Norellicus wrote:
It was in the 2.1 patchnotes. :p
Really? Would you mind pointing it out for me? This comes straight from the WoW patch notes website:
Rogues
* Added a new double-attack animation for Mutilate.
* Added a visual, sound, and combat log message when the Cheat Death talent
saves the rogue from death.
* Blade Twisting: The delay on the daze effect has been reduced.
* Cloak of Shadows: The tooltip has been adjusted to indicate this ability
removes hostile effects, rather than dispels them. Cloak of Shadows does
not count as a dispel, and will not interact with dispel resistance or
effects triggered by dispelling. This ability no longer removes the
Weakened Soul debuff.
* Deadly Throw: This ability will now damage hunters and their pets when
they are affected by The Beast Within or Bestial Wrath. Those targets will
still be immune to the movement impairing portion of Deadly Throw.
* Fixed a data error that caused Ghostly Strike and Riposte to generate more
threat than intended.
* Fixed a bug where the Silence effect on Garrote was getting resisted too
often.
* Gouge: This ability will no longer trigger poisons (and thus break
itself).
* Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now
remove Fear, Stun and Polymorph effects and no longer remove Charm
effects.
* Improved Sap (Subtlety) renamed Dirty Tricks: Increases the range of your
Sap and Blind abilities by 2/4 yards and reduces the energy cost of your
Sap and Blind abilities by 25/50%.
* Increased the frequency and amount of Blinding Powder found in
pickpocketed junk boxes.
* Mutilate: This ability will now always consume the Cold Blood buff when it
strikes an opponent.
* Poisons: The difficulty of dispelling these is now based off the level of
the player, not the level of the weapon the poison is applied to.
* Reduced the reagents required to create most poisons.
* Remorseless Attacks (Assassination): Hemorrhage added to the buff tooltip.
This ability will no longer trigger from killing totems.
* Rogue poisons no longer have charges.
* Sap no longer removes you from stealth when used.
* Shadowstep (Subtlety): The cooldown has been reduced to 15 seconds.
* Stealth will now be broken correctly by damage shield such as Oil of
Immolation.
* Surprise Attacks (Combat): This talent now correctly prevents Envenom from
being dodged.
* Sword Specialization: This ability now grants extra yellow attacks instead
of extra white attacks. This change will make Sword Specialization no
longer reset the weapon swing timer when it triggers off special attacks,
and results in a net increase in damage dealt.
I didn't see that anywhere in there. Guess I'm supposed to read between the lines, huh?
Edit:sp
Edited, Jun 5th 2007 4:09pm by Salwrathis