seraphimhunter wrote:
If they're speaking of Divine, however, they should probably note that RDMs already *have* an inherent Divine stat, it's not coming from a sub.
Actually, this isn't true, as far as I know. Raise gives skillups in healing magic, not divine. At level 58, I have a big goose egg in divine magic.
Subjobs do affect the caps on skills, but I don't know if they raise the cap. RDMs, for instance, have no natural ability with staffs, despite the fact they can equip some. Right now, my staff skill with RDM main is 15 (well, how often does a BLM melee?) and uncapped. Factoring in magic skills, it seems the cap may be lower if the skill is exclusive to your sub than it would be if you made that sub into your main (I can't conclusively prove this right now, but I'm fairly sure I've seen ninjutsu capped on my RDM at a point it was not capped on my NIN).
I ran a few more tests with BLM main. As BLM/RDM, my magic (except divine, of course) was all capped. As long as the skill was a shared trait between subjob and main job or a trait held only by a main job, these skills did not move. Enfeebling, for instance, held steady at 86 no matter what subjob I used.
The only time the skills changed were when they were subjob specific. For example, my healing is 44 with BLM 30/RDM 16, but capped at 6 as BLM 30/WHM 1.
So, in conclusion...I'd say that the original premise that a subjob can raise the cap of magic skills is incorrect, meaning I seriously doubt it would raise the cap of weapon skills.
Edited, Wed Feb 9 14:57:48 2005 by Vimesrdm