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Gilsellers Delayed but not goneFollow

#1 Jul 18 2005 at 2:43 PM Rating: Default
With the new update the Peacock Charm, Leaping Boots, emp pin, and archers ring are no longer dropped but new rare/ex items with same stats drop now. This only means camp the nm if you want the stats and not to sale. as for the gilsellers, im sure they will now do BCNMs to get the item and the prices will skyrocket more cause its more trouble to get them.
#2 Jul 18 2005 at 2:49 PM Rating: Decent
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http://ffxi.allakhazam.com/forum.html?forum=35&mid=1121707877496366145&num=4
#3 Jul 18 2005 at 3:30 PM Rating: Decent
immagine the surprise of the gill sellers when they log on after the update and kill argus. (since they are chineese and probably cant speak english/read the info on www.playonline.com
#4 Jul 18 2005 at 3:31 PM Rating: Decent
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um, the items still drop, but you can get Rare/ex stuff that is almost identical to what you wanted. This will actually **** the gilsellers off and they should move on...I hope
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#5 Jul 18 2005 at 3:38 PM Rating: Decent
so really all this items are gonna be gone?? what happens to the people that have them on?

lol that would suck if they where gone lol
#6 Jul 18 2005 at 4:34 PM Rating: Default
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955 posts
What makes you think the gilsellers won't still dominate the NMs that drop the rare/ex version so that they can drive the prices up even more?
#7 Jul 18 2005 at 4:54 PM Rating: Good
40 posts
Because doing that makes absolutely no sense.

They aren't going to camp something they can't sell.

-ly
#8 Jul 18 2005 at 4:57 PM Rating: Decent
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62 posts
I think what SE means is after the patch.

Peacock Charm will become rare/ex including currently existed ones.

Archer's ring will become ex including currently existed ones.

Kote will become ex including currently existed ones.

Hair pin and leaping boot will become rare/ex including currently existed ones.

If you have more than one archer's ring and kote in one character, it won't have error for those who has more than one of them in one character after update but rather become useless. It will be your choice to toss the extra one away, but then it's not their fault if it is tossed away by yourself with your own hands. If you stored those things on your mule which you don't plan to lvl it at all in the future, then too bad. Again, you can toss the one in your mule away too but it is still not SE's fault.
#9 Jul 18 2005 at 5:00 PM Rating: Good
40 posts
Quote:
The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.


What you are saying, and what they wrote, come nowhere near each other.

-ly
#10 Jul 18 2005 at 5:06 PM Rating: Decent
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62 posts
Quote:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.



Read again please. "Previously dropped" each of the above items. Next time read careful and make sure you understands it.
#11 Jul 18 2005 at 5:07 PM Rating: Decent
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117 posts
I dont think that will be the case Moooooo at least not for some things because some are ingreadients used in crafting. I don't think SE is going to require crafters to camp their own ingreadients one at a time. Unless of course they change the recipes as well. Who knows?
#12 Jul 18 2005 at 5:09 PM Rating: Good
40 posts
Quote:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.


Unless you are claiming that players drop the loot, then the above is most likely closer to the intent.

-ly
#13 Jul 18 2005 at 5:10 PM Rating: Decent
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62 posts
If what they say is:

Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who drop(I changed it) each of the above items.

Then yeah, you are right. They maybe only change monster drop rare/ex item from now on after update without changing the currently existed ones.

Edit:
Lyden is right, I should remove the "previously" too if i change it. But again, if they mean currently existed items will be ex-included, they don't have to use "previously dropped".



Edited, Mon Jul 18 18:54:34 2005 by Moooooo
#14 Jul 18 2005 at 5:14 PM Rating: Decent
40 posts
But if you change it to drop, then the tenses don't match, and you make the baby jesus cry.

-ly
#15 Jul 18 2005 at 5:17 PM Rating: Default
they didn't say those were becoming rare/ex, if they did then all the ones on AH would disappear. You gotta read it carefully. It says they changed how you obtain them. BUT the monsters that did drop them will now drop a new item thast ex or rare/ex with the same attributes. So thees gonna be rare/ex duplicates basically.
#16 Jul 18 2005 at 5:19 PM Rating: Decent
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62 posts
Quote:
I don't think SE is going to require crafters to camp their own ingreadients one at a time. Unless of course they change the recipes as well. Who knows?


Rare/ex ingreadients for crafting is already out for a very long time.

example:

Wyvern Helm: Sheep Leather Tiger Leather Wyvern SkullRare/Ex Beeswax

Prism Powder: Ahriman Lens Rare/Ex Glass Fiber

It wasn't the first time for crafters have to farm their own rare/ex ingredients. It's been out for a long time.
#17 Jul 18 2005 at 5:20 PM Rating: Decent
40 posts
Which begs the real question:

Is TOMATO ready to defend their turf?

Gilseller wars, with Zipacna on the line. ^^

-ly
#18 Jul 18 2005 at 5:22 PM Rating: Decent
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62 posts
Quote:
they didn't say those were becoming rare/ex, if they did then all the ones on AH would disappear.


I would think all those already in AH will be send back to who ever posted them up in their delivery box before the update.

Edited, Mon Jul 18 18:23:03 2005 by Moooooo
#19 Jul 18 2005 at 5:36 PM Rating: Decent
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62 posts
Also the crafting recipe problem. If archer's ring is going to be replaced by another rare/ex items with different name.( You can't have both items with same name but one is rare/ex and the other one can AH or trade.) Then the leather-crafting recipe for Sniper Rings will be useless if there will be no more archer's ring drop.
#20 Jul 18 2005 at 5:55 PM Rating: Default
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955 posts
Quote:
Because doing that makes absolutely no sense.

They aren't going to camp something they can't sell.


Re read my post. If you had actually read it and put a little bit of thought into what I was saying then you would've understood it. But I'll go ahead and re-explain it to you in much simpler terms.

~Gilsellers monopolize the rare/ex items so people can't get those.
~Gilsellers monopolize the only other way to get those item which SE stated there would be.
~Gilsellers the jack up the price.

I mean if you don't understand what I'm saying I could re-explain it for a third time.
#21 Jul 18 2005 at 5:58 PM Rating: Decent
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281 posts
Quote:
Because doing that makes absolutely no sense.

They aren't going to camp something they can't sell.


that's called eliminating the competition.

Edited, Mon Jul 18 19:05:56 2005 by Niji
#22 Jul 18 2005 at 6:23 PM Rating: Decent
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343 posts
Basically, everyone will still have their Emp. Pin, Leaping Boots, etc. These items arent going to change, excepet that they will no longer drop from Lizzy, VE, etc. Instead, they will be found elsewhere, and Lizzy, VE, etc. will drop a rare/ex or ex version of the boots/pin.
#23 Jul 18 2005 at 6:38 PM Rating: Decent
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62 posts
Well if what you said is right. Then we will see all of those item's price will drop alot if there are going to be another way to obtain the same items ( just different name ). What makes those item used to be so expensive is because the previous drop rate and how many people wants it. After update, the drop rate of those items in the server will be double since there will be two ways to get them. And if they make it become BCNM drop, then expect price will drop more than half in the future.
#24 Jul 18 2005 at 6:47 PM Rating: Default
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955 posts
Quote:
Well if what you said is right. Then we will see all of those item's price will drop alot if there are going to be another way to obtain the same items ( just different name ). What makes those item used to be so expensive is because the previous drop rate and how many people wants it. After update, the drop rate of those items in the server will be double since there will be two ways to get them. And if they make it become BCNM drop, then expect price will drop more than half in the future.


Just like the astral rings
#25 Jul 18 2005 at 8:28 PM Rating: Excellent
40 posts
Ayrilana wrote:
Quote:
Because doing that makes absolutely no sense.

They aren't going to camp something they can't sell.


Re read my post. If you had actually read it and put a little bit of thought into what I was saying then you would've understood it. But I'll go ahead and re-explain it to you in much simpler terms.

~Gilsellers monopolize the rare/ex items so people can't get those.
~Gilsellers monopolize the only other way to get those item which SE stated there would be.
~Gilsellers the jack up the price.

I mean if you don't understand what I'm saying I could re-explain it for a third time.


There's no need to be snotty, particularly when what you still say makes no sense.

Let's run through the scenarios:

1) Items are available via quest: Continually killing the mob for rare/ex item serves no purpose -- beacause if you want, it...HEY YOU CAN GET IT VIA A QUEST.

2) Items available via enm: Continually killing the mob serves no purpose -- because if you want it, HEY YOU CAN GET IT VIA THE ENM.

3) Items available via ksnm: Continually killing the mob serves no purpose -- because if you want it, HEY YOU GET IT VIA KINDRED SEALS.

4) Items available via another mob: Why not just kill that? If SE does this type of fix, it would be as braindead as your original post.

Do you really think these sweatshops are going to waste time sticking someone on Argus or whatever, when they can just move their people somewhere else?

-ly




#26 Jul 18 2005 at 10:11 PM Rating: Decent
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65 posts
(BUMP)

Edited, Mon Jul 18 23:11:58 2005 by Jaygo
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