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A Question for the Masses, and SEFollow

#1 May 28 2005 at 10:17 AM Rating: Decent
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Why do you think it is that gathering materials to make an item using your hard earned crafting skill costs more than the item itself?

Let's use an example: Lilac Corsage

Materials Req:Earth Crystal, Spiderweb, Twinthread and a Lilac

Now you can farm everything here, except the Lilac, but you can purchase that cheap from the Jeuno Flower Shop. My biggest complaint is that the Twinthread is obtainable in only one known way. You have to farm a NM called Habetrot in the Temple and need a full party of 60+ people to do it (from what I have read here). Also there is no guarantee that Habetrot will pop when you attempt to get him to show (also mentioned in the Habetrot and Twinthread write ups). Habetrot will drop Twincoons, which are needed to make Twinthread (2 of them btw). This is the ONLY way, besides purchasing the thread or cocoons off the AH at exoberant prices, to get Twinthread. Now the Corsages sell for a pretty piece of gil, but it is vastly underpriced when you take into account the time/material cost/skill needed to make one. I am a Clothcrafter of level 52, I have a few female friends asking me to make Corsages for them. I would love to, but my highest job level is 43. There is no way for me to get ahold of Twinthread without buying it.

I guess this was more of a rant, but am curious how many other recipies are out there for the various crafts that are like this? Go ahead and post them up here. Who knows maybe SE will take notice and realize that certain materials are ridiculously hard to obtain, considering the low level of the recipie...
#2 May 28 2005 at 10:29 AM Rating: Good
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104 posts
pretty much all recipes that have a high-demand HQ version will have materials that cost more than the NQ version itself...

Edited, Sat May 28 11:31:39 2005 by FutureIsNow
#3 May 28 2005 at 2:08 PM Rating: Good
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215 posts
I think SE would tell you that the whole point of a hard to find ingrediant would be that it.....is supposed to be hard to find. If Hauberk and Haubergeron were easy to find ingrediants for, why would anyone ever craft? If Venomous Claw were easy to find, would anyone level bonecraft? Twinthread is 200k from the AH; far cheaper than a lot of synths for CC past level 50. Also, Habetrot is not really that hard as you lose most aggro in the temple around level 70-71. Go and level or find a DD @ 70+ to help you!
#4 May 28 2005 at 2:57 PM Rating: Good
the prices for all of these items are set by the buyers and sellers, no SE.
There is very little that they could do to influence the prices of the goods. Everything they have tried to date has done nothing more than lead to increasing inflation.
#5 May 29 2005 at 2:42 AM Rating: Good
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940 posts
Yukio, buddy, its like that at almost any level with any craft. Compare the cost of the materials needed to make a bronze subligar, with the actual cost of said subligar. Because there is more of a demand for materials rather than the items they produce, the cost of said materials will undoubtedly almost always be higher.
#6 May 29 2005 at 5:29 AM Rating: Decent
The twinthread also is used to make other things!

On my server, the lilac corsage is $170,000, the thwinthread obi is $300,000 and the HQ of the twinthread obi+1 is over $2,000,000. This and a few other things is where the twinthread is used in crafting.

Basically, you are using silk (twinthread) to make a dishcloth (lilac corsage)and wondering why the govenrment (SE) would allow silk (twinthread) to cost so much since dishcloths (lilac corsages) are not so valuable.

It took only a few minutes literally to see this on various sites. I would suggest you learn the markets for your materials and craft acordingly. Free market economies (even imperfect ones as we have) are often able to determine general market values better than a big brother computer company.
#7 May 29 2005 at 2:39 PM Rating: Decent
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374 posts
Not sure if my point was lost... My major question involved finding out if any other basic recipies were like this and to get a list for my own curiousity. I also felt like ranting, true, but anyone who knows me will tell you I don't rant much, so... Also Twinthread is used in various recipies and being so uncommon drives everyones prices up through the roof. Ah well guess rl greed transfer damn easily into a fantasy world.

Lmao...found another recipie btw that baffles me to no end: Red Cape...lol. I like to make my own equipment if I can, feels like good roleplaying/a hell of an accomplishment. However lol I can't make the Red Cape without Gold Thread, which costs 30k a spool...lol

Ah well, life goes on...
#8 May 29 2005 at 2:53 PM Rating: Decent
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477 posts
every higher lvl cooking recipe will sell for WAY less then the materials cost. The HQ versions are the only good things
#9 May 29 2005 at 6:36 PM Rating: Decent
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5,159 posts
Quote:
Lmao...found another recipie btw that baffles me to no end: Red Cape...lol. I like to make my own equipment if I can, feels like good roleplaying/a hell of an accomplishment. However lol I can't make the Red Cape without Gold Thread, which costs 30k a spool...lol


Checked the price of the Red Cape +1 lately? That thing's like 300-400k, which helps explain the cost of the materials. You mass a bunch of materials, make a ton of capes, sell the HQs for profit and sell the NQs to lose less money.
#10 May 29 2005 at 7:25 PM Rating: Decent
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450 posts
This isn't anything new it’s always been there even when 100+ Crafter was Uber or at least cool. Look at any craft as others have said it’s the same thing. Look at the lvl 14 rings to make a NQ it costs with hero fame in the 3 cities about 2.5k to make any given NQ yet they all sell for 800-1k those dropped from 2k per ring originally or at least when there weren't as many Goldsmithers able to mass produce them in search of the HQs. Every craft seems to have hundreds of higher lvl crafters now so more and more people are able to make items in search of HQs which means a lot of NQ items that will have to be sold, be it AH or NPC but they will still want some gil out of it. I wrote a guide that's now almost about a year and half old for lvling goldsmithing to 50 while making gil all the way and Onyx Earrings used to be on there because you could make 50-300gil profit on the NQ and now my guide is not only messed up there but aside from the skilling up on some ingots its a sink hole to try since there is too many items in circulation. And I really can't see anything that SE could realistically implement being that the game is on PS2 and not just a Computer.

I've had people ask me to make them stuff and with the way things are now, it’s gotten to the point where all I can offer up for free most of the time is the crystal to sign the item. If your friends want the item so bad they can go out and buy it or if they really want your signature on the item then have them bring you the supplies(or at least the money supplies) so you can sign it or at least try. Its one thing to have an item from a friend, its another to mooch a cool pricey item just to be cheap.

Edit: spelling.

Edited, Sun May 29 21:47:00 2005 by shadowbuni
#11 May 29 2005 at 7:54 PM Rating: Decent
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5,159 posts
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And I really can't see anything that SE could relistically implement being that the game is on PS2 and not just a Computer.


What's that have to do with crafting? >.>
#12 May 29 2005 at 8:44 PM Rating: Decent
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450 posts
The OP was targeted towards the Masses and SE. Also reading through the rant it seems the OP leads to the idea that something would need to be done by the targeted audience which would include SE.

Here's an example of what SE couldn't very easily do which would make equipment sort of how the Enhancement features runs out but essentially make the equip degenerate over time and use until its useless. I've seen other MMOs do this in the original plan and those were PC based. Now being that as far as can be seen FFXI was not designed with that idea being a possibility which would me a semi large over hall if SE were to chose to do so I don't think it would be as feasible since a PS2 can not be upgraded to pick up any extra work that may be needed on the hardware side.
Now I don't think that would really fix anything in the economy since it isn't the items or how easy/hard they are to get or make stuff that determines the prices its the buyer and seller which SE can't regulate outside of making a guild offer an item but then you would take away from rare value of a given item.


Edited, Sun May 29 21:49:20 2005 by shadowbuni
#13 May 30 2005 at 4:20 PM Rating: Decent
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347 posts
yeah se screwed uped on crafts so say a newbie started lvl war and smithing ok he keeps his craft at the same lvl as his main ok he gets to lvl 24 but yet he cant make his own armor cause chain mail is a lvl 40 synth wtf? so the price of materials being higher then actual item doses not surprise me
#14 Jun 01 2005 at 8:20 PM Rating: Decent
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374 posts
I hardly ever get HQs, except Insect Paste ><;;, and well making my own equipment at the levels of cloth I have seems dumb nowadays. Kinda makes me wonder why I get so addicted to crafting...lol Like I said I'd like to see some critters drop some of the rarer items needed...imo that is the only place SE really screwed up.

Good crafting to all ^^
#15 Jun 02 2005 at 3:34 PM Rating: Decent
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215 posts
if critters dropped your so-called rarer items (and for clothcraft they do), the price would just go up even more and you'd be complaining how you can't win a claim.
#16 Jun 06 2005 at 5:58 PM Rating: Decent
You do realize that the higher your skill relative to the level of the product you are synthing, the more likely you are of making an HQ

So say someone with 100 Clothcraft, and you try to make Red Capes. I don't know what level Red Cape is, but assuming it's a level 60 synth, a level 100 clothcrafter will HQ it at least 1/3 of the time, maybe even 1/2 the time.

So gold thread for 30k, so say whole synth costs like 50k. Make 3 of them, that's 150k in costs, and you make a Red Cape +1, netting you 200-300k.

If you want to make gil crafting at low levels, make stuff that don't have HQ versions. Since everyone crafts the same thing, you're on a even playing field. While there are items with HQ versions, so the higher level crafters get rewarded for leveling their craft that high. Alternatively, you can try making easy stuff that you can HQ easily. Check the prices and see what you can make for profit. From what I've seen, being about 30-40 levels above the item you're trying to craft will give you about 1/3 to 1/2 HQ rate.
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