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Halloween FunfestFollow

#27 Oct 25 2004 at 11:16 AM Rating: Decent
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5,645 posts
for those having trouble trading to the moving NPC's just make an item macro.

/item "ITEMNAME" <t>

this is the same as trading, get real close and spam it. use F8 to target.


I only have a pumpkin hat so far.
#28 Oct 25 2004 at 12:08 PM Rating: Decent
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230 posts
after about 2 stacks I got a Trick Staff...worthless piece of crap...then about 2 more stacks later I got a Treat staff cool but I want a pumpkin head damnit

I had a late start on this, supposedly I loged out right before it started Fri night...and didnt come home till Sunday evening
#29 Oct 25 2004 at 12:22 PM Rating: Decent
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128 posts
Ok. At first I thought +50 emnity was a typo (pessimist in me). Then I got a little excited (optimist in me). I started to think "geez, I could just throw a voke at the beginning and if I miss that cure III - oh well - don't have to worry about hate" or "Hmmm. Spamming Freeze MB's sure would be fun for the blm"

With that said - here are the full stats on the Horror Heads

Horror Head - Full Moon + Darkday + Nighttime: Emnity -50
Horror Head II - New Moon + Lightsday + Daytime: Enmity+50

I'd still like to get one - I'll have to always carry it with me, but when those requirements all match up and if I'm xping at the time - whoo hoo - that'll be some fun! ^^
#30 Oct 25 2004 at 2:56 PM Rating: Good
I'm curious.

How many charges does the Trick Staff II carry?

And does it revert to a Trick Staff I when they're all used up?
#31 Oct 25 2004 at 3:34 PM Rating: Decent
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1,041 posts
So far I have:
Trick Staff (><)
Treat Staff
Pumpkin Head II
2 Jack-o-lanterns

Rumors I heard:
-1 equippable item per game day (starting at 0:00, so you can supposedly get one at 20:00 and then another 5 minutes later at 0:01 or something)
-Latent effect on treat staff is during battle (hear combat music)
-Trick staff is junk
-Trick staff II has 10 charges of warp, and you must have had it equipped 30 seconds for warp to be usable. You cannot get more than 10 uses.
-Treat staff II has 1 charge of warp, but it recharges itself every 5 real life days. Like the trick staff II, you must have had it equipped 30 seconds to use Warp.
#32 Oct 26 2004 at 1:00 AM Rating: Decent
27 posts
Trick Staff II has 10 charges that rechare at a rate of 24 hours (real time). I'm not sure if it's 24 hours per charge or to completely recharge, but I *think* that it's 1 charge per day.
#33 Oct 26 2004 at 1:13 AM Rating: Good
dag, now I want one even more.

be nice to warp as a melee.
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