Belcrono wrote:
lolgaxe wrote:
Belcrono wrote:
above all I am just happy to see someone try and have a new take on the genre
Probably because all the games doing new things with the genre disappear into obscurity and niche status rapidly, if not flat out shutting down. Regardless of what they say, people don't want new.
Edited, Jan 9th 2014 10:47pm by lolgaxe I understand what you mean and it is not that I don't understand why most developers have gone for the more standard themepark route and features, but I am still happy to see a AAA developer (especially one with a brand like EQ) go for something different this time. If nothing else it will broaden the market by giving people a new quality sandbox-ish MMORPG which is always nice.
Though I think it's fair to note that essentially every game that's promised something "new" has been 90% WoW with the final 10% as some revamped aspect of existing MMO structures.
TOR was pretty much just WoW, but with a revamped storytelling experience (but only slightly altered questing model). RIFT was WoW but you had a bunch more talent trees to play with, and some random events. GW2 is probably the biggest switch-up, imo, but it's a switch-up in the way you might eat red grapes after having only green for years. It's really awesome for a short while, but it doesn't take too long to realize you're still just eating grapes.
If the base model is still fun for you, then these changes could be what you were looking for. But "new," for all of them, has been a marketing term, not a design one.
What I'm hoping with EGN and Wildstar is that they represent a new approach to the actual ideas surrounding an MMO world that it lets these games actually develop into something "new."
Wildstar seems to have been seriously thinking about the experience of combat gameplay and the place of old staples (like debuffs). And the player-built quest hub concept sounds promising, as long as it's as free and open as it seems they're suggesting it is.
EQN's constantly-evolving world has me more excited. I like the idea of ensuring the environment IS the content.