Also, for those of you haven't seen it yet, there's some Cataclysm talent previews available on MMO-Champ and WoWHead. The thread's in the general forum.
Will
this be our DPS spec come Cataclysm?
Two talent points left? Can't even max out Survival of the Fittest for them. Not that it matters since SotF no longer boosts our stats, but being crit immune was sort of nice considering the ****-ton of aggro I'm pulling with Swipe.
Ravage gets major boost now and is available out of stealth for six seconds every time we Feral Charge (Cat), plus the crit chance is increased by 50% of the target is above 90% health, so I guess it's our new opener, provided we Feral Charge the boss as the first thing? Sure would be cool if we didn't have to waste those six seconds applying Savage Roar. Or do they expect us to Charge > Ravage x3 > Savage Roar > Mangle > Shred, etc?
When the target is below 25% health, Ferocious Bite will refresh Rip. So now Ferocious Bite is a vital part of the rotation after 25%.
Rake and Savage Roar gets an additional six seconds on the duration from a talent. That doubles the Rake duration or something, doesn't it? Still makes Rake the ****** underdog of our abilities.
When we use Tiger's Fury, our maximum energy is increased from 100 to 112. Useful if Tiger's Fury wasn't used when we're low on energy. What's the use for 12 extra energy when we're hardly ever full, especially not after using Tiger's Fury?
Okay, that sums up the negative stuff, all of which I'm sure can be picked apart like a roast duck.
Cool parts?
Basically the same talents we have now, but we get 5 extra points. Two of which are redundant.
Okay, I admit, I'm not all too happy about the way this is going. Was hoping for a major "fix" to the rotation to make it at least a bit easier. Seems like half-assed solutions to me. Ferocious Bite refreshing Rip is nice, if only it wasn't at 25% health or lower. Additional duration on Rake is nice, if Rake wasn't the stupid ability we all want rolled into another ability. Additional duration on Savage Roar is nice, I guess. All of it opens up our rotation a bit.
The Ravage part tied into Feral Charge I'm just not getting. They want us to open up with Charge now and then spam Ravage for six seconds before starting our normal "rotation"?