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ToAH: New Job InfoFollow

#1 Apr 12 2006 at 10:22 AM Rating: Decent
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836 posts
I got this from the main forum. If this is true, the new jobs sound hella cool. A lot of RDM is gonna be pissed at BLU's -A Sword skill. COR is gonna be the bomb, especially if you can get a BRD in the PT also. PUP sounds fun also. Here ya go:

Quote:
Warning: spelling of FFXI-specific stuff is probably wrong, as I am transcribing it from katakana for now

BLU:
- casting magic uses MP, each magic also has level restrictions
- special ability "Argel Law", increases effectiveness of blue magic for set time
- ability "Blue Chain" allows you to use physical-type blue magic in skillchains
- ability "Blue Burst" allows you to use magic-type blue magic in magic bursts
- status of char changes depending on the blue magic chosen
- lv75 sword skill: 269 blue magic skill: 276, (could be affected by magic equipped though)

COR:
- Phantom Roll: strengthens party members, can also "Double Up"
- Phantom roll affects jobs in the following way:
WAR -> dmg accuracy up, WHM -> healing MP up, BLM -> mag.atk. up, RDM -> mag.acc, up, PLD -> counter damage, RNG -> acc. (both) up, SMN -> refresh, COR -> exp. up, other jobs unknown for now
- Quick Draw: weakening magic on enemy
- Wild Card: allow party members to reuse their abilities

PUP:
- Maton (the doll) can be called like wyvern, using "Stringer"
- You can control your maton with items
- Maton will disappear when HP runs out but you can resummon or repair it
- You can change maton equipment - there are 12 types of "attachment", for head and frame parts
- graphics change according to equipment

- according to equipment, the maton changes skills in "white soldier", "firing soldier", "magic soldier" areas

New areas:
Gadarba floating lake: looks like Zi'tah

New NPC:
Beastman Mercenary "Gesshow" - Yagudo.

New equipment:
Beruan - self-defence equipment
Igito - mage equipment
NPC equipment revealed in besiege mode can also be equipped

New weapons:
Janviar - gold dagger
Amuhd - 2H axe with three gold points
Mezarak - 2H pole with 4 way spikes
Algor - legendary great sword

Other bits:
- field and dungeon music will be new
- region menu will change a lot. Aht Urhgan region map revealed... separate map to rest of VD.
- "unconfirmed items" will be from Assault only?
- Assault is for 3-6 people
- Besiege NPCs cannot be cured, they can also be captured and kidnapped

- There are mogs in Nashmo town

http://www.ffxionline.com/forums/general.ffxi.discussion/54628-new.aht.urhgan.info.famitsu.html#post551932

#2 Apr 12 2006 at 12:55 PM Rating: Decent
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222 posts
Exp up O_O!

-Calvern
#3 Apr 12 2006 at 1:28 PM Rating: Decent
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836 posts
I'm guessing that COR will randomly pick a certain PT member to buff...unless it's AoE.
#4 Apr 12 2006 at 1:35 PM Rating: Decent
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123 posts
natural A- sword skill for BLU eh? all the more reason I'm throwing merits into sword I guess >.>;
#5 Apr 13 2006 at 1:07 AM Rating: Decent
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2,727 posts
this is depressing....


still brd/rdm are going to be the ONLY refreshers in the damn game. way to go SE, so far its looking lame >_>
#6 Apr 13 2006 at 1:57 PM Rating: Good
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604 posts
this is depressing....


still drk/drg are going to be the ONLY jobs that start with D in the damn game. way to go SE, so far its looking lame >_>
#7 Apr 13 2006 at 5:08 PM Rating: Decent
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222 posts
I think its kinda cool how they made Blu a Sam/Blm mix, who would've thought that. I'm so leveling this job!

-Calvern
#8 Apr 13 2006 at 5:30 PM Rating: Good
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1,255 posts
Quote:
- You can change maton equipment - there are 12 types of "attachment", for head and frame parts
- graphics change according to equipment
- according to equipment, the maton changes skills in "white soldier", "firing soldier", "magic soldier" areas


I seem to remember me posting something about a "cool new mech-type job idea" where a player would get abilities based on the types of equipment they used. Funny, everyone told me it wouldn't work :/

Edited, Thu Apr 13 18:35:49 2006 by SophusTehNewb
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