Overlord Norellicus wrote:
Blood Princes is easier than Rotface >_>
What seems to be the trouble?
At around 400-800k, our Keleseth tank suddenly dies, despite apparently having 4+ orbs on him, and we wipe. We tried with two different Keleseth tanks (Warlock and Hunter) and no go. Probably also due to people not moving away from swirly things on the ground.
Generally there's just a lot of stuff going on and unless the Keleseth tank knows exactly what to do, it's a wipe.
One thing that's been bugging me about ICC is that I thought they went for more sustainable incoming damage and less spike damage, hence the 20% reduction to dodge ratings. Still, it seems like every boss in there will one-shot people if not being spam-healed. I lost 99% health getting nicked by a Cleave on Lootships and if the Keleseth tank doesn't have enough orbs on him, it's a one-shot 75k shadow damage taken. Then there's Precious and Stinky with their Decimate and the skellies on the dragon boss (Vali-something) with their Lay Waste or whatever that thing is called.
There are so many wipe triggers in this dungeon, it's crazy.
And all the ******** target-switching is getting on my nerves. 4k DPS on Blood Princes because I had to run away, switch targets, run away, switch targets, etc. 5k DPS on Lootships because it's Swipe, Swipe, jump, rotatio-- oops, mob dead, jump back, Swipe... wait, wait, wait, repeat.
If they're going to continue these kinds of erratic fights, at least lower the ramp-up time of Feral? I mean, crap, the Fury Warrior in our group (excellently geared, though) just jumped in there and did 10k DPS off the bat. I have to apply a million debuffs and buffs before I can even get near it.
I love my Druid, but damn the Feral DPS functionality needs some attention.