Forum Settings
       
Reply To Thread

Did anyone else catch this?Follow

#1 Jun 05 2007 at 12:02 PM Rating: Decent
I've been farming honor for about the last 3 months or so, just doing WSG and AB, trying to decide whether or not to pick up some mods, mainly a energywatch and a stuntimer.

When I was fighting this hunter yesterday, I really don't know what made me look up, maybe I was checking his HP while he was gouged. When I looked up, I noticed that Blizz has implemented timers on poisons, debuffs, DoTs, and incapacitates underneath your target. It doesn't show a time, but there is a shadowed/unshadowed portion that moves clockwise like a stopwatch. Thought it was pretty cool.

Just thought I'd point that out for anyone else who hadn't noticed. GG Blizz.
#2 Jun 05 2007 at 12:34 PM Rating: Decent
It was in the 2.1 patchnotes. :p
#3 Jun 05 2007 at 1:09 PM Rating: Decent
Norellicus wrote:
It was in the 2.1 patchnotes. :p


Really? Would you mind pointing it out for me? This comes straight from the WoW patch notes website:

Rogues

* Added a new double-attack animation for Mutilate.
* Added a visual, sound, and combat log message when the Cheat Death talent
saves the rogue from death.
* Blade Twisting: The delay on the daze effect has been reduced.
* Cloak of Shadows: The tooltip has been adjusted to indicate this ability
removes hostile effects, rather than dispels them. Cloak of Shadows does
not count as a dispel, and will not interact with dispel resistance or
effects triggered by dispelling. This ability no longer removes the
Weakened Soul debuff.
* Deadly Throw: This ability will now damage hunters and their pets when
they are affected by The Beast Within or Bestial Wrath. Those targets will
still be immune to the movement impairing portion of Deadly Throw.
* Fixed a data error that caused Ghostly Strike and Riposte to generate more
threat than intended.
* Fixed a bug where the Silence effect on Garrote was getting resisted too
often.
* Gouge: This ability will no longer trigger poisons (and thus break
itself).
* Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now
remove Fear, Stun and Polymorph effects and no longer remove Charm
effects.
* Improved Sap (Subtlety) renamed Dirty Tricks: Increases the range of your
Sap and Blind abilities by 2/4 yards and reduces the energy cost of your
Sap and Blind abilities by 25/50%.
* Increased the frequency and amount of Blinding Powder found in
pickpocketed junk boxes.
* Mutilate: This ability will now always consume the Cold Blood buff when it
strikes an opponent.
* Poisons: The difficulty of dispelling these is now based off the level of
the player, not the level of the weapon the poison is applied to.
* Reduced the reagents required to create most poisons.
* Remorseless Attacks (Assassination): Hemorrhage added to the buff tooltip.
This ability will no longer trigger from killing totems.
* Rogue poisons no longer have charges.
* Sap no longer removes you from stealth when used.
* Shadowstep (Subtlety): The cooldown has been reduced to 15 seconds.
* Stealth will now be broken correctly by damage shield such as Oil of
Immolation.
* Surprise Attacks (Combat): This talent now correctly prevents Envenom from
being dodged.
* Sword Specialization: This ability now grants extra yellow attacks instead
of extra white attacks. This change will make Sword Specialization no
longer reset the weapon swing timer when it triggers off special attacks,
and results in a net increase in damage dealt.


I didn't see that anywhere in there. Guess I'm supposed to read between the lines, huh?

Edit:sp

Edited, Jun 5th 2007 4:09pm by Salwrathis
#4 Jun 05 2007 at 1:17 PM Rating: Decent
It does not only affect Rogues ,Its for everyone which is nice so you know when to use faerie on rogues and other things

Typo :(


Edited, Jun 5th 2007 5:17pm by Esomeprazol
#5 Jun 05 2007 at 1:39 PM Rating: Decent
***
1,538 posts
It was under general I'm sure, timers were added to all debuffs. A very nice addition.
#6 Jun 05 2007 at 2:28 PM Rating: Decent
I reread the ENTIRE patchnotes for 2.1, w/ exception of professions. It's not there.
#7 Jun 05 2007 at 2:40 PM Rating: Decent
*****
19,369 posts
Salwrathis wrote:
I reread the ENTIRE patchnotes for 2.1, w/ exception of professions. It's not there.


Yes it is;

Quote:
Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.
#8 Jun 05 2007 at 2:41 PM Rating: Good
Terrorfiend
*****
12,905 posts
MentalFrog wrote:
Salwrathis wrote:
I reread the ENTIRE patchnotes for 2.1, w/ exception of professions. It's not there.


Yes it is;

Quote:
Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.


now why the hell did i just go look that up when you went and posted it anyway. >:(
#9 Jun 05 2007 at 2:46 PM Rating: Decent
MentalFrog wrote:
Salwrathis wrote:
I reread the ENTIRE patchnotes for 2.1, w/ exception of professions. It's not there.


Yes it is;

Quote:
Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.


/facepalm

What section did you find that in?
#10 Jun 05 2007 at 3:13 PM Rating: Excellent
Official Shrubbery Waterer
*****
14,659 posts
Salwrathis wrote:
/facepalm

What section did you find that in?

2.1 Patch Notes.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 140 All times are in CST
Anonymous Guests (140)