Quote:
What did they do for the Twinkling Treant event? Sadly, I am one of the ominous PS2 players, and missed it. Since I wasn't around for it, I thought Summerfest was the best, but I could be mistaken.
The story behind the event (from what I can remember) was that Windurst created special, magical "Twinkling Trees" to help all the nations celebrate the winter festivities. But something went wrong, and the "Twinkling Tress" awoke and started running amok throughout the world. Adventurers were asked to stop the trees before they caused widespread damage.
In terms of gameplay, there were special event moogles in several areas throughout the world. I was only in my low 30's at the time, so I don't know where all of the Moogles were located, but I ran into Moogles in East/West Sarutabaruta, East/West Ronfaure, North/South Gustaberg, and Jugner. I assume that there were also moogles in at least Meriphataud and Pashhow as well, and there may have been more that I simply never saw. There were quite a few of them, in any case. In each zone where there was a Nomad Moogle, there was a large Treant NM named "Twinkling Treant". It looked just like a regular treant, but it had a little bit of a twinkle effect at the end of its branches as well.
These Treants were ridiculously tough. They were so tough, in fact, that shortly after the event began, the servers were down for maintenance to reduce the total HP that the treants were given. These Treants easily had 1,000,000 HP or more. To make matters worse, you could only engage the Treant if you were under the effects of a Level Cap status that you got by speaking with the Nomad Moogle in the zone. The Level Cap varied with which area you were in. I only fought in Ronfaure and Gustaberg, but the level cap there was Level 20. Once you had the level cap, you could engage the Treant. There was no "claim" on the Treant, and anyone with the level cap status could attack it. It was common for 60 or more people to be fighting the Treant at the same time. While under the Level Cap effect, deaths caused by the Treant had no negative effects. You lost no XP, and no CP.
Basically, it was an all-out war against these trees. You would grab the level cap, buff up, run up to the tree and do as much damage as you could before you got killed. You'd respawn, grab the level cap status, and run at the tree again. After the tree had taken so much damage, it would Teleport itself somewhere else in the same zone. You had to hunt for the tree, then start fighting it again.
Battles lasted a VERY long time. The first Treant I fought in Ronfaure took about 48 hours to complete. By the time I got to the treants in Gustaberg, the battles were going a little faster (more people helping by this point), and took about 24 hours each. There were people fighting the trees constantly. As people would log out for the night, new people in other timezones would log on and start fighting. When the trees in every zone finally fell, a system wide message would be sent to everyone who was logged in, informing the whole server of the victory.
Each server was given a week (Earth time) to defeat all the treants. The reward for defeating the Treants in time was a server-wide Outpost Teleport service. By doing a supply run to an outpost while your country is in control of a region, you gain access to teleport to and from that outpost for a small fee that variest with regional conquest standings. That service is still operational, and was the reward promised for defeating the trees.
My main linkshell was actually formed out of this event. An Alliance of 18 San d'Orians (myself included) who were fighting the second Ronfaure Treant when it fell decided to travel together as a group to Gustaberg to help out Bastok with their Treants. Our alliance ended up lasting several days. I would log out one day, then when I logged in the next day, I would get a party invite into the very same alliance that I had been in the previous day. Eventually, someone bought a linkshell and gave a Pearlsack to everyone in the alliance who had participated in the event. TheTreantAlliance Linkshell was born!
I still remember standing on the hill in Gustaberg when the last tree finally fell. In addition to the Treant event, all the towns were decorated for the holidays, and special Moogles located in each town would hand out gifts to adventurer's once per game day. Often, those gifts were various fireworks, so naturally everyone had a ton of fireworks on them for a few weeks. When the last Treant on Ragnarok finally fell, there were easily 100-200 people gathered in Gustaberg fighting the final tree. The moment it fell, there the number of fireworks being set off by those fighting the tree was phenominal. Countless /shouts and /emotes went on for a good 10-15 minutes, with everyone cheering each other on, congratulating each other, etc. About 30 minutes later, the victory was verified by the GMs, and a server-wide notice was sent out congratulating Ragnarok for defeating the trees, and announcing that the Teleport service would soon be available. This was followed by mount /shouts and fireworks in every zone for several more minutes.
The whole holiday event is easily one of the best memories I have of this game. The satisfaction of getting your full set of AF. The satisfaction of completing missions and advancing the story is great. But nothing compares to the general feeling of accomplishment and comraderie surrounding the Twinkling Treant event.
Edited, Thu Dec 2 12:44:57 2004 by Seryn