Chibi!!!!
We've discussed this over the LS, but I thought I'd post some of my ideas here :)
Quote:
What kinds of weapons could they use? Armor? Spells?
Weapons. Staff A-, Club B, Dagger D, Throwing D
As far as armor, I'd say give them most of what Redmage can wear, sans the heavier armor. Cloth sets, Robe sets, etc... *maybe* harnesses. Allow them to equip some shields, but give them a 0 rating (so any shield skill they'd get would come from their subjob).
Spells... here's what I'm thinking. Have their spells dependant on the terrain/weather in terms of spell strength. If the element is present in the terrain or weather, then the spells of that element are cast at enhanced strength: i.e. an offensive spell would land as if the monster were weak to that element. Allow them to cast spells from elements not present in the environment, but have those spells considerably weaker, as if the mob were resisant to the element (which would make a Ninja's elemental debuffs more important: they'd let a Geo's weak spells hit at full [normal] strength).
Allow them to purchase alchemical "essences" or samples of specific elements. This would work like Ninja tools and allow them to cast elemental spells at full strength even when the element isn't present, but it would use up 1 "essence" per spell cast.
Also, the Elemental Spirits summonable by Summoners would count as the element being present, so Geo/Smn would be a very appealing combo.
Anyway, actual spells. These are right off the top of my head, so keep that in mind if you decide to critique them. Some of them are designed to change the local terrain or weather so as to make other spells more powerful. Remember the idea here is that casting a spell while it's corresponding element is available makes it powerful, were as casting it without that element makes it weaker. So while the third level spell, Wave, may look like the blm spell Water, keep in mind that it will be weaker most of the time, but stronger than Water if cast while standing in water (or during a rain storm, or after having cast Vapor to add the Water element to the local terrain, for instance). Also keep in mind that it would be possible to "double up" on terrains, like having a double weather effect. So if you cast Mire in an area that already has the Earth terrain, it would still enhance Earth based spells somewhat.
-Spike (level 1, Earth based): Deals earth elemental damage.
-Wave (level 3, Water based): Deals water elemental damage.
-Gust (level 5, Air based): Deals air elemental damage.
-Erupt (level 7, Earth based): Deals earth elemental damage to target and temporarily adds the Fire element to the nearby terrain.
-Vita (level 8, Water based): Regenerates target's HP when Water element is present.
-Dust (level 9, Air based): Deals earth elemental damage gradually and blinds target when Air element is present.
-Flame (level 10, Fire based): Deals fire elemental damage.
-Mire (level 12, Water based): Deals water elemental damage to target and temporarily adds the Earth element to the nearby terrain.
-Vapor (level 15, Air based): Deals air elemental damage to target and temporarily adds the Water element to the nearby terrain.
-Scorch (level 17, Fire based): Deals fire elemental damage to target and temporarily adds the Thunder element to the nearby terrain.
-Sink (level 19, Earth based): Deals water elemental damage gradually and adds weight effect when Earth element is present.
-Mirage (level 20, Fire based): Adds "Blink" effect (as per the Whm spell) to target when Fire element is present.
-Snap (level 21, Ice based): Deals ice elemental damage to target and temporarily adds the Air element to the nearby terrain.
-Hail (level 23, Thunder based): Deals ice elemental damage gradually and paralyzes target when Thunder element is present.
-Blitz (level 25, Thunder based): Deals thunder elemental damage to target and temporarily adds the Ice element to the nearby terrain.
-Echo (level 26, Water based): Enhances target's resistance to Silence when Water element is present.
-Storm (level 27, Water based): Deals Thunder elemental damage gradually and stuns target when Water element is present.
Quote:
What would their Job Abilities/Traits be?
Job Traits Level 1: Surveyor
Displays elemental icons to the left of your status icons on the main screen, indicating what elements are currently present in the terrain (much like the icons that indicate the weather). This would usually be Water, Earth and Ice (although Ifrit's Cauldron would have Fire, for instance). Fire, Wind and Thunder would be more weather effects.
Level 5: Resist Element (Earth)
Adds a small ammount to your Earth elemental resistance.
Level 10: Crystal Finder
Increases the frequency and number of crystals dropped by defeated enemies when signet is active, and gives a chance that crystals will drop when signet is not active. Does not affect conquest points. Might affect the number of clusters dropped by elementals.
Level 15: Resist Element (Water)
Adds a small ammount to your Water elemental resistance.
Level 20: Resist Element (Wind)
Adds a small ammount to your Wind elemenal resistance.
Level 25: Elemental Killer
Gives the geomancer an edge when fighting Elementals.
Level 30: Resist Element (Fire)
Adds a small ammount to your Fire elemenal resistance.
Level 35: Resist Element (Ice)
Adds a small ammount to your Ice elemenal resistance.
Level 40: Resist Element (Thunder)
Adds a small ammount to your Thunder elemenal resistance.
Job Abilities Level 1: Elemental Flux
Use: Self
Durate: 00:01:00
Recast time: 02:00:00
The Geo's 2hr would call upon all elements at once, allowing the Geo and his party members to cast all elemental spells at enhanced strength for 1 minute.
Level 5: Predict Weather
Use: Self
Duration: Instant
Recast time: 00:02:00
Using this active ability brings up an /echo or system-type message that gives you the weather report, a la the weather-link shell NPC's, but only for the current area/region.
I'll leave off for now, but let me know whatcha think. I know theres probably a lot of things that could probably be abused one way or another: again, this is just stuff the thread inspired me to write :)