EverQuest Next Landmark: Founder's Packs

In an effort to start monetizing EverQuest Next Landmark, Sony Online Entertainment has unveiled the Founder’s Packs. These $20, $60 and $100 bundles enable players to join in on testing the game and provide a wide assortment of rewards. Senior Producer Terry Michaels goes into detail about the Settler, Explorer and Trailblazer tiers you can buy:

EverQuest Next Landmark: Developer Diary #3

Sony Online Entertainment's third EverQuest Next Landmark Developer Diary discusses the material and tools that players will use with Lead Designer Darrin McPherson. Further in the video we get a glimpse at how some of these materials look in-game as well as a brief run through the castle that Executive Producer Dave Georgeson recently created.

EverQuest Next Devs Discuss "One Guild or More?"

EverQuest Next Round Table Response #10

The EverQuest Next Round Table polls are still attracting controversy and stimulating debate as the responses hit double figures. This week Omeed Dariani welcomes Terry Michaels back to discuss issues raised about player building privacy in EverQuest Next Landmark.

One major factor in allowing players privacy when building is the Player Studio, a system that allows players to earn real life cash for sales of their work, and as my Grandpappy used to say: Mo' Money Mo' Problems.

The pair go on to contextualize the Round Table Feedback and respond to a few specific pieces of player feedback, topics such as griefing, offline mode and the social interaction built into Landmark.

EverQuest Next Landmark Teases Beta Info

Yesterday, those of us glued to our screens waiting for the next sweet morsel of information about EverQuest Next were treated to a whopper of an appetizer! David Georgeson, executive producer of the EverQuest franchise, dropped this tease via twitter, which was quickly confirmed by brand manager Omeed Dariani, mentioning that the dates for the EverQuest Next Landmark beta will be shared within the next month or so. 

So the agony of anticipation is nearly over - in a few weeks we will know when we can expect to get our hands on the tools players will use build the new Norrath and more. But just when you thought it was safe to unstrap your tinfoil hat, David Georgeson tossed us another teasing nugget, is there more to Landmark than we expect?

EverQuest Next Landmark: Developer Diary #2

Sony Online Entertainment's second EverQuest Next Landmark Developer Diary introduces the concept of "Globetrotting" with Creative Director Jeff Butler and Senior Art Director Rosie Rappaport. Globetrotting is exploring the various "biomes" of the world, collecting harvestable resources, visiting other players and to check out what else has been built in the world.

EverQuest Next Landmark: Developer Diary #1

Following their streak of open development, the devs at Sony Online Entertainment have released its first developer diary for EverQuest Next Landmark. In "Break It, Take It, Make It", Senior Producer Terry Michaels and Creative Director Jeff Butler briefly discuss items and how they'll be managed. There are two key takeaways from this dev diary:

EverQuest Next Landmark Will Have Combat

Courtesy of Forbes.com, we have a very intriguing tale about the future of EverQuest Next Landmark. It turns out the game, featuring amazing creation tools, will also include combat – a move that further blurs the line between EQN and EQN Landmark. What's even more perplexing is that it will use the same "weapons, item drops, monsters, and...emergent AI" as EverQuest Next.

SOE Live 2013: EQNext Landmark Panel Takeaways

Here are our takeaways from attending the SOE Live 2013 EverQuest Next Landmark panel!


Creating a World

  • Use core principals from the EverQuest franchise
  • Bring a product that can't be found anywhere else
  • Landmark is intended to appeal to players who want to interact with the world
  • Longevity is important
  • Kicks off the integration of content for EQ Next
  • You're in "Our" World Now - creating a world together and Landmark is the beginning of this
  • Building upon a completely constructable and destructible world
  • Break the mold by going back to the roots of a game like Dungeons & Dragons, where everyone is part of the game and has fun