I would like a deeper plot line that is easier to find and to travel through.
Honestly, line per line, piece by piece, this game has one of the weakest FF storylines I have seen to date (and no, I am not including Mystic Quest in my assesment, cause that game was BAD).
Storywise, this game is okay as a standalone rpg, especially considering it is an online game. But I challenge you to compare it to any of the other FF games. Can you honestly tell me WHAT Ajido-Marujido might be thinking, or what might his personality be in the game? I find myself trying to describe the main actors and actresses in the game to my friends, and am only able to give a weak character description. Now take any other FF game, and not only will you be able to figure out any main character's personality, but you will also be able to even start THINKING like them midway through the game.
I myself write fanfictions for Final Fantasy, and the ones that are posted on the internet pertain to Final Fantasy VII (http://www.fanfiction.net/u/544225/). However, I have a hard time writing a FFXI one because of the lack of substance on the main player's parts. In fact, at times I find that the various NPCs in towns have more personality than the main characters. Red Cloud in Jueno is an excellant example of this, at least in my honest opinion.
Now yes, this lack of detail DOES help me with my role playing, because I have a great deal more freedom to develop my character. And if you were in Port Jueno yesterday, chances are you saw me exercise that freedom when I suddenly started to argue the existance of the Goddess with Tenshihi.
But the chance to have more freedom to role play, is that worth a lessening of a plot line? I say not.
One last thing, is that I wish in addition to a deeper, detailed plot, that the plot was more accessible. In the other Final Fantasy games, I have found myself to proceed along the storyline at a reasonable pace, level a few levels here and there, then go onward with the plot after a couple hours.
Here in this game though, I can achieve rank five as early as level thirty (if you have a bit of help killing the NMs in Beadaux), then I have to wait another 25 levels to be able to achieve rank six. And that is only for a main job. If you add in the subjob levels, that is an additional 10-15 levels, meaning in total your character has to gain between 35-40 levels.
Even to the hard core players, that DOES take some time to get.
If you wish to solo every rank without a pt (and aren't crazy like me, and tries his hardest to sneak invis his way through all that he can), then you can do rank one at level 20, rank two at level 25-30, rank three at level fifty (Delfutt's Tower demands the high level), and rank four at level fifty also (if you get lucky). That gap between ranks between the end of rank two and the end of rank three are a major problem. I have done /sea all on rank before, and I notice that the majority of the people exist at the end of rank three, rank five, and rank ten.
That doesn't seem right, at least, to me.
I myself forget some of the finer details of the plot during my leveling spans, and it bothers me when I cannot recall the exact words of the Star Sibyl in my role playing.
Anyway, that is what I think should be changed about this game.
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Proud citizen of Miranda.
-Currently on Pochacco Server of
Hello Kitty Online.