WildStar: UI 2.0 Preview

While the day that WildStar Wednesday falls on has been a little up on the air as of late, this week we actually got some news on Wednesday from the Carbine campus--just in case you were missing the tradition. While most of the recent WildStar news has been about raw game content, this time around we got a sneak peak at the shiny new bridge that allows players to access it. Prepare yourself, User Interface changes are on the way and Carbine's new Senior UI Designer, Rob Martin, gives us the details!

WildStar Beta Weekend Giveaway! (All Gone!)

The codes are all claimed, have fun in Nexus!

Carbine and ZAM have teamed up to give away some codes for the upcoming beta weekend in WildStar! All you need to do is login to your free ZAM account to claim one—but don't wait, these codes will go fast!

Nexus Talk Episode 40: WildStar vs TESO

Nexus Talk Episode 40 is here folks! This week Richie Procopio changes it up a bit by bringing a pretty familiar franchise into the mix and puts it right up against WildStar. That's right folks it's WildStar vs The Elder Scrolls Online this week.

Which one will you be playing? Which one will Richie be playing? Find out the pros and cons of both!

WildStar: Limited Beta Code Giveaway! (All Gone!)

UPDATE: All keys are gone!

Eager to get your hands on WildStar? Well, you're in luck! Now for, a limited time only, Carbine is having a first come, first serve special beta code giveaway!

WildStar: Choose your Adventure

MMORPGs are games that thrive on giving players memorable adventures and content that they can experience with their friends and share with their guildmates over and over again. In its upcoming MMORPG WildStar, Carbine Studios is taking this term quite literally and adding an actual gameplay type into the game referred to as Adventures!

If you’ve seen Carbine’s latest WildStar Flick, then you might have a good sense of what these dangerous trials may entail--other than knowing your life will be on the line every step of the way. Following the latest Flick, a few press members, including myself, got a chance to hangout with Carbine’s Senior Content Designer, Matt Tobiason, as we ran through one of these Adventures and got to experience first-hand what they were all about. So without further delay, let me jump right in and discuss exactly what these Adventures have in store for all of you would-be heroes coming to planet Nexus!

WildStar Adventures AMA on Wednesday

Carbine Studios is hosting another Reddit AMA this week and the team is eager to answer all of your questions regarding WildStar's Adventures.

Nexus Talk Episode 39: Adventures

Nexus Talk Episode 39 is here! This week, Join Richie Procopio as he talks all about Adventures in Carbine's upcoming MMO, WildStarHe also shares some of his own experience with this 5-man instanced content type. It's like the holo-deck, but with a half-psychotic AI guiding your group--what could possibly go wrong?

WildStar Flick: Adventures

Are you ready for an adventure? Let's hope you are because Carbine has released another one of its WildStar Flicks highlighting an alternative content type to 5-man dungeons. It's time to dive head-first into Adventures!

Nexus Talk Episode 38: Guilds and Circles

Nexus Talk Episode 38 is here! This week, join Richie Procopio as he covers some of the social aspects of WildStar with information regarding Guilds and Circles in the game. If you want to go fast, go alone. However, if you want to go far, go with a group!

WildStar: The Crafting Philosophy

In many MMORPGs players wield weapons of steel and magic in order to set out across foreign and dangerous lands to claim the title of "Hero". However, there are many different types of heroes. While some of these heroes are forged, there are those that do the forging themselves--these are the crafters.

Crafting in an MMORPG is usually at the economic core of any game in the genre, providing reasons for players to spend their gold and embark on adventures so that they may continue earning it. And while crafted items help provide a healthy in-game economy, a good crafting system provides much more to those who would take the time to master it. Creating a sword that was wielded by a warrior as she took on the game's final boss with her guild or a potion that allowed a healer to keep casting beneficial spells so he could continue to give his group a fighting chance. When implemented correctly, crafting provides the means for players to leave their mark in the game world in unique and helpful ways.

In Carbine's upcoming MMORPG, WildStar, crafting sits near the center as one of the game's core features. I received the opportunity to attend a round table discussion where WildStar's very own Econ Designer, Phillip Chan aka PChan, as we discussed Carbine's philosophies on crafting and what there goals for crafting systems are in WildStar. If you're unfamiliar with WildStar's crafting systems, or just want to brush up on some crafting-goodness, be sure to check out my "Crafting Deep Dive" article where I explain all the basics of WildStar's crafting and gathering systems.

Without further delay, let's talk crafting!