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Chalk another one up to "can videogames be art?"Follow

#1 Jun 19 2010 at 10:40 PM Rating: Good
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Here.
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#2 Jun 19 2010 at 11:00 PM Rating: Good
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At the end, I was all liek
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#3 Jun 19 2010 at 11:04 PM Rating: Good
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That actually seemed to reinforce one of Ebert's original points about controls getting in the way of art. By the end, I was more annoyed at the shitty keyboard controls than caring about the "story". However the game declared me a man so now I have that going for me.

Also, the little pipe looking things made me hum the Super Mario tune as I was trucking through which kind of diminished the pathos.
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#4 Jun 19 2010 at 11:26 PM Rating: Decent
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Forum arguments.
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#5 Jun 20 2010 at 6:54 AM Rating: Good
Do you have anything in WASD?
#6 Jun 20 2010 at 7:28 AM Rating: Good
I gave up about two minutes in, the controls were far far far too floaty for me.
#7 Jun 20 2010 at 7:52 AM Rating: Good
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Too short. And I don't know if it was supposed to do it, but the colors started going all crazy on me near the end.
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#8 Jun 20 2010 at 10:28 AM Rating: Default
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#9 Jun 20 2010 at 11:24 AM Rating: Good
TirithRR the Eccentric wrote:
Too short. And I don't know if it was supposed to do it, but the colors started going all crazy on me near the end.
More colors show up when you disobey, more things get defined with a graphic when you obey.
#10 Jun 20 2010 at 11:34 AM Rating: Default
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I died once and got sent all the way back to the beginning. Since the game kind of sucked to begin with, I stopped playing at that point. It looks like some kid played way too much Bioshock and tried to make a crappy platformer with a trite message worked into it.
#11 Jun 20 2010 at 11:48 AM Rating: Good
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It seems that the level changes a bit as you obey/disobey as well. First time I played I disobeyed a lot, once I reached the end it was just a long corridor.

Second time I played I obeyed as much as I could (I died near the end when it said "Do NOT fail"). The end was a hill with a little coin thing on top of it which gave me "A Man Chooses, A Slave Obeys" badge.
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#12 Jun 20 2010 at 12:30 PM Rating: Excellent
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It's like a 3 minute version of bioshock without the cool story


or the ability to burn things with magicks science.
#13 Jun 20 2010 at 2:04 PM Rating: Decent
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Was it an element of surrealism that makes it automatically art or sardonic text that makes something automatically art? I forget which.
#14 Jun 20 2010 at 2:19 PM Rating: Good
Allegory wrote:
Was it an element of surrealism that makes it automatically art or sardonic text that makes something automatically art? I forget which.
Read the comments on the site. People think the game is a deep metaphor about life.
#15 Jun 20 2010 at 2:20 PM Rating: Good
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Lubriderm the Hand wrote:
Allegory wrote:
Was it an element of surrealism that makes it automatically art or sardonic text that makes something automatically art? I forget which.
Read the comments on the site. People think the game is a deep metaphor about life.


No, you are a girl.
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#16 Jun 20 2010 at 2:27 PM Rating: Good
TirithRR the Eccentric wrote:
Lubriderm the Hand wrote:
Allegory wrote:
Was it an element of surrealism that makes it automatically art or sardonic text that makes something automatically art? I forget which.
Read the comments on the site. People think the game is a deep metaphor about life.


No, you are a girl.
No U. I'm a man.
#17 Jun 20 2010 at 2:27 PM Rating: Decent
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Lubriderm the Hand wrote:
Read the comments on the site. People think the game is a deep metaphor about life.

So a combination of the two?
#18 Jun 20 2010 at 2:30 PM Rating: Good
Allegory wrote:
Lubriderm the Hand wrote:
Read the comments on the site. People think the game is a deep metaphor about life.

So a combination of the two?


3) Neither
4) 'Trying Too Hard' art is bad art.
#19 Jun 20 2010 at 7:08 PM Rating: Good
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That it engenders this conversation is that which classifies it as such.
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#20 Jun 20 2010 at 7:32 PM Rating: Good
It asks me if I am a woman and then tells me I am boy... I think I might need to talk to my husband. Maybe we are both confused.
#21 Jun 21 2010 at 2:07 AM Rating: Decent
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wasn't for the crap controls might be something, otherwise meh.
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#22 Jun 21 2010 at 7:17 AM Rating: Excellent
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eiran wrote:
It asks me if I am a woman and then tells me I am boy... I think I might need to talk to my husband. Maybe we are both confused.


Yeah, same. Also I lost interest pretty quickly.
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#23 Jun 21 2010 at 5:01 PM Rating: Good
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I found a bug that involves trying to duck through a space like in Mario. Except only jump and left worked, and it sent me to the top of the screen and backwards through half the map.

And I seem to have completely missed the point of this game.
#24 Jun 21 2010 at 6:05 PM Rating: Decent
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You have to burn the rope.
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#25 Jun 22 2010 at 6:50 AM Rating: Good
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You have to burn the rope.


Lol I remember that game; the song at the end was good, not "Still Alive" good but up there.
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#26 Jun 23 2010 at 3:49 AM Rating: Default
Hrm... first time I saw this, I quit due to crappy controls. Then I got bored and played anyway.
Boring game. Boring 'message'. Boring ending.

And what's 'art' about it?

I'll be the first person to proclaim that I know about as much about art as I do about astrophysics, but I saw very little amounting to 'art' there. Where was it? What was the art?

I'll tell you where videogames can be art: When everything within it is a work of art. When the controls, the gameplay, the story and everything in it turns out to form a singular experience of sight, sound or otherwise appreciated in a more cerebral manner. This wasn't art. This was artsy, and artsy is just someone trying to hard and failing miserably at being 'deep'.
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