Hey boy and girl rogues!
On my everyday long walks from the bus to my apartment I was thinking about WoW (as usual).
It occurred to me how priests had racial abilities for their class (Fear Ward, Devouring Plague, Star Shards) and that no other class had anything like it....
I was wondering if Blizzard would ever implement anything like it to other classes?
I was wondering how they could do it, rogue being kind of a tougher one to diversiate without making one more powerful than the next.
Here are just some thoughts, they don't have an EXTREME amount of thought put into them... tell me your thoughts/ideas are. xD
UNDEAD: Death Seal : 3 minute cooldown : Causes the next attack to drain life from the target, replenishing 30%/50%/70% of the damage back to the rogue.
TROLL: Blood Clot : 2 minute cooldown : Causes the next attack to clot the blood of the target, dealing additional 30%/50%/70% of the damage in bleeding damage over 12 seconds to the target.
ORC: Overwhelm : 2 minute cooldown : The next attack performed will cause an extremely high amount of threat damage and deal 150% damage. All threat from the rogue will be removed after 15 seconds.
BLOOD ELF : Steal Magic : 2 minute coolodwn : Steals a randomly selected enemy buff from a target and gives it to the rogue. If the target has no buffs, then a randomly selected debuff will be taken from the rogue and given to the target.
HUMAN : Mug : 2 minute cooldown : An attack the deals normal damage and has an additional chance to steal an item from the target. (Items will include health pots, mana pots, food, gems, grey items, white items) When used in PVP, the target will not get pickpocketed, but instead will not be able to use an item (health pots, mana pots, healthstones, soul shards) for the next 20 seconds.
GNOME: Steal Heart : 4 minute cooldown : Charms an enemy target causing them to fight for the rogue, attacking a nearby enemy of the rogue for the next 6/8/10 seconds.
NIGHT ELF : Lunar Shadow : 10 minute cooldown : Causes a lunar shadow to appear where the rogue currently is, attacking the current target of the rogue, dealing 25% of the total damage and absorbing the next 4 attacks used against the rogue. The rogue is put in the stealthed mode and allowed to leave combat.
DWARF : Throat Stab : 3 minute coolodnw : Stabs the target enemies throat, causing them to bleed everytime they attempt to cast a spell for the next 10 seconds. This damage is based on the rogues attack power.
This skills would level up at a trainer. They are first taught at level 30, then upgraded at 50 and 70.
What do you think?
Edited, May 31st 2007 8:16pm by Elyn