Quote:
1) Quifm and the dunes its hell to lvl and you wana get out of those 2 places asap. This even spills into the wonderfull place we call the jungle every 3 sec another gob is zoned or runs by your party.
Yeah true. But if these are the same people zoning the monsters to the zone time and time again, then they obviously don't realize that causing a mass train that could potentially kill party members is hardly a quick and efficent way to get out of there. Those same people should know how to dodge said aggro. Newbies drawing aggro is something I just can't get mad about. We all did it. But if you're of high rank and been there several times? Something's wrong with that.
And Kazham, pay attention and watch where you're going, and Smithy aggro is reduced significantly. Unless one pops right behind you. Bottom line here is, aggro is avoidable if you're patient. You could make the argument that it's not efficent exp to wait for the goblin to move. But I could make the counterstatement that it's neither efficient to have to train that goblin to the zone time and again, nor is it efficient to have to wait for Raise sickness to wear off because the goblin you aggroed killed some of your party members (or even you).
Aggro in these places is kind of a touchy subject with me, especially in Kazham. Because by then you should know how to dodge aggro. Like I said, if you're a newbie, you gotta learn somehow, no big deal. If you're experienced, and it was a mistake, hey it happens. But if you've been to these areas for the second or third (or even more) time and you're still drawing aggro (by no accident), we have a problem.
/getoffsoapbox
Edited, Sat Feb 26 17:39:40 2005 by seraphimhunter