<?xml version="1.0" ?> <spellcast> <config RequireVersion = "2.17" Debug = "False" ShowGearSwaps = "False" /> <sets> <!-- Group: Nuke Low Skill --> <group name="Low Skill" default="yes"> <!-- Set: Idle --> <set name="Idle" > <main>Terra's Staff</main> <sub>Bugard Strap +1</sub> <ammo>Phtm. Tathlum</ammo> <head>Scholar's M.board</head> <neck>Orochi Nodowa</neck> <lear>Ethereal Earring</lear> <rear>Merman's Earring</rear> <body>Argute Gown</body> <hands>Garden Bangles</hands> <lring>Merman's Ring</lring> <rring>Jelly Ring</rring> <back>Cheviot cape</back> <waist>Hierarch Belt</waist> <legs>Scholar's pants</legs> <feet>Desert Boots</feet> </set> <!-- Set: Enmity --> <set name="Enmity" BaseSet="Idle"> <head>Hydra Beret</head> <body>Goliard Saio</body> <rring>Trooper's Ring</rring> <legs>Mahatma Slops</legs> <feet>Scholar's Loafers</feet> <hands>Scholar's Bracers</hands> <waist>Penitent's Rope</waist> </set> <!-- Set: Enhancing --> <set name="Enhancing" BaseSet="Idle"> <head>Goliard Chapeau</head> <neck>Enhancing Torque</neck> <body>Argute Gown</body> <legs>Scholar's Pants</legs> <hands>Dvt. Mitts +1</hands> <feet>Mahatma Pigaches</feet> <waist>Penitent's Rope</waist> <lear>Mamool Ja Earring</lear> <lring>Omega Ring</lring> <rring>Communion Ring</rring> <back>Prism Cape</back> </set> <!-- Set: Enfeebling (LightArts) --> <set name="EnfeeblingLight" BaseSet="Idle"> <head>Scholar's M.board</head> <neck>Enfeebling Torque</neck> <body>Errant Hpl.</body> <hands>Goliard Cuffs</hands> <legs>Mahatma Slops</legs> <feet>Rostrum Pumps</feet> <waist>Penitent's Rope</waist> <back>Gleeman's Cape</back> <lring>Omega Ring</lring> <rring>Omniscient Ring</rring> </set> <!-- Set: Enfeebling (DarkArts) --> <set name="EnfeeblingDark" BaseSet="Idle"> <head>Scholar's M.board</head> <neck>Enfeebling Torque</neck> <body>Scholar's Gown</body> <hands>Goliard Cuffs</hands> <legs>Mahatma Slops</legs> <feet>Rostrum Pumps</feet> <waist>Penitent's Rope</waist> <back>Gleeman's Cape</back> <lring>Omega Ring</lring> <rring>Omniscient Ring</rring> </set> <!-- Set: Dark --> <set name="Dark" BaseSet="Idle"> <neck>Aesir Torque</neck> <body>Scholar's Gown</body> <legs>Mahatma Slops</legs> <feet>Rostrum Pumps</feet> <head>Walahra Turban</head> <hands>Goliard Cuffs</hands> <waist>Penitent's Rope</waist> <lring>Omega Ring</lring> <rring>Omniscient Ring</rring> <back>Gleeman's Cape</back> <lear>Abyssal Earring</lear> </set> <!-- Set: Elemental --> <set name="Elemental" BaseSet="Idle"> <main>$%SpellElementStaff</main> <sub>Bugard Strap +1</sub> <head>Selenian Cap</head> <neck>Uggalepih Pendant</neck> <rear>Moldavite earring</rear> <body>Royal Redingote</body> <hands>Goliard Cuffs</hands> <rring>Omega Ring</rring> <lring>Omniscient Ring</lring> <legs>Mahatma Slops</legs> <feet>Rostrum Pumps</feet> <lear>Abyssal Earring</lear> <back>Gleeman's Cape</back> <waist>Penitent's Rope</waist> </set> <!-- Set: Stoneskin (LightArts) --> <set name="StoneskinLight" BaseSet="Enmity"> <main>Kirin's Pole</main> <head>Goliard Chapeau</head> <neck>Enhancing Torque</neck> <body>Goliard Saio</body> <legs>Scholar's Pants</legs> <hands>Dvt. Mitts +1</hands> <feet>Mahatma Pigaches</feet> <waist>Penitent's Rope</waist> <lear>Mamool Ja Earring</lear> <lring>Omega Ring</lring> <rring>Communion Ring</rring> <back>Prism Cape</back> </set> <!-- Set: Stoneskin (DarkArts) --> <set name="StoneskinDark" BaseSet="Idle"> <main>Kirin's Pole</main> <head>Goliard Chapeau</head> <neck>Enhancing Torque</neck> <body>Argute Gown</body> <legs>Scholar's Pants</legs> <hands>Dvt. Mitts +1</hands> <feet>Mahatma Pigaches</feet> <waist>Penitent's Rope</waist> <lear>Mamool Ja Earring</lear> <lring>Omega Ring</lring> <rring>Communion Ring</rring> <back>Prism Cape</back> </set> </group> <!-- Group: Nuke Mid Skill --> <group name="Mid Skill" inherit="Low Skill"> <set name="Elemental" BaseSet="Elemental" BaseGroup="Low Skill"> <body>Errant Hpl.</body> <feet>Rostrum Pumps</feet> <neck>Aesir Torque</neck> aist>Penitent's Rope</waist> </set> </group> <!-- Group: Nuke High Skill --> <group name="High Skill" inherit="Low Skill"> <set name="Elemental" BaseSet="Elemental" BaseGroup="Low Skill"> <body>Scholar's gown</body> <feet>Numerist Pumps</feet> <neck>Aesir Torque</neck> <back>Gleeman's Cape</back> <hands>Genie Gages</hands> </set> </group> </sets> <variables clear="true"> <!-- Var: Elemental Staves --> <var name="IceStaff">Aquilo's Staff</var> <var name="WindStaff">Auster's Staff</var> <var name="EarthStaff">Terra's Staff</var> <var name="ThunderStaff">Jupiter's Staff</var> <var name="WaterStaff">Water Staff</var> <var name="FireStaff">Fire Staff</var> <var name="DarkStaff">Pluto's Staff</var> <var name="LightStaff">Light Staff</var> <!-- Var: Elemental Obis --> <var name="IceObi">Hyorin Obi</var> <var name="WindObi">Furin Obi</var> <var name="EarthObi">Dorin Obi</var> <var name="ThunderObi">Rairin Obi</var> <var name="WaterObi">Suirin Obi</var> <var name="FireObi">Karin Obi</var> <var name="DarkObi">Anrin Obi</var> <var name="LightObi">Korin Obi</var> </variables> <rules> <if CommandPrefix="/magic"> <!-- Rule: Gear Based on Spell Type --> <if Skill="EnfeeblingMagic"> <if BuffActive="Light Arts|Addendum: White"> <action type="equip" set="EnfeeblingLight" /> </if> <else> <action type="equip" set="EnfeeblingDark" /> </else> </if> <elseif Skill="EnhancingMagic"> <if Spell="Stoneskin"> <if BuffActive="Light Arts|Addendum: White"> <action type="equip" set="StoneskinLight" /> </if> <else> <action type="equip" set="StoneskinDark" /> </else> </if> <elseif Spell="Phalanx|En*"> <action type="equip" set="Enhancing" /> </elseif> </elseif> <elseif Skill="DarkMagic"> <action type="equip" set="Dark" /> </elseif> <elseif Skill="ElementalMagic"> <action type="equip" set="Elemental" /> </elseif> <!-- SubRule: Enmity set for Heals if they are Accession'd --> <elseif Skill="HealingMagic" BuffActive="Accession"> <action type="equip" set="Enmity" /> </elseif> <!-- Rule: Staff/Obi based on Spell Name or Skill --> <if NotStatus="Engaged" TPLT="20"> <if mode="or" spell="Bio*|Sleep*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic"> <action type="equip"> <main>$%SpellElementStaff</main> </action> <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'> <action type="equip"> <waist>$%SpellElementObi</waist> </action> </if> <if spell="Bli*|Fre*|Aer*|Tor*|Sto*|Qua*|Thu*|Bur*|Wat*|Flo*|Fir*|Fla*|*helix"> <if MPPAftercastLT="50"> <action type="equip"> <neck>Uggalepih Pendant</neck> </action> </if> </if> </if> </if> </if> <!-- Rule: Correct Strategem for Proper Arts --> <elseif CommandPrefix="/jobability"> <if spell="Penury|Parsimony"> <if BuffActive="Light Arts|Addendum: White"> <action type="ChangeSpell" Spell="Penury" /> <action type="Command">input /recast Penury</action> </if> <elseif BuffActive="Dark Arts|Addendum: Black"> <action type="ChangeSpell" Spell="Parsimony" /> <action type="Command">input /recast Parsimony</action> </elseif> </if> <elseif spell="Celerity|Alacrity"> <if BuffActive="Light Arts|Addendum: White"> <action type="ChangeSpell" Spell="Celerity" /> <action type="Command">input /recast Celerity</action> </if> <elseif BuffActive="Dark Arts|Addendum: Black"> <action type="ChangeSpell" Spell="Alacrity" /> <action type="Command">input /recast Alacrity</action> </elseif> </elseif> <elseif spell="Accession|Manifestation"> <if BuffActive="Light Arts|Addendum: White"> <action type="ChangeSpell" Spell="Accession" /> <action type="Command">input /recast Accession</action> </if> <elseif BuffActive="Dark Arts|Addendum: Black"> <action type="ChangeSpell" Spell="Manifestation" /> <action type="Command">input /recast Manifestation</action> </elseif> </elseif> <elseif spell="Rapture|Ebullience"> <if BuffActive="Light Arts|Addendum: White"> <action type="ChangeSpell" Spell="Rapture" /> <action type="Command">input /recast Rapture</action> </if> <elseif BuffActive="Dark Arts|Addendum: Black"> <action type="ChangeSpell" Spell="Ebullience" /> <action type="Command">input /recast Ebullience</action> </elseif> </elseif> <elseif spell="Addendum*"> <if BuffActive="Light Arts"> <action type="ChangeSpell" Spell="Addendum: White" /> <action type="Command">input /recast "Addendum: White"</action> </if> <elseif BuffActive="Dark Arts"> <action type="ChangeSpell" Spell="Addendum: Black" /> <action type="Command">input /recast "Addendum: Black"</action> </elseif> </elseif> <!-- Rule: Equip Idle Set when Light/Dark Arts is used --> <elseif spell="*Arts"> <action type="equip" set="Idle"> <main>Terra's Staff</main> </action> <if NotBuffactive="Sublimation: Activated" MPPLT="85"> <action type="equip"> <head></head> <body>Royal Cloak</body> </action> </if> <if MPPLT="93" HPPLT="100"> <action type="equip"> <neck>Orochi Nodowa</neck> </action> </if> <elseif BuffActive="Sublimation: Activated"> <action type="equip"> <head>Scholar's M.board</head> <body>Argute Gown</body> </action> </elseif> </elseif> <!-- Rule: Gear Swap to cancel Job Ability Animation --> <if EquipFeet="Desert Boots"> <action type="equip"> <feet>Rostrum Pumps</feet> </action> </if> <else> <action type="equip"> <feet>Scholar's Loafers</feet> </action> </else> </elseif> <!-- Rule: Equip Desert Boots if Sandstorm is Active --> <if BuffActive="Sandstorm"> <action type="equip" when="AfterCast"> <feet>Desert Boots</feet> </action> </if> </rules> </spellcast>