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Resto weaponFollow

#1 Jun 04 2007 at 3:40 PM Rating: Decent
Im a new resto shaman and i wanna know what will be more efficient for soloing. a staff or a sheild/1h? What about pvp which should i use? should i not be melleing and just lay bag and toss lightning bolts at enemies? any help would be nice.
#2 Jun 05 2007 at 2:56 AM Rating: Decent
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(something)+Shield is always the best route to go if your anything other than a Enh sham.

Staff is the type of weapon that your usually using because of the stats it might provide for you...usually in terms healing, int, + spell dmg, etc...type stats. On RARE occations, there are a few staffs that are actually very good at melee dmg, and can rival some of the 2h axe and mace options, but this is very rare indeed, so don't use that as a rule of thumb when picking a staff for "dmg".

Quote:
what will be more efficient for soloing


Not to flame your but at least for perspectives sake, as a resto your the most inefficient of the spec's that "solo's" Resto has great suriviability, and can arguably solo elites that the other 2 sham spec's can't (situationally). But as far as a straight "grinding/farming" spec...resto is not efficient. Especially concidering the mana consumption vs time vs kill rate ratio.

This being said, since resto lacks the talents to make it on par dmg wise with a elem or enh, part of the trick to be more "efficient" (and I use that term lightly), is to bone yourself up more defensively, and minimise the amount of mana you use on yourself to keep going, in tern allowing more of your mana consumption to be directed to dmg (cuz god knows its not going to come from your melee :p)

As a Resto (or Elem for that matter) is not so much the "type" of weapon you choose, but rather the stats that is on said weapon. Your going to be looking for stats like +spell power, INT, mana/s, etc...basic caster stats. If the weapon happens to have high base dmg and dps, then thats a bonus....but typically your not going to find that on caster oriented weapons, weither it be a dagger, mace, axe, or fist.

Edited, Jun 5th 2007 10:59am by gpyfb
#3 Jun 05 2007 at 8:11 AM Rating: Decent
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171 posts
On my restro shaman I use maces with caster stats.

Imo just gear with a mix of caster gear and agi/str/ap gear with the preference given to caster stats.

If you armory my shaman Eutychus on blackhand you will see what I attempt to do.

Your mileage may vary.
#4 Jun 05 2007 at 12:09 PM Rating: Decent
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2,634 posts
Quote:
Not to flame your but at least for perspectives sake, as a resto your the most inefficient of the spec's that "solo's" Resto has great suriviability, and can arguably solo elites that the other 2 sham spec's can't (situationally). But as far as a straight "grinding/farming" spec...resto is not efficient. Especially concidering the mana consumption vs time vs kill rate ratio.


/shakes head

Part of the grinding effiency is that you never die. Im griding solo with my resto shaman, It does take a significant amount of time to kill mobs, but the pure joy of not dieing once makes me think resto is a great spec for solo as well as instances.

Granted, I cant kill something in three hits and under 10 seconds, but sure as heck they couldnt kill me no matter how hard they try.

I am currently grinding with a sheid/1 hand mace. It is working fine. If you wish to increase your DPS, you might wanna spec when you hit 62 to have both earth sheild and 2 hand weapons with windfury. People spec like this all the time just to make leveling a little easier/faster.

I hope this helps you in your grind!
#5 Jun 05 2007 at 9:52 PM Rating: Good
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1,330 posts
Quote:
Part of the grinding effiency is that you never die. Im griding solo with my resto shaman, It does take a significant amount of time to kill mobs, but the pure joy of not dieing once makes me think resto is a great spec for solo as well as instances.

Granted, I cant kill something in three hits and under 10 seconds, but sure as heck they couldnt kill me no matter how hard they try.


Gotta agree with that, corpse running takes longer than sitting down for a drink, especially since you have to sit and drink anyway after getting your body back. But the DPS specs ARE more fun. IMO.
#6 Jun 06 2007 at 3:06 AM Rating: Good
eh ive played enhancement and it gets old. i like resto alot more. makes me feel like more of a hybrid when soloing. idk thats my opinion. im helpin groups alot more too so thats a +. thanx lausifer that helped. i think ill go pick up the sheild and dagger from mara.
#7 Jun 06 2007 at 11:47 AM Rating: Decent
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2,634 posts
Quote:
i think ill go pick up the sheild and dagger from mara.


I used the dagger from Maradon for quite a few levels, slap flametongue on that and you have yourself a mighty fine dps weapon. :)

Your welcome for the help.
#8 Jun 06 2007 at 5:40 PM Rating: Decent
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782 posts
Quote:
Part of the grinding effiency is that you never die. Im griding solo with my resto shaman, It does take a significant amount of time to kill mobs, but the pure joy of not dieing once makes me think resto is a great spec for solo as well as instances.


Dying can be related to how safe you play, not usually related to the spec, because as we know....there's no such thing as a death proof spec/class.

So that being said, its about the kill rate vs mana consumption per hour, so to speak. If you look at it from the perspective of ultimate farming classes like Mage, hunter or Lock. They pale in compairson to our healing capabilities, but its a moot point considering the amount of time it takes for them to clear an entire zone...and LIVE! In many instances, their downtime isn't for recovering their mana, its downtime waiting for mods to repop! So YES your kill rate is directly ratio'd to your farming/grinding abilites.

As a Resto fighting lv 68-70 (as a 70) farming on them, I can't kill fast enough sometimes to beat the repop timer in some areas. And heaven knows, if your mid fight on something and you start having repop...that can't be good for ANY class/spec. Even a Resto with its extra healing and "staying" power, there IS a limit! And the computer will always win in sheer amounts, unless your staying ahead of its repop timers.

This being said, things a Resto CAN do that a enh or elem usually can't do is things like BIG elites (72ish elites as a 70). But I don't throw that into the "grinding" catagory, because typically mods like that don't really have anything of "farming" value, but it is a nice ego booster to know you can handle them when many other classes/spec's can't.

So I still hold true to my statement. In regards to farming, NO Resto is NOT a effective farming spec (kill rate vs mana consumption per hour). As far as dying is concerned...it happens to anyone, even Resto. And is sucks just as much as a with any class. But, surviability is a combination of mindset, planning and understanding your abilities. Its not a spec.

Resto has its strengths, or I wouldn't be one now.....but farming/gringind is NOT one of them.
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