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#1 Mar 02 2005 at 12:22 PM Rating: Decent
[b][/b]Take Two faces "murder training" lawsuit

Take Two, the publisher of the Grand Theft Auto game series, is once again facing yet another frivolous a lawsuit that alleges its software was complicit in murder. The legal action was filed on behalf of the families of police force staff shot dead in Fayette, Alabama in 2003, allegedly by one Devin Thompson. Thompson was apprehended on suspicion of driving a stolen car. The lawsuit maintains that Thompson's actions that day were inspired by the GTA series, games he is claimed to have played obsessively. The games amount to "training" for the alleged killings. The lawsuit claims the video game "Grand Theft Auto" led a Thompson to shoot two police officers, Arnold Strickland and James Crump, and a dispatcher, Leslie Mealer, to death in 2003, mirroring violent acts depicted in the popular game. Thompson is accused of killing the three men in June 2003 after being brought to the Fayette police station on suspicion of driving a stolen car. Thompson allegedly grabbed one of the officer's guns, shot him and the other two, then fled in a patrol car. "What has happened in Alabama is that four companies participated in the training of Devin ... to kill three men," attorney Jack Thompson told The Tuscaloosa News, which reported the suit's filing.

Thompson is now 18 years old, but at the time of the shootings he was 16. As such, the lawsuit claims, he should not have been sold GTA III and GTA: Vice City, which carry an M rating - for 'mature audience only', ie. anyone 17 years old or more. On that basis, the plaintiffs requested that the book also be thrown at retailers Wal-Mart and Gamestop for allegedly allowing Thompson to buy the games. It also names Sony, as manufacturer of the PlayStation 2 console on which Thompson is said to have played the games. This isn't the first time GTA has got its publisher and retail partners in trouble. At least two lawsuits relating to the game are currently pending against Take Two and, separately, BestBuy. The lawsuit was announced in the same week that the US Interactive Entertainment Merchants Association (IEMA) publicly criticised the California legislature's attempt to ban the sale of violent games to children.



If you grab a sword and decapatate someone please do not blame FFXI!!!!!!!!!!!!!!!!!
#2 Mar 02 2005 at 12:32 PM Rating: Good
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363 posts
tsk tsk...kids these days.
I tend to agree that the GTA series does offer such violence that some influencial kid may be dumb enough to do this but you know that its a money thing when they start naming everyone and their dog responsible for this. For one, it probably wasn't any of their faults, it was probably the parents...blame them. They should have been more careful about letting their son play a violent game like that.
#3 Mar 02 2005 at 12:37 PM Rating: Good
Pssh video games don't effect kids.

Like Pac Man.

Do you see kids these days running around dark rooms, munching pills and listening to repetitive techno music?

Actually, wow yea they do do that, don't they?

Forget it.
#4 Mar 02 2005 at 12:42 PM Rating: Decent
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278 posts
>.>;; I almost bought that shirt.

Random Note:
I just wrote a paper on this topic for my College Communacations Class. Turns out my Prof. plays video games, mainly Myst. Who'd have thought that there was a normal English teacher out there.
#5 Mar 02 2005 at 12:43 PM Rating: Decent
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135 posts
OMIGAWD, crazy people >.< scary...


Quote:
Do you see kids these days running around dark rooms, munching pills and listening to repetitive techno music?

Actually, wow yea they do do that, don't they?


Rate up for that last comment, Sol... lolz...
#6 Mar 02 2005 at 12:47 PM Rating: Decent
29 posts
No.. it's true the other day me and 5 other friends started hiting a midget dressed in white while shouting dont let it use its sleep AOE...

after that i went solo and kicked the crap outa an old guy in a blue shirt.. while screaming here's your acient papyrus you old fool!!!

seriously.. I feel bad for the people hurt and their family, but i think that it's not GTA, Best buy, Sony, etc. fault.. there was something wrong with the kid if he came to be influenced by a videogame.. who is to say he wouldnt have been influenced by television, a violent book.. the internet.. or any other form of input..
#7 Mar 02 2005 at 12:47 PM Rating: Good
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1,477 posts
If you punch someone in the back of the head and yell "woot, how's SATA feel?!" you're sure to get FFXI in trouble and ruin it for all of us.
#8 Mar 02 2005 at 1:07 PM Rating: Excellent
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649 posts
Why is it when someone with serious issues does something wrong it's never their fault?

Anyone remember Ozzy Ozbourne's "Suicide Solution". Some kid blows his brains out while that record was on the turntable... suddenly Ozzy is facing a lawsuit. WTF. The song is anti-suicide.

GTA - I've played them all. While in Walmart, a mother was there buying it for her two sons. The kids were about 6 and 8. I advised the mother as to the nature of Vice City and some of the graphic nature and she replied, "It's ok they've played the last one." O.O I coulda slapped her.

Remember the Zodiac killer... did anyone blame a 4000 year old (prolly wrong but you'll get the idea) chart or the long dead monk that thought of it for the murders?

Do I believe in censorship for children. Oh hell yeah! Kids deserve their innocence, and it should last as long as possible. But it is up to parents, teachers and mentors to ensure kids keep this innocence, not the creators of books, video games, movies et al.

The asshats that take these creators to task for the actions of people with obvious mental deficiencies need to start looking elsewhere for their scapegoats.

Whether or not you agree, video games are art, just like music, writings, paintings, etc. They are creations of people's imaginations. When we see these creations, they move us, we sometimes see how the creator felt or we have emotions in us stirred. When you watch a sad movie, do you cry? When you read about an injustice, do you feel enraged? What people do with these emotions are a product of that person's upbringing, life experiences and lessons learned.

I am a fan of war movies, I watch in stunned silence at the carnage of screen. I do not feel the desire to test a hand grenade on a crowded street. I feel the pain that the men and women in our history went through fighting for their beliefs, for their friends, for their countries and for their lives.

I am thankful that I had the parents, teachers and friends in my life that molded me into who I am. These people are responsible for my capacity for reasoning any situation and for my general balance of person.

That cliche about a village to raise a child is correct. It is up to a child's community of friends and peers to guide them. Perhaps the parents and friends of this cop-killer should be the one's held responsible for his actions. After all they're responsible for the person he has become.

/end rant
#9 Mar 02 2005 at 1:24 PM Rating: Good
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716 posts
On a completely unrelated note, firearm sales reached an all-time high in Fayette, Alabama during the 2003-2004 season.
#10 Mar 02 2005 at 1:48 PM Rating: Decent
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1,592 posts
I am pretty sure, at least mostl where I live, that the # of underage kids who buy the GTA series games, are bought by their parents for them, and not due to incompetence in employies, or theft.

So...... according to the article the problem is the makers of GTA, Wal-Mart and other retailers.

It's not a parenting problem... ohhhhhhh Fu[b][/b]ck no.(If anyone had seen Ron White on Comedy Central you'll get that :))

Edited, Wed Mar 2 13:53:01 2005 by Gamion
#11 Mar 02 2005 at 4:19 PM Rating: Good
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512 posts
long response. be wary.


this boils down to a First Amendment matter that was previously opined in the Seventh Circuit Court of Appeals by Judge Posner.

it appears that the City of Indianapolis, IN attempted to block public use of the coin-op arcade cabinet version of "House of the Dead" among others, citing the depicted violence as "harmful to minors".

you can read the full opnion here: http://laws.lp.findlaw.com/7th/003643.html
and it is quite a good read, if a bit dry at times (mostly when referencing older law cases, or abstracting on the definition of "obscenity"). but if you don't have the patience, or the head for reading law, i'll post a couple of relevant 'spoilers' below.

----

Children have First Amendment rights. {omitted cited court cases}
This is not merely a matter of pressing the First
Amendment to a dryly logical extreme. The
murderous fanaticism displayed by young German
soldiers in World War II, alumni of the Hitler
Jugend, illustrates the danger of allowing
government to control the access of children to
information and opinion. Now that eighteen-year-
olds have the right to vote, it is obvious that
they must be allowed the freedom to form their
political views on the basis of uncensored speech
before they turn eighteen, so that their minds
are not a blank when they first exercise the
franchise. And since an eighteen-year-old's right
to vote is a right personal to him rather than a
right to be exercised on his behalf by his
parents, the right of parents to enlist the aid
of the state to shield their children from ideas
of which the parents disapprove cannot be plenary
either. People are unlikely to become well-
functioning, independent-minded adults and
responsible citizens if they are raised in an
intellectual bubble.

---

conditioning a minor's
First Amendment rights on parental consent of
this nature is a curtailment of those rights.

---
The City rightly does not rest on "what everyone
knows" about the harm inflicted by violent video
games. These games with their cartoon characters
and stylized mayhem are continuous with an age-
old children's literature on violent themes.

---

The City instead appeals to
social science to establish that games such as
"The House of the Dead" and "Ultimate Mortal
Kombat 3," games culturally isomorphic with (and
often derivative from) movies aimed at the same
under-18 crowd, are dangerous to public safety.
The social science evidence on which the City
relies consists primarily of the pair of
psychological studies that we mentioned earlier,
which are reported in Craig A. Anderson & Karen
E. Dill, "Personality Processes and Individual
Differences--Video Games and Aggressive Thoughts,
Feelings, and Behavior in the Laboratory and in
Life," 78 J. Personality & Soc. Psych. 772
(2000). Those studies do not support the
ordinance. There is no indication that the games
used in the studies are similar to those in the
record of this case or to other games likely to
be marketed in game arcades in Indianapolis. The
studies do not find that video games have ever
caused anyone to commit a violent act, as opposed
to feeling aggressive, or have caused the average
level of violence to increase anywhere. And they
do not suggest that it is the interactive
character of the games, as opposed to the
violence of the images in them, that is the cause
of the aggressive feelings. The studies thus are
not evidence that violent video games are any
more harmful to the consumer or to the public
safety than violent movies or other violent, but
passive, entertainments. It is highly unlikely
that they are more harmful, because "passive"
entertainment aspires to be interactive too and
often succeeds. When Dirty Harry or some other
avenging hero kills off a string of villains, the
audience is expected to identify with him, to
revel in his success, to feel their own finger on
the trigger. It is conceivable that pushing a
button or manipulating a toggle stick engenders
an even deeper surge of aggressive joy, but of
that there is no evidence at all.

===============

sorry this got so monstrously long. its a subject dear to my heart. i definitely recommend reading the opinion for yourself, as it is extraordinarily entertaining to hear a Cicuit Judge describe (and sort of justify) the plot of "House of the Dead". i'm pretty certain he must have gone out to play it at least once, while deciding.
#12 Mar 02 2005 at 4:19 PM Rating: Decent
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148 posts
Dryhus wrote:
If you punch someone in the back of the head and yell "woot, how's SATA feel?!" you're sure to get FFXI in trouble and ruin it for all of us.


LMFAO.

True that may get FFXI in a lil trouble but since it is a THF ability FFXI can blame this on the real world claming a THF in NewYork muged their game guy giveing him the idea to add a thf to the game.

Hmm than again maybe not lol.
#13 Mar 02 2005 at 4:21 PM Rating: Good
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137 posts
I do not and never will agree with this.
The kid may have had problems and copied the game yes, but what if he was playing..say Metal Gear Solid? Do you think he would be sneaking around popping off people? I think not.

If you sit there and play a game and belive its real, well you got more problems then most.
#14 Mar 02 2005 at 4:43 PM Rating: Good
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649 posts
Stegan rate up for you, very informative.

Quote:
People are unlikely to become well-
functioning, independent-minded adults and
responsible citizens if they are raised in an
intellectual bubble.


I'd like to clarify my first post in light of this statement. I condone censorship for children by parents to curb dangerous impressions being absorbed at an early age. However, once the teens years are reached and the child becomes more interested in the world around them, be it politically or otherwise, I believe it the duty of the parents (primarily) and teachers to explain to children what they see through movies, games and other media.

Children do not need to be censored, but they do need guidance. If my 14 year old (no kids yet, but working on it) is found playing or watching something violent or disturbing, I will most likely take a direct interest in it and discuss with my child what they are viewing. Most children are receptive to parental guidance when they feel they are being understood. They can learn the rights and wrongs from their guiding peers and then use that knowledge in the future to make their own decisions about "sensitive" subjects, be them, political, moral, religious or social.

I'd actually like to hear from any parents on their experiences along these lines.
#15 Mar 02 2005 at 5:50 PM Rating: Decent
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512 posts
thanks, Garan. i don't want to hijack the thread through multiple posts, but i'd like to respond additionally to the OP with my opinion of GTA specifically as a piece of art.

as a free standing, interactive art piece, GTA3, as well as its decendent mods Vice City and San Andreas, are (opinion!) fantastic satires of American Media Culture, and are particularly scathing with regards to that Culture's obsession with Sex, Violence, and Racial Tension.

anyone with any sense of media literacy, and the patience to actually experience the controversial work extensively enough to fully appreciate it will see this, although it admittedly takes several hours of play (listening to the radio, looking at billboards, and playing with the NPCs enough to hear their programmed banter). this leads me to believe that the persons or groups responsible for perpetrating claims such as those in the OP or in the case cited above, meet one or more of the following conditions:

1. have not fully experienced the work in question. basically operating on hearsay and conjecture, these folks need to stfu.

2. have no sense of American Media Culture, in the way that a foreigner would, or in the way that we would perceive a foreign Media Culture.

as an example; the "Chimpokomon" episode of South Park takes many satirical jabs at popular Japanese Media Culture, specifically in my mind how the children's eyes became ^^ when laughing, after being exposed to the Chimpokomon brainwashing. this is the sort of "outsider" view, but of our own culture, that must be adopted to understand such a self-depricating series of works as the GTA3 line.

3. are the direct subject of the satrical work in question. and let's face it, it's nobody's fault but your own if you need to be made fun of.

4. do not meet any of the above conditions, but insist that Art somehow creates Human Behavior, and not that it simply reflects it in increasingly accurate degrees as the tools available to artists become more complex. but we artists have been fighting this sort of enemy since the first cave painting spooked some clan elder into thinking it would conjure demons or something, so this is nothing new.

--

again, the above is only my opinion. i agree with the general sentiment of the thread and appreciate the jokes, as well. this is a topic that i love to talk about, think about, and learn about. i want to join in welcoming more discourse on the subject, particularly to echo Garan's call for parents and persons who work in the medium (video game production, distribution, retail, or performance (the last one incorporates all of us at alla)).

ok i'm done.
#16 Mar 03 2005 at 2:45 AM Rating: Decent
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477 posts
Damn double post

Edited, Thu Mar 3 02:45:24 2005 by JadenNyte
#17 Mar 03 2005 at 2:45 AM Rating: Decent
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477 posts
I hate lawyers that try to use anything as an excuse to get their clients off. It's pathetic. Insteading of blaming the moron that did it.. let's blame everyone elese. Hell I'm surprised I'm not on that list.. maybe I turned his 4th cousin 3 times removed for a date or something...
#18 Mar 03 2005 at 8:05 AM Rating: Decent
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6,424 posts
A few years ago, some kid commited suicide while playing Everquest. His mother now runs some kind of self-help website to get rid of MMORPG addiction, advocating the destruction of game discs. Apparently she bans anyone from that forum who even remotely disagrees with her. No idea what the URL is anymore, but it sure was a good laugh :)
#19 Mar 03 2005 at 9:18 AM Rating: Decent
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510 posts
Yeah, This is for sure a game problem. Not a PARENTING problem. The solution thrown at this has nothing whatsoever to do with the problem. And, If it's true that these games 'train' children to shoot guns, Give a few cops these games. They're horrible shots. I saw an episode of COPS last night, It was a car chase turned shoot-out. Chasing a Suburban. This shoot out was at point blank range, Nobody got hurt. Few months ago a kid in Detriot shot eight bullets and hit nine people, These cops shot 22 bullets and didn't even hit the fuc[b][/b]king suburban.
#20 Mar 03 2005 at 2:38 PM Rating: Good
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259 posts
This just goes to show the HUGE diffusion of responsibility that people are taking these days with their own lives. Give me a break. If your child goes out and kills someone, that is a seed that has been growing FOR YEARS, not months.

I'm waiting for the day a mother and father step up after their kid does some heinous crime and says, "Yes, we worked late hours...yes, we yelled at him/her a lot...no, we weren't there like we should have been....I guess we can take some responsibility for what happened."

Kids watch more TV nation-wide than play video games. Why are we not working to tone down violence in TV...which, might I add, shows REAL people supposedly performing acts of violence, sexual abuse, and harrassment? I'd bet that the percentage of violent crimes caused by non-video game players far outweighs that of those who do.

Did anyone see that new Bill Maher talk show last night? Tim Robbins was on and he mentioned just about the same thing when they were talking about the fuss about Million Dollar Baby. Why is euthenasia such an issue when homicidal violence is more widespread? If the government wants to stick their nose in our business, they either have to grow balls and cover EVERYTHING or back off and let parents take the hit for their own ****.


Sorry for the outrage...I just get so peeved when weak people cannot admit to their own mistakes, OR, in some cases, will hurt as many people as possible to make a quick buck in court.

-----

Bit of an afterthought...years of research in psychology has been conducted on toddlers regarding "imitation violence." I'm sure you all remember the Bobo the Clown experiment everyone learns about in Intro to Psych. Those experiments use pre-concrete thinking kids (see: toddlers), and REAL examples...not animations on screen. It's been shown that even 6-7 year olds clearly know that violence on television is fake. So in my opinion, it definitely takes some sort of mental seed to create these kids who take it too far.

People are biased. Too many Americans love television. Video games hit a younger demographic, and are much less likely to hit a problem when argued about in court. Just my weak conspiracy theory. /bows out

Edited, Thu Mar 3 14:47:06 2005 by Hyla
#21 Mar 03 2005 at 2:48 PM Rating: Good
South Park, Stan's Mom "blame Canada", is all that comes to mind.
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