While Auto Assault didn’t perform to everyone’s expectations, it did teach us a lot about what it takes to make better games. We realized that if we wanted to make a successful game, it needed to be done on our own terms and without the pressure of development milestones. So, we went to work.
Developing Jumpgate Evolution is a great opportunity. Because we funded the development ourselves, we needed to make sure that - given the limited resources - we had the best possible people working on it.
The idea that they've taken their lessons to heart and are moving forward with it in a new direction is heartening, and should encourage MMO'ers everywhere!