01:53:14 2005
RE: NIN vs PLD / Gilsellers / Bah!
# Jul 19 2005 at 12:53 AM Rating: Decent
I will also have to agree with this post, but SE kinda added fuel to the fire when they gave ninja ability to wear Enmity + body gear; And correct me if i am wrong but doesn't AFv2 give Enmity? The answer to that would probably best fielded by a ninja.
RE: NIN vs PLD / Gilsellers / Bah!
# Jul 19 2005 at 12:58 AM Rating: Decent
Way I see it, in the beginning I think it was more of a partial DD/enfeebling job, like was in the reply above, more of a round out the party kinda job, but as people found out between the shadows and provoke one could essentially take on a mob without needing healing, or atleast very little, it developed into the ninja we think of today as a tank. And with that in mind, with the release of new armor's and equipment I think SE saw that and decided to throw some stuff out there more suited for tanking, for those who wanted to play ninja in that route vs. the other route.
RE: NIN vs PLD / Gilsellers / Bah!
# Jul 19 2005 at 1:05 AM Rating: Decent
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72 posts
very true ^^

Edited, Tue Jul 19 02:12:10 2005
time left
# Jul 19 2005 at 12:20 AM Rating: Decent
how much time is left in the update? i really want to play.
RE: time left
# Jul 19 2005 at 12:25 AM Rating: Decent
1hour 40 minutes + download which is about 2-3 hours
RE: time left
# Jul 19 2005 at 12:21 AM Rating: Decent
20 posts
1 hour 40 min
Its about damn time!
# Jul 19 2005 at 12:19 AM Rating: Good
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89 posts
Yee haw, finally the people as Squeenix are living up to their disclaimer when starting the game. If you can't get parties, use NPC henchmen.

Also, the utsusemi mod may help nin become better tanks actually. If they lose enmity they have a better chance of pulling off another cast without being interrupted. Personally at higher levels I think a NIN/THF can tank, pull, and DD all in one cause SATA would just pull hate onto themselves. And voke is kind of useless at higher levels anyways! Finally ninja can make the first steps toward becoming the assassin support characters they really should be.

The 4 ridiculously priced items may actually go up in price though due to a greater demand and lesser supply. Quests would have been a wiser solution to special items...

Well, we'll see how it all works out.
fellow ship quest
# Jul 19 2005 at 12:18 AM Rating: Decent
21 posts
any1 happen to know where the fellow quest will be started its requirements and fame needed alla isnt updated it yet figured i would ask just in case any1 has an inside scoop thanks^^
pally-vs-nin
# Jul 19 2005 at 12:15 AM Rating: Default
hello ya know pally was always the better tank. nin cant save a party when things go wrong. have any one here see a nin cover mage or hold 3 or move mob. >.> i think not. yea dont get me wrong nin are great but tanking is not what they should be doing. when it comes to tanking pally Rulez. Cause it u think tanking is just about hold hate then your no TANK. you must also know when you let hate go and how to get it back after i let it go. now thats how u GREAT pally TANK.
RE: pally-vs-nin
# Jul 19 2005 at 1:14 AM Rating: Decent
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72 posts
Quote:
hello ya know pally was always the better tank. nin cant save a party when things go wrong. have any one here see a nin cover mage or hold 3 or move mob. >.> i think not. yea dont get me wrong nin are great but tanking is not what they should be doing. when it comes to tanking pally Rulez. Cause it u think tanking is just about hold hate then your no TANK. you must also know when you let hate go and how to get it back after i let it go. now thats how u GREAT pally TANK.



/sigh... Ive seen NIN tank better than PLD many times... Dont get me wrong tho, ive seen terrible NIN tanks too, but dont go and start some stupid post like this...
RE: pally-vs-nin
# Jul 19 2005 at 12:24 AM Rating: Good
****
9,835 posts
You ******* idiots, when will you learn NIN can tank flawlessly in any PT situation?
And did you ever stop to think hate control is the responsibility of the PARTY and not the TANK?

You think a RNG or BLM could not pull hate off of a PLD? You bunch of noobs. Go back to Qufim because I'm guessing your highest job isn't higher than 25.
RE: pally-vs-nin
# Jul 19 2005 at 12:41 AM Rating: Default
im sorry but i dont understand how a party would control hate when its the tanks job to hold and let go of it. like i said i think nin are great but tanking is for pally. hmm and on till you can hold hate on 3 or mobs and have to cover your whm while your party regroup cause of link/arggo nin will never OUT tank PALADIN!!

its our job baby live with it !! ^^
RE: pally-vs-nin
# Jul 19 2005 at 12:39 AM Rating: Decent
flawless eh?
RE: pally-vs-nin
# Jul 19 2005 at 12:31 AM Rating: Decent
Wow, Imperial, so much for keeping this civilized, huh? Last I checked, truly experienced players don't fling around the term "noobs" like you do and, actually, it's -post- Lv 25 that you can keep hate from being pulled off of you... and if your highest job is 25, how the hell do you go about getting Paladin?

Remember in the future that cursing, flinging names, and losing your temper only makes you look more the fool in an arguement. Ninjas -could- tank flawlessly, but in all my experience ( all applicable up to Crawler's Nest, to be honest ), I've never seen a Ninja tank like a Paladin. Lighten up and look forward to the change, Imperial. And actually, hate control does tend to fall squarely on the tank's shoulders, whether you or I or anyone else likes it or not. Being a n00b is a state of mind, not a strength of level. Besides, unless you've done Paladin, maybe you should keep your mouth shut from here on out, especially if all that comes out when you open it is this.
RE: pally-vs-nin
# Jul 19 2005 at 12:46 AM Rating: Decent
That was one of the better formulated responses i have seen on Alla...nice one Cross. What server are you on?
RE: pally-vs-nin
# Jul 19 2005 at 12:21 AM Rating: Decent
Typos aside, MM has a fantastic point. Tanking isn't about getting as much hate as possible, it's about hate control. That means making sure the mobs stick to you if they're planning to go for mages or, if you end up getting linked up, learning how to juggle them and giving other melee classes the opportunity to take a few blows. Honestly, Nins are -fantastic- for getting the party -away- when things go awry ( they are NINJAS, escaping unscathed is in the job description! )... but they cannot stand up to the fortitude of Paladins when it comes to keeping the party -safe-.
RE: pally-vs-nin
# Jul 19 2005 at 12:20 AM Rating: Decent
Spoken like a true PLD nin's have never been able to compare to PLD's in the tanking field.Now they can do wha they should have o stat with sub thf run and hide :)



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Auira (Hume/Male) PLD60























.
# Jul 19 2005 at 12:13 AM Rating: Decent
The update said the ways its acquired will be changed; it doesnt really suggest a new mob will be made for the items. i would guess.... theese items will be either crafted, quested, or BCNM'd.. but thats a wild guess
RE: Synthesis with Leaping Boots
# Jul 19 2005 at 12:11 AM Rating: Default
My interpretation of what the update details said was that the old mobs are going to drop rare/ex items and new mobs are going to be made that drop the regular items..... but I may have just interpreted it incorrectly.
/cry
# Jul 19 2005 at 12:08 AM Rating: Decent
Quote:
*Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price.



nuuuuuuuuu /cry there goes my only way to make gil >< >.> back to whoring
No kidding?
# Jul 19 2005 at 12:08 AM Rating: Decent
Bah humbug. I must have missed that somewhere, thanks heh.
Synthesis with Leaping Boots
# Jul 19 2005 at 12:08 AM Rating: Default
Please excuse me if this is an obvious or pointless questions, but i'm not sure of the answers.

1. Can Rare/Ex items be used in synthesis?
2. If they can be used, does the synthesised item then become Rare/ex

I ask becuase i am wondering what the deal will now be with Winged Boots. Leaping Boots are a material in the synthesis and i'm wondering how this affects them. Obviously if they can be synthesised then Crafters will need to farm lizzy for the drop, then use it in their synthesis. But if the synthesised item doesn't also become rare/ex, won't it just mean that the Winged Boots will jump in price?

Please help me if you know the answers
Thankyou
RE: Synthesis with Leaping Boots
# Jul 19 2005 at 12:10 AM Rating: Decent
RARE/EX items are used in synthesis if i recall.. the items that they turn into turn out not EX just like most items
POL
# Jul 19 2005 at 12:07 AM Rating: Decent
POL is also under maintanence, will be done at 0:00 PST
Gettin' on when?
# Jul 19 2005 at 12:06 AM Rating: Decent
k... so like, this update sounds all peachy and whatnot. what I wanna know is if anyone else can't log onto POL. keep getting the 'server is busy' message. Are you people getting on to POL or is everyone stuck where I am 'till 0:00 PDT or so?
RE: Gettin' on when?
# Jul 19 2005 at 12:08 AM Rating: Decent
lol i gotta wait till 3 am since 3 am here is midnight in cali
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