Finally found the page with all the changes in the POL client. When you log in to POL and click FFXI, under "Play" highlight "Information", click "Updates", and at the top should be todays list. I'm just gonna add a few of the "OMG I can't wait to see what they will be" changes. The rest you can view for yourselves ;)
"When entering a battlefield, the record for the best time will now be accompanied by the record holder's name." (It will list how many members entered the battlefield, but wll only display the name of the first member.)
"It is now possible to skip the event scenes for battlefields you ahve already cleared."
"The behavior of the Morion Worm has been adjusted. A certain amount of time after it has been engaged in battle, the Morion Worm will retreat under the ground ending the fight."
As far as the new Merit Point Abilities, many jobs will be able to use merit points to adjust the recast time of various Job Abilities (YES!!! THE RECAST TIME!!! This means that Red Mages will be able to shorten the recast of Convert!!!) whereas others like Black Mage can increase the "potency" of their elemental spells using merit points. Summoners can increase the accuracy or damage of their avatar etc. Also, certain job traits like Double Attack and Counter, and Zanshin, as well as other traits from other jobs, can have their frequencey altered using merit points. This is probably similar to various armor you see that says "Counter +1" etc. Here they are in detail straight from the Developers' Room.
Warrior:
-Berserk Recast
-Defender Recast
-Warcry Recast
-Aggressor Recast
-Double Attack Rate
Monk:
-Focus Recast
-Dodge Recast
-Chakra Recast
-Counter Rate
-Kick Attack Rate
White Mage:
-Divine Seal Recast
-Cure Cast Time
-Bar Spell Effect
-Banish Effect
-Regen Effect
Black Mage:
-Elemental Seal Recast
-Fire Magic Potency
-Ice Magic Potency
-Wind Magic Potency
-Earth Magic Potency
-Lightning Magic Potency
-Water Magic Potency
Red Mage:
-Convert Recast (ZOMG!!!)
-Fire Magic Accuracy
-Ice Magic Accuracy
-Wind Magic Accuracy
-Earth Magic Accuracy
-Lightning Magic Accuracy
-Water Magic Accuracy
Thief:
-Flee Recast
-Hide Recast
-Sneak Attack Recast
-Trick Attack Recast
-Triple Attack Rate
Paladin:
-Shield Bash Recast
-Holy Circle Recast
-Sentinel Recast
-Cover Effect Length
-Rampart Recast
Dark Knight:
-Souleater Recast
-Arcane Circle Recast
-Last Resort Effect
-Weapon Bash Recast
Beastmaster:
-Killer Effects
-Reward Recast
-Call Beast Recast
-Sic Recast
-Tame Recast
Bard:
-Lullaby Recast
-Finale Recast
-Minne Effect
-Minuet Effect
-Madrigal Effect
Ranger:
-Svacenge Recast
-Camoflage Recast
-Sharpshot Recast
-Unlimited Shot Recast
-Rapid Shot Rate
Samurai:
-Third Eye Recast
-Warding Circle Recast
-Store TP Effect
-Meditate Recast
-Zanshin Attack Rate
Nnija:
-Subtle Blow Effect
-Katon Effect
-Hyoton Effect
-Huton Effect
-Doton Effect
-Raiton Effect
-Suiton Effect
Dragoon:
-Ancient Circle Recast
-Jump Recast
-High Jump Recast
-Super Jump Recast
-Spirit Link Recast
Summoner:
-Avatar Physical Accuracy
-Avatar Physical Attack
-Avatar Magical Accuracy
-Avatar Magical Attack
-Elemental MP Cost
"The blindness effect caused by the white magic spell Flash and the black magic spell Blind will now be considered as different status effects. Accordingly, Flash will no longer cancel the effect of Blind."
"The white magic spell Banish III has become available.
Banish III WHM Lv.65"
"The white mage job trait Divine Veil has been added. The job trait Divine Veil enhances the effect of the job ability Divine Seal. When cast after using Divine Seal, the effect area for spells that remove status ailments will increase from a single target to a small radius." (Basically, I think what they are getting at is that if a monster uses Poisonga, the WHM can cast Divine Seal, then Divine Veil, and cast Poisona to remove the Poison effect from the entire party, as if it was turned into Poisonara or something like that ^^. Dunno if this can turn Erase into Erasera or anything, but we'll just have to wait and see =:D.)
"The samurai job trait Zanshin has been added. After gaining this job trait, samurais may attack again immediately after missing a target." (This seems to be similar to Double Attack, except that the second attack only kicks in sometimes if you miss. This is definitely an awesome trait in my opinion.)
"The effect of the samurai job ability Third Eye has been adjusted. Magic, songs, and breath attacks will no longer cancel the effect of Third Eye. Also, the effect will extend to anticipating multiple-attack techniques that target a single opponent." (My guess here is that Third Eye will only block physical attacks, and now it will also block multiple hit attacks instead of the first initial one.)
"If the target of a ranged attack moves out of weapon range, the ranged attack will now automatically miss."
The chat-filters have been expanded to include filters for other npcs. For example, you can now filter messages in the chat screen from monsters that are claimed by you, claimed by others, or unclaimed. I'm sure this will make a certain uberfightmage that I know very happy =:D.
So yea, these were the updates I felt most people would be interested in. There is also a bunch of other stuff in the Information section on the POL viewer that you can easily see for yourself ^^. Most of the other stuff has already been covered in this thread =:D.
Edited for spelling, grammer, info, and quotations. Plagiarism is teh suxx0rz!!!11
Edited, Wed Feb 23 13:06:05 2005 by Metakaiser