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Viable Main Tank?Follow

#1 Jun 01 2007 at 7:43 PM Rating: Decent
I know that Druids are good tanks in 5 man instances but how about in raids? I have been told by some that they can tank just fine in Raids and others saying that they are off tanks only(which I have no idea what an off tank does). Could anyone enlighten me on this?
#2 Jun 01 2007 at 9:52 PM Rating: Decent
Druids are viable. If you've got a druid and warrior both putting equal effort into their classes with the intent of being the best tank they can (closest you can get to equally geared) the warrior's got a few more tricks but it's pretty dang close. Both classes have their ideal roles, and a druid does better with physical mobs, especially fast-hitting ones (crushing blows can get through warriors). Warriors are great on magic-intensive bosses, or other attacks which ignore armor.

Do note you're going to be looking in different places than warriors. Druids tend to find items that last them a long time. The good news is that after 2.1 tier 4/5/6 have great tanking pieces, and there's some new buffed epics for difficult slots in heroic Mana Tombs, Ramparts, Shattered Halls, and Underbog that are a nice starting point.
#3 Jun 02 2007 at 3:50 AM Rating: Decent
I've raided with two druids tanking kara, it's nifty. =D
#4 Jun 02 2007 at 7:51 AM Rating: Good
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97 posts
Same as above poster. Both MT and OT were druids and we did awesome. The warrior in the raid was fury.
#5 Jun 02 2007 at 7:56 AM Rating: Decent
Same as both of the other 2, I've run in Kara now with both Druids and Wars tanking, and by and large they both have their points... but I think that the druids by and large are easier on the healers and have fewer agro issues.

*edit: stupid french keyboard

Edited, Jun 2nd 2007 11:57am by Kainthe
#6 Jun 02 2007 at 1:45 PM Rating: Decent
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74 posts
Quote:
Same as both of the other 2, I've run in Kara now with both Druids and Wars tanking, and by and large they both have their points... but I think that the druids by and large are easier on the healers and have fewer agro issues.


Regarding your second point, that's going to depend heavily on the individual druids and warriors involved, their respective gear and skill, and what mobs they're trying to hold aggro on.
#7 Jun 02 2007 at 3:02 PM Rating: Decent
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91 posts
I haven't seen many prot warriors in outland. They all spec arms/fury to level, so in a group a druid is the usual tank, and they do fine. I think that a lot of warriors hate prot because it's slow leveling, while druids get to tank AND do good kitty dps if they spec feral.
#8 Jun 03 2007 at 8:38 AM Rating: Decent
In Outland, there definately seems to be a lack of Warrior's that are Prot spec. I grouped with Tanking druid, who in my honest opinoin, was better than some of the warrior tanks, I'd seen.

I think if you play your toon well, and are geared there will be a raid out there that will take you as a tank. Main tank, or Off Tank. As a healer, I think both are essential in a raid.
#9 Jun 03 2007 at 2:37 PM Rating: Decent
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988 posts
There seems to be a lack of warriors in general once you get past a certain level. This was my first weekend as a balance druid, and I got countless tanking requests.

I think a protection warrior is overall far superior to a tanking druid, but only if the person playing that warrior really knows how to use all the tools they've been given.

As a druid I have no block or parry. I can only dodge an attack. I can't reflect a spell. I have to resist it or soak it up. I can't hide behind my shield when things go wrong. My attack speed is set, no matter what, and I don't have a Thunderclap to easily get and keep the attention of a couple mobs at a time either. Then again, feral charge keeps me from stance-dancing, which in turn usually gives me plenty of rage for the few abilities I have as a bear...

Don't know, but guess if a druid doesn't find a raid slot he just goes and turns form a lvl 70 tank to a lvl 70 healer, caster, or hybrid. A warrior rolls an alt... Maybe that's why they're so hard to find at 70.
#10 Jun 03 2007 at 2:56 PM Rating: Decent
My guild has too many prot spec warriors. We have 3 well geared Prot Warriors & 3-4 DPS warriors (some who were prot but couldn't get a run. Despite this, I am the preferred OT as I can DPS very well when not needed. I have MT'd all the early bosses in Karazhan, but with so many Prot Warriors we need to give them a run as well :)

As far as the mutiple mobs and thunderclap, I think you'll find swipe is much more effective against multiple mobs and even the best geared tank probably doesn't want any more than 2 trash mobs on him at once in Kara or beyond.

On a side note, I cracked 20k health in Kara last week (it took a commanding shout to tip me over) along with 27.5k armor. This last patch was very friendly to us druid tanks!
#11 Jun 04 2007 at 3:13 AM Rating: Decent
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1,180 posts
Druids are viable as MT for both 5 mans and raids. Gear upgrades are rarer at high level raiding for druids though, so there is concern that we won't scale as well as warriors (who do get lots of high level gear upgrades).

Personally I'd rather be OT than MT and once my mob is dead I can shift to catform and help dps (maybe innervate or CR on the way there if needed). MT is doable, but you lack the ability to role shift which is one of the things I love about my druid.

Druids can MT, prot warriors can't really dps though, so best to have the druid OT and then dps when needed in my opinion.

Edit: Offtanks
Basically some encounters have more than one mob in the boss fight, or a boss that requires two tanks.

Examples from Karazhan:
Attuman - You start the fight by attacking attumans horse Midnight, after a couple of seconds Attuman spawns (so now we have 2 mobs to kill). When one of them gets to 40% Attuman mounts up, leaving you with one (mounted) mob to kill. So here the offtank pulls and tanks midnight, the main tank grabs attuman when he spawns and then again when he mounts up. The offtank then helps with dps.

Moroes - This boss gouges the tank, so you can either have the tank get agro and then turn to face the wall (not a good idea though cause they can't keep building threat) or you can have an offtank. Fo rthis sort of fight the offtank maintains a high agro on the boss, but not enough to pull it off the main tank. Then when the MT gets gouged Moroes will hit the offtank instead of running off to whack the healers.

Another popular one is bosses that have stacking debuffs (that reduce armour or healing taken), at max stacks you end up with a tank who receives 0% of any healing done to them so here you'd want one or more offtanks so they can each take a few stacks of the debuff, but let someone else take over before it stacks too much (and they can wait for it to fade off of them).

Edit Again:
Warriors tend to make better tanks vs casters as they can spell reflect and get a reduction in spell damage taken from defensive stance. Druids generally have higher hp than warriors so can 'soak up' the damage better, but this may pout more of a strain on the healers mana.

Edited, Jun 4th 2007 7:22am by Tynuv

Edited, Jun 4th 2007 7:28am by Tynuv
#12 Jun 06 2007 at 12:04 PM Rating: Decent
Druid MT's are definitely doable. Its a different kind of tanking than warriors. Warrior focus on dodging/parrying/blocking which reduces the amount of times they get hit. Druids will get hit more often, but have more health & armor, so they get hit for less each time. Warriors get threat faster than druids, but in the long run druids generate more threat because of higher dps.
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