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Please someone help! Why cant i Tank!?Follow

#1 May 29 2007 at 12:18 AM Rating: Decent
Hi, I am new to Wow and i have made a 23 warrior in 4 days and i am in serious need of some help.

The build of my warrior is based on axhed the Flatulent's melee warrior build, but when me and my brother who is a priest run on instances i realize i have the hardest time maintaining agro with only Mocking blow and Thunder stomp. Since TS is only med threat, i dont think it outdoes the threat factor of a heal or a mage's spell, making it almost useless.I dont think i am a bad player but i am not sure if i am doing something wrong. I am too low level to get Sunder or taunt(i think).

So i am getting teased for needing to keep agro n' all and about being a noob n such. And i dont consider myself a bad player.I learn quickly, but i feel so stressed out when my TS does nothing and my mocking blow gets Dodged, parried, or misses and the monsters agro a priest.

Is there any techy tricks that are out there that i am not seeing? Should i respec to Prot build this early so i can tank easier? Do i just have to level up and tell people to be quiet until then? I need some serious hints. Like said i am a quick learner, but i cant learn if i dont know what to focus on.

I am gonna respec to prot build when i hit about 40-50. If someone could please tell me if this Prot talent build is decent i would be much appreciateive.

http://www.wowhead.com/?talent=TVZxxzmZbAtoIMzfcot

Thank you to anyone who helps me with my issue!




Edited, May 29th 2007 5:04am by BeefKettle
#2 May 29 2007 at 1:05 AM Rating: Decent
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158 posts
First of all, dont respec to prot until level 70. No point making soloing harder (well, more time consuming|) on yourself.

Are you sure you've done the level 10 warrior class quest, which gives you defensive stance? From what i remember, you get sunder and taunt with it.

What race are you? Your class trainer should have given you a quest at level 10
#3 May 29 2007 at 1:22 AM Rating: Decent
What Kuponutmog said...

Yesterday I started a warrior, and got him to 16 first day ;)
I did a instance, and between defensive stance and sunder/thunder clap, I didnt have to use taunt on anything more or less that I had pulled myself.

Just those the mage had sheeped/frozen thingy, if we had adds. A quick taunt and a few sunders later and you ll have threat on that as well. (im furry speced only atm)


Ive tried druid,paladin and warrior, and so far I think warriors have it the easiest of the 3 classes ive tried tanking with.
#4 May 29 2007 at 4:40 AM Rating: Decent
Did i mention i was new to Wow? O.o

Lol, i feel so stupid for even posting. Thanks guys and sorry for wasting a thread issue. Wow... thats embarresing.

Well is my prot build okay?^^
#5 May 29 2007 at 4:46 AM Rating: Good
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8,779 posts
yeha, make sure you get defensive stance. talk to your class trainers in your not-quite-a-newbie towns (kharanos, dolanaar, razor hill, bloodhoof village, brill, goldshire, azure watch) and you should receive a quest that will ultimately lead to your defensive stance. even if they dont have a ? over their heads, talk to them anyway; quests that youve outleveled wont show as ? over an NPC's head, but you can still get the quest from them.

if that doesnt work, try talking to the warrior trainer in a capital city. any of em should be able to give you the quest, altho if memory serves me correctly the line should start from the not-quite-a-newbie town.

oh, as for tanking, use thunder clap as AoE thread if youre in def stance, and for the attack speed debuff (which essentially 10% less damage incoming). sunder armor is your main spammable threat ability, with revenge being your major high-threat ability. stack sunder to gain threat initially, and keep reapplying it as necessary (such as between revenge cooldowns). if you have the option of sundering OR revenging, use revenge, as its higher threat and lower cost than sunder. if you tanking more than one mob, sometimes thunder clap isnt enough, so tabbing over to those mobs with the tab key, or manually clicking them, then applying sunder, is necessary to maintain aggro. the same can be done with revenge, meaning you can use sunder on your primary mob for aggro and revenge on a secondary mob in order to keep it off of your healer.

shield block and revenge go hand-in-hand; blocked attacks proc revenge, and shield block gives you an almost guaranteed chance to block attacks, thus resulting in an almost guaranteed revenge. on single mobs especially its usually a better idea to use shield block and then follow with a revenge than it is to sunder, but since shield block and revenge both have cooldowns, youll have plenty of time to sunder in between SB's and revenge.

get a spell bar mod such as NECB (natur enemy castbar) to help you keep track of thunder clap and demoralizing shout debuffs. you can use demo shout as a means of getting aggro on mobs from a short distance away, as well as a significant decrease in attack power. demo shout and thunder clap can be monitored with the spell bar mod i mentioned above, so you know when you need to refresh them.

as for your build, its not bad. tactical mastery is definetely better than anticipation once you get geared for tanking, but until then having anticipation isnt bad. focused rage is VERY good; pick that up somehow. having improved revenge instead of sunder armor is sort of a personal choice. cheaper sunders are nice, but once youve got 5 on the enemy youll be using devastate, so the talent becomes less and less useful the longer the fight goes. improved revenge is largely useless vs bosses, but on trash it can be a welcome break for both you and your healers.

keep in mind deep prot is a very end-game build; lvling as deep prot is possible, but by no means recommended, since youll rarely need to be deep prot to tank anything before level 65 or 66 at the earliest.

you may want to try this build out once you hit cap:

http://www.wowhead.com/?talent=LV0sZVZfVtsh0zfest

the extra point in iron will is kind of a throw-away point. stick it where ever you will. you dont get piercing howl or commanding shout, but you make up for it with improved Tclap. 10% more attack speed reduction amounts to a lot more "gain" than another 20% on commanding shout (which amounts to about 230 life approximately). further more, imp Tclap "scales" in the sense that its a 20% reduction to everything affected by Tclap, meaning as mobs hit harder, the effect Tclap has goes up relative to what it was. on the other hand, commanding presence doesnt "scale" at all. it just provides a flat increase to your health that stays the same regardless of what your fighting.

focused rage is self-explanatory, and 1h spec means more damage from devastate and normal attacks, which equates to more threat. 1h spec essentially cancels out the damage reduction you get from defensive stance (you deal 99% of normal damage instead of 90%). shield mastery is kind of a throwaway thing too, as 30% even on a high-end shield isnt that much, so you can switch these around as you prefer.

Edited, May 29th 2007 5:59am by Quor
#6 May 29 2007 at 9:27 AM Rating: Decent
Tanking is easy. You can hold very good aggro at your level with the following:

1. Defensive Stance (increases your aggro, decreases all damage taken by 10 percent)
note: DPS isn't how you hold aggro, you have aggro generating talents.

2. Sunder Armor (instant attacks for quick aggro action)
note: You can toss heroic strikes in there once you get a few sunders in for some added damage, but it will affect your rage generation because damage does with Heroic Strike doesn't generate rage.

3. You can also use revenge when it is up. It is cheap on the rage and causes a lot of threat.

4. Thunderclap (AOE rage, less damage taken and Instant)

5. Demoralizing Shout (AOE Rage, less damage taken, instant and costs very little fear).

That should make life easy for you. If you have a bunch of mobs you might want to build up some rage and quickly toggle between them once in a while and hit them with a sunder to make sure you have a good hold on everything. Your group members should only target one specific target at a time. It is tough to hold rage when everyone is attacking a separate mob and they expect you to hold aggro on all of them.

Also, you don't need to use all of your rage. If you find you have a good hold on the mobs, it is a good idea to let the rage build up so you'll have a good starting point with the next group or can toss a quick sunder if one tries to get away.

If I ever lose aggro, it is never to the healer, but to some dps deciding to go attack some separate mob on his own. If you see a mage running in casting Arcane Explosion on the group of elite mobs you're trying to hold, prepare to weep for he will make life suck for you and your healer.

Edited, May 29th 2007 1:33pm by eurohim
#7 May 29 2007 at 10:20 AM Rating: Decent
Thank you all! This is exactly what i needed! I never had defensive stance or did any of the warrior quest for some dumb reason. But I guess it isn't as bad as going from 1-18 with just rank 1 heroic strike ^^;

And again i appriate all your help and maybe now i can learn to be a better warrior!
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