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Needing some tanking adviceFollow

#1 Jun 01 2007 at 4:38 PM Rating: Decent
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173 posts
I posted this on the wow warrior forum and figured I'd post it here too since both have some pretty decent folks on them. My armory:

http://armory.worldofwarcraft.com/character-sheet.xml?r=Scilla&n=Trunk

Ok, this may bea little long-winded, but here goes. I'm looking for some advice all around: gear, spec, tanking methods, etc.

I think I'm a little lagging in the tanking dept. For being a prot spec it seems like aggro is pulled off me way too easy, and I'm having difficulty tanking multiple mobs. Now this is not 100% of the time. Some group I'm in just click and things go perfectly, others are so-so, then there are those groups that are tanking nightmares. An example of a bad one was Mech run last night with 4 casters. I spent the whole instance chasing mobs and trying to get aggro back vice tanking like I should be.

Now I want to be a good tank. I am one of those "warriors are made to be tanks" people, although I don't have a problem with DPS warriors. I just prefer to play mine as a tank.

From watching the KLM threat meter, I seem to be sustaining 350-500ish tps (approximately) and that seems way low from some of the other posts I've read here. I think I have some fairly decent gear, but what am I lacking? Weapon upgrade and some +hit maybe? I have Imp SA, but it still seems to take **forever** to get those 5 sunders on. My usual tanking method is as follows:

range pull... bloodrage.... SS.... revenge.... TC if there are adds...... then sunder away
for multiple mob fights I'll TC more and tab/SA

Now for my spec, I think I'm about to redo it. The current one was my first attempt at prot spec at 70. I'm thinking about going with something like:

Arms: 5 in deflection, 3 in Imp TC (hopefully will help with multiple mobs threat)
Prot: All except Imp Disarm, Imp SW, Imp Def Stance, and only 4 pts. in Vitality

Any thoughts or suggestions on that?

Tanking bosses seems to be easy-mode. I hardly ever have problems with those (/knockonwood). Its the trash mobs that are always a pain. I understand warriors are not the best at trash/multiple pulls, but I feel that I can be a lot better.

I played EQ1 for a long time and with good tanks in that game they could get aggro and DPS classes could not pull it if they friggin tried. I guess I'm trying to be more like that and it gets pulled off way too easy.

Thanks in advance for any input and advice and happy tanking =)
#2 Jun 01 2007 at 5:32 PM Rating: Decent
Revenge gets good threat, so I would alternate sunder armor with shield block -> revenge, as shield block makes revenge proc pretty much always. Thunder clap gets you AOE threat, so definitely go for imp thunder clap and throw that one out there pretty often.


#3 Jun 01 2007 at 5:33 PM Rating: Decent
Well, if your the group leader a good idea is to mark the mobs and let people know who they are taking or sheeping or what have you. If your not leader and they are unwilling to pass the torch to you make sure they are marking and letting ppl know who to take, marking helps TONS in an instance. And good old fashion experience helps too
#4 Jun 01 2007 at 8:35 PM Rating: Decent
To the OP, you have a pretty decent prot build, but I'd change a few things. I would take the 3 points out of Imp. Revenge because in most lvl 70 instances its going to be useless with the stun ability.

Also, if you're full prot you're really not going to be doing a whole lot of stance dancing so I wouldn't put three into TM, but thats just me. If you need to stance dance to pull off a Mocking Blow, I'm pretty sure you're going to have enough rage to do it when you switch, w/o TM.

I would def. put 5 points into Cruelty, its a must have for me. While Imp. TC is good, once you get the gear and the skill you really don't need it unless you're trying to keep all the adds on you while your AoE DPS'ers are working on adds atm. I dont have imp TC and it works just fine for me, but I do see the importance of having that talent as a tank.

Why would you not put points into Imp Def. Stance?? That is like the only spell damage mitigation you will have unless you have high resistances, either from resist gear or a druid's MoTW. I find it pretty useful to have it. The way I see it is I can only give you advice based on my personal views. So take it for what its worth and do with it what you want. I'm just hoping to shed some light on your situation.

Here is my spec. I like it so far, but I do miss Piercing Howl though. But I do just fine with out it.

http://www.wowhead.com/?talent=TVZVZbEtoIMzfest
#5 Jun 01 2007 at 11:10 PM Rating: Decent
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173 posts
Thanks for the input all. Yes I do use a lot of Shield Block/revenging, since its cheap, good threat, and they upped the damage on it. Marks are a good thing too. I'm usually leading the group or have a competent leader/marker. I actually have F6-F12 bound as the symbols and that makes marking a lot easier, especially on the fly.

Pigeonman, thanks for taking a look at my spec and I'll definitely be following some of your advice. I'll go ahead and drop to TM to one point (so I can still intercept). Going to go with Cruelty as well. For Imp TC I think I'm gonna get it just to help keep those adds glued to me. I'll miss the little stun that revenge gives, but getting in to higher stuff I suppose it will be kinda pointless.

I am completely against Imp. Def. Stance because of the ridiculously low percentage it reduces. 3 of your points for 6% is just crap. I get hit with a 3k nuke thats only saving me 180 HP. Now if it was somewhere like 15-25% then I'd be more interested.
#6 Jun 02 2007 at 12:59 AM Rating: Decent
Shield Slam is your friend, I use it before anything else as soon as I have enough rage. If it crits, you have instant 3k threat in Defensive Stance. After that, it is Revenge, Shield Block and Sunder; if Shield Slam and Revenge are on cooldown. I like to up the sunders if there is more melee around, but with four casters, sunders are lower on the priority list.

Also, ask your casters to maybe wait until they see 2.5k threat on the KTM if you are having problems tanking. If you are underspec'd, and they are dealing massive damage (a mage hitting with their 6 second pyroblast-and subsequent DOT-before you even get there is hard to overcome) you are going to want some time to build some threat. Tell them it is in their own best interest. As you get better, and you can get some more Shield Block Value to up your Shield Slam Damage, you can let them wail away and not worry about your mob running off.

And as mentioned above, make sure they are focusing on the one mob you are at a time if you are holding more than one, without much aid from caster crowd control. If I have two or three to tank, I'll smack the main one with a Shield Slam with a sunder, move to #2 for a revenge (revenge can proc on another mob and be used on someone else), move to #3 for another sunder, then back to the main, usually with a taunt to start building threat again.

Bottom Line: Shield Slam. Save your rage, and spend it on that.

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