Sneakyweaky wrote:
Quote:
I hate to tell you little WHM, but a RDM's job isn't as easy as riding WHM to endgame. Sure, their may be alot of RDM's who ride the job to endgame because they think it's easy, but those are the RDM who don't do their job correctly.
Umm, RDM are a lot better at things than a WHM could ever be. I never said RDM was a bad idea. I guess my post was misunderstood but that's ok. This game is a game about finding your job in a group and helping that group to victory time and time again. It's a group activity and a group play activity and if one member of the group is completely adamant against doing what the group wants the group will find itself defeated and not victorious.
The point of all of this is that there are a large amount of blame and hurt feelings in this situation and that cannot change. In this party there were many things that could have been better and even more things that could have been said without negative connotations.
This group tried to do a few things. I won't say that they were successful but we tried them. The melee's took damage, as they often do, but for different reasons then Alauce said they did. Here is the best description I can come up with.
The Ninja kept up Utsusemi as often as she could. She also provoked as much as she could. The reason that the MNk was taking so much damage is that he was nearly 80% accurate and did massive amounts of damage (with or without haste). It is very hard for a NIN, without flash or anything that a PLD could provide, to maintain enough hate to deal with this strong of a damage dealer.
Early in the party we were assigning haste mages. I was going to take two and it would be great if the RDM could take two. As a rdm/smn Alauce had enough MP to do this. This was decided as a decent alternative to not having a BLM. Now, since we had decided to do this several things changed in the dynamic of the group.
The Melee's all get to deal with taking damage. These mobs do not have any super attacks so this is ok for the most part as long as they get help when they need it. As I said, the MNK was very good and the DRK we had was very willing to learn and was going insane making crazy damage. It was good to see that Melee's can do as good a job as they did. It's just too bad this group ended up initially failing with Alauce as I've always wanted to party with him and have now had two horrible experiences.
The RDM moves from nuking to casting haste. Aero and Fire are sort of useless against this high of a mob. If the RDM casts these two spells during a fight, this MP could be going to Haste. There is still plenty of time to enfeeble but from what I was watching 70% or more of Alauce's buff's didn't land, or more. Mine wouldn't land a lot of the time either when I tried to use mine. With +32 MND I couldn't understand why Paralyze wouldn't land, but oh well! Also, the RDM gets the enjoyable job of dispell. Alauce was doing ok with Dispell, now that I really look back, but he had to be asked to cast it everytime instead of knowing when to cast it.
In this group, I get to haste and regen the melee's and I need to spam low cures so that they may keep the melee's alive and then cast high cures when the members are taking too much damage.
This isn't an ideal set up by any means. However, we met with the problem of the RDM not wanting to go with what the party wanted and this caused a lot of issues in any sort of dynamic this group hoped to form. What ended up happening was that we decided to go on with the Haste experimental plan and the RDM then was free to do what he or she wished. Because I was doing so many other things, I left the melee's at yellow many times. This is poor WHM play but the plan was sort of working as the crabs were taking less time to kill than they were.
As time went on, the RDM became more adamant against anything that we wanted to do. This wasn't working, this was a bad idea, and other things were coming onto my screen with Alauce's name on them. This makes things even worse as the group was already in troube. The added complaints just made things worse. In the meantime, the party leader has sent me tells that she is going to boot the RDM in favor of a BLM and that i'll have to do all the enfeebling and curing. And i'm getting tells from Alauce complaining about the party and how pissed he was. I tried to stay quiet but I ended up getting angry with Alauce. The party was taking a lot of damage but it was working OK, not great but ok. All we needed to do was meet in the middle, compromise.
I feel bad for yelling at Alauce because this wasn't entirely his fault; but it was partially and he never understood this and so I present this post in hopes that he'll see that sometimes the normal thing just doesn't work. He ran here to post so that he can find acceptance for his side of the arguement and it's fine if you guys disagree with me; i'm just really interested in changing the way a job is supposed to work, so i experiement. Even my LS gets annoyed with my wanting to try new things and I know most of them in real life!^^
I have respect for RDM. The mentor of my LS is a 63 RDM and i've gone on more crazy adventures with him since hitting 55 than I really care to remember. He thought we were crazy but then he ended up bringing his WAR/NIN to tank in that same party and proved that he was far crazier. I haven't been out of my set party for more than 3 parties so it's been fun, though frustrating, to see how people I leveled with in Valkurm Dunes now play their jobs and how the game has affected them mentally and behaviorally (sp.). Getting a job past 50 has been one of the most challenging things i've ever experienced in a video game and I respect anyone that has done the same. We may find ourselves at odds at times in how certain jobs should act in certain situations but in the end i'll like you just the same. Alauce, we've gotten off to a bad start but I hope I can party with you again in a more traditional party!
Edited, Wed Sep 22 09:27:12 2004 by Namfoodle