Last week in an Interview with Lead Designer, Salim "Silius" Grant, we got the inside scoop about a series of massive content updates that is going to essentially be a 'free expansion' for Vanguard. We had the opportunity to talk with Jason "Ikik" Weimann, a Programmer on Vanguard, about some of the changes that he's made to the game's tools as well as some of his secret projects on the side. Ikik has been active in the games community by helping facilitate gameplay test sessions, as well as his well known personality during Vanguards beta back in 2006 that led to his original position at Sigil, and now with Sony Online Entertainment.
Tamat : You've been working on Vanguard for nearly two years now. How did you come to work on the game?
Jason : I started working on the game back in April of 2007. Back in the day, I used to play a ton of the original EverQuest. One of my server’s GMs ended up becoming the QA manager on Vanguard and one day I got a message from him while I was playing. He asked me if I wanted to play the Vanguard beta, and I jumped on the opportunity. After playing the beta for a year or so, he offered me a job doing QA & tools for the QA dept. Then, after the SOE buyout of Sigil, the QA team got all changed up, and I switched off of there and started doing design tools. From there, I got into gameplay code, and now I do a mix of gameplay, tools, db, and other stuff.
Tamat : You’ve also been responsible for some of the monumental additions and changes to Vanguard that your average player may not be aware of. In your mind which of those has been the most significant?