Forum Settings
       
Reply To Thread

New recipes for 4.2Follow

#1 Jun 15 2011 at 10:01 PM Rating: Default
Looks like there's going to be a bunch of love for PVP fans, chanting and engineering stuff is non-pvp -

cloth

BS

LW

JC

cloaks

Inscription

Engineering (hope there's more then just this)

Enchantering (sorry, that's all I could find)
#2 Jun 16 2011 at 8:32 AM Rating: Excellent
***
1,764 posts
Rusttle, the Enchantering [sic] "new" enchants have been in-game for a while, those were put in to balance LW against other professions. Prior to that, LW offered +130 primary stat vs the non-LW wrist enchants that were 50/65 of a secondary stat.

All the current PvP crafting recipes are getting a name-change and a bump in iLevel, so you shouldn't need to learn the new recipes, and there will be some market for the new 358 gear, both for new PvPers and for PvEers that want to cheat the iLevel system. Also, there's enough of a primary stat + secondary stat upgrade to make 358 PvP gear better than 333 PvE gear.
#3 Jun 18 2011 at 7:49 AM Rating: Good
**
799 posts
Sorry if the question is maybe stupid, but..
Why is it that the relatively high-level crafted gear seems to be all PvP gear?
At every cap-point (60, 70, 80, 85) it seems that the best gear you can craft at the level includes Resilience (which I was told is only useful for PvP).

And frustratingly, you can't have Resilience changed to any other stat with Reforging.

Maybe I'm getting things bass-ackward here, and totally misunderstanding the concept.
Shouldn't (or wouldn't it be nice if) people who don't PvP could also craft some high level gear that would serve them well in PvE?
I always assumed that people who PvP get great gear with their PvP rewards/emblems/whatnots. Am I wrong?

I'd REALLY appreciate some (simple... PLEASE, keep it VERY simple) explanations.
#4 Jun 18 2011 at 12:34 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
capcanuk wrote:
Sorry if the question is maybe stupid, but..
Why is it that the relatively high-level crafted gear seems to be all PvP gear?


Because quests and rep. grinds tend to drop PvE gear, and there's not really another good way to get PvP stuff. Besides, there's recipes for crafted epic PvE gear, but not epic PvP stuff.

Edited, Jun 18th 2011 11:35am by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#5 Jun 18 2011 at 12:36 PM Rating: Default
capcanuk wrote:
Sorry if the question is maybe stupid, but..
Why is it that the relatively high-level crafted gear seems to be all PvP gear?
At every cap-point (60, 70, 80, 85) it seems that the best gear you can craft at the level includes Resilience (which I was told is only useful for PvP).

And frustratingly, you can't have Resilience changed to any other stat with Reforging.

Maybe I'm getting things bass-ackward here, and totally misunderstanding the concept.
Shouldn't (or wouldn't it be nice if) people who don't PvP could also craft some high level gear that would serve them well in PvE?
I always assumed that people who PvP get great gear with their PvP rewards/emblems/whatnots. Am I wrong?

I'd REALLY appreciate some (simple... PLEASE, keep it VERY simple) explanations.


There is no gearing path for pvp as exists for pve. i.e. for pve quest greens > non-heroic 5 man blues & crafted items > heroic blues and jp/vp vendored items > raid epics.
#6 Jun 20 2011 at 9:23 AM Rating: Excellent
***
2,346 posts
Though you can always pvp to get pvp gear that's probably twice as useful as the blues. With the new change to honor the bg grind shouldn't be as bad and I believe they are changing the conquest cap around a bit so doing rated BG's or getting lucky in arena can earn you pvp gear that way.
#7 Jun 20 2011 at 10:01 AM Rating: Good
***
1,882 posts
I'm still laughing about Flintlocke's Woodchucker....
#8 Jun 20 2011 at 3:47 PM Rating: Good
I really wish they'd release another engineering helm. They're fun, you can customize them for the stats you want, and they don't look ridiculous like many of the other helms out there.
#9 Jun 21 2011 at 11:33 AM Rating: Excellent
***
1,764 posts
Wonder Gem PigtailsOfDoom wrote:
I really wish they'd release another engineering helm. They're fun, you can customize them for the stats you want, and they don't look ridiculous like many of the other helms out there.


Wonder Gem PigtailsOfDoom wrote:
they don't look ridiculous like many of the other helms


Hahahahahahahahahaha...
#10 Jun 21 2011 at 1:43 PM Rating: Good
Well they don't. Smiley: tongue At least not in my opinion. I think the goggles are kind of cute, where as helms in this game tend to be over the top and ridiculous. Seriously, look. Warlock helms looks crazy. Yes, locks have demons. That doesn't mean the helm has to make a lock look like a demon on crack. The hunter one is terrible. Who the **** wants to wear a murloc on their head? Really. Warrior helm looks like you have a pile driver on your head or something. The priest one I don't even know what to say about it... There are some that people like, the mage helm for example. Meh, I can see why people like it, but I don't think a flaming skull is very mage-like and it looks goofy to me. Druid one is okay. It's not terrible, but it's not good either.

The engineer goggles might look goofy to some people, but they're at least not crazy. They look like weird sunglasses. The ones I had on my priest while leveling up, in particular were really awesome. I loved these in particular. Having pink lazer beams shooting from your eyes is awesome.
#11 Jun 22 2011 at 3:24 AM Rating: Good
****
7,732 posts
I agree with Tails on this one. New engineer google patterns should drop in new tiers.

All the other profs get new stuff with each new tier. Why not engineers?
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#12 Jun 22 2011 at 3:24 AM Rating: Good
****
7,732 posts
Tails is your new short form name. It has been decided.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#13 Jun 22 2011 at 10:25 PM Rating: Good
lol, okay. Whatever floats your boat Horsey. Some people will probably say "Oh but engineers get new guns!" Big whoops. Guns are only useable by what, 3 classes? Or is it 2? That doesn't seem fair compared to the other profs.
#14 Jun 27 2011 at 10:53 PM Rating: Default
capcanuk wrote:
Sorry if the question is maybe stupid, but..
Why is it that the relatively high-level crafted gear seems to be all PvP gear?


Probably intended to try to get more people to try PvP rather then the "there's no path" explanation. I guess Blizz figures that if people have a starting set to enter the BGs with then they'll feel less intimidated.

From there you've got a couple of options -

1) Ideal - you win your first few or at least have enough fun that you stick with it

2) OK - the experience isn't too hot but you've already made the investment so you feel committed to tough it out at bit longer. You get enough honor for a real piece and keep trying or you finally have enough and quit.

3) Least preferred - you don't enjoy it and say "f-it" and shard/sell the stuff and move on

Additionally, the PvP gear makes peeps more likely to roll a PvP alt as there's now less effort involved in making it competitive upon dinging max level.
#15 Jun 28 2011 at 12:00 PM Rating: Excellent
***
1,764 posts
rusttle wrote:
capcanuk wrote:
Sorry if the question is maybe stupid, but..
Why is it that the relatively high-level crafted gear seems to be all PvP gear?


Probably intended to try to get more people to try PvP rather then the "there's no path" explanation. I guess Blizz figures that if people have a starting set to enter the BGs with then they'll feel less intimidated.


You can get entry-level gear for heroics by running normal instances, and quest greens are sufficient for the level 85 normals. Failing that, there are crafted green sets. The path to get geared up for PvP is...

Oh, wait, there is no path. So to get ready for entry-level PvP you need to lose or get carried through random BGs until you have enough honor to buy gear, one piece at a time. It would be like gearing up for heroics only off the JP you get from clearing a normal instance. While having a debuff that makes you take 20-30% more damage than everyone else.

Edited, Jun 28th 2011 2:00pm by AstarintheDruid
#16 Jun 28 2011 at 1:37 PM Rating: Excellent
**
970 posts
Astarin beat me to it. Leveling gets you quest greens and a couple of rep pieces, which gets you into instances. Championing for rep blues, boss drops, and eventually end-boss JP gets you into heroics. Championing for rep purples, heroic boss drops, JP, and eventually end-boss VP gets you into raids. Raid boss drops, VP, and eventually tier gear gets you into heroic raids (modulo weak tier bonuses and/or badly itemized pieces).

Before resilience, decent PvE gear was also an entry path into PvP. And there were times, from what I hear, that raid-level gear allowed any but the hardest of core to skip PvP gearing entirely. This was obviously too powerful, so resilience gutted the utility of PvE gear in PvP. Unfortunately, that had really been the only gearing path, so when it was removed there now are zero gearing paths.

So you either pay for an entry-level set with gold, or hope that you can mentally stand to lose a great number of times in order to build up honor in bite-size pieces.
#17 Jul 08 2011 at 1:30 PM Rating: Decent
**
799 posts
thanks for the replies.
So if I fully understand, crafting is to make PvP gear (generally), while PvE gear is gotten through instances (I mean the higher-end stuff).
#18 Jul 08 2011 at 1:40 PM Rating: Good
Level 85 gear, yes that's mostly true. Leatherworking has a couple of blue capes that are ilvl 333. You can get crafted epic gear, but those tend to be really expensive because of the mats. Lots of volatiles and chaos orbs needed.
#19 Jul 09 2011 at 6:39 AM Rating: Excellent
***
1,764 posts
capcanuk wrote:
thanks for the replies.
So if I fully understand, crafting is to make PvP gear (generally), while PvE gear is gotten through instances (I mean the higher-end stuff).


It's less that crafting is for PvP, and more that you can get PvP gear through crafting. There are a couple PvE 333 pieces in each profession, plus there are the item enhancements like the leg armor kits, belt buckles, and spell thread. Plus a couple 359 epics that can be crafted with chaos orbs.
#20 Jul 10 2011 at 3:07 PM Rating: Default
AstarintheDruid wrote:
Oh, wait, there is no path. So to get ready for entry-level PvP you need to lose or get carried through random BGs until you have enough honor to buy gear, one piece at a time. It would be like gearing up for heroics only off the JP you get from clearing a normal instance. While having a debuff that makes you take 20-30% more damage than everyone else.


Yeah, cause everyone on the other team magically gets full PVP gear while you have to slowly earn it one piece at a time.

Wait, no, they don't - they have to earn their gear battle by battle one piece at a time too.

So in your example the mobs in heroics would have to earn their gear by killing and looting players - I recall how much easier the Lich King was to fight before that one guild chain wiped on him and he got all those epic drops and became so much tougher to kill. ;-P

The path to gearing up for PvP is called "leveling" - you run BGs as you level and save up your points so that by the time you hit whatever the cap is you've got enough points to buy a few decent pieces - it's not all that sophisticated a concept, especially with everyone and their mom dressed head to toe in heirloom gear now a days.
#21 Jul 10 2011 at 5:54 PM Rating: Excellent
***
1,764 posts
rusttle wrote:
AstarintheDruid wrote:
Oh, wait, there is no path. So to get ready for entry-level PvP you need to lose or get carried through random BGs until you have enough honor to buy gear, one piece at a time. It would be like gearing up for heroics only off the JP you get from clearing a normal instance. While having a debuff that makes you take 20-30% more damage than everyone else.


Yeah, cause everyone on the other team magically gets full PVP gear while you have to slowly earn it one piece at a time.

Wait, no, they don't - they have to earn their gear battle by battle one piece at a time too.

So in your example the mobs in heroics would have to earn their gear by killing and looting players - I recall how much easier the Lich King was to fight before that one guild chain wiped on him and he got all those epic drops and became so much tougher to kill. ;-P

The path to gearing up for PvP is called "leveling" - you run BGs as you level and save up your points so that by the time you hit whatever the cap is you've got enough points to buy a few decent pieces - it's not all that sophisticated a concept, especially with everyone and their mom dressed head to toe in heirloom gear now a days.


Where's the "You're an idiot, Rusttle" picture when you need it? The other team in PvP isn't static, and is sufficiently large enough that they don't, for the most part, get better as you get better. There are always going to be people coming in with new characters, and people with full PvP gear just running for S&Gs. You can either be the guy in quest greens fudging the iLevel requirements to get into heroics and doing 3k DPS, or you can do something to get gear and actually contribute.

Also, your idea excludes anyone that leveled from doing something other than BGs. Is your answer REALLY that people that are level 85 with little or no honor should roll a new toon so they can level in BGs for a pittance of honor?
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 17 All times are in CST
Anonymous Guests (17)