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Can you teach me how to kite in PvP?Follow

#1 May 25 2007 at 1:28 PM Rating: Default
I'm a hunter and I have been playing a lot of 10-19 WSG's. I'm fairly well equip'd but I find that I have the hardest time with characters that can slow me down or just wipe me out like the twinked rogues. I have the basic concept of kiting but fumble around with it so here are some questions:

1. How do you have your buttons arranged? (I use a 4 button mouse and the ASDW buttons to move)

2. How do I manage to kite in an area where I can easily run into members of the other team that can hit me or slow me down?

3. Do I really understand what kiting is? Am I supposed to just use Concussion Shot and Arcane/Serpent Shot only until the target is dead? At any time do you stop running and fire off Auto Shot? Or, am I just supposed to kite to save myself and wait for back up?

That's it for now but probably more questions to come. Thank you!
#2 May 25 2007 at 1:48 PM Rating: Decent
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666 posts
1. This is all about preference. Whatever makes it easier for you to preform the Jump-Shot is how you should have your buttons arranged. Hotkeys are a must, so you can continue to move, jump, turn around, fire a shot, turn back, and keep running. You really only have to turn enough to fire at them, it's not even a full 180, just a 90 degree turn would be sufficient, but definately practice on a mob.

2. Your biggest problem will be people in front of you obviously. As a hunter you always need to look for your exits, and points of least resistance. What this means is, before you go into attack, look at the others around you. Are there people behind you? Are your allies close by? Could you run to them easily?

Look at your options and always make sure you have enough room to run around in. If there's 1 person in front of you, and 3 behind you, it might be better to run to the person in front of you, Wing Clip them, and continue running past them. Again it all depends on the situation.

3. Kiting is very dependant on how far away they are to you. For a rogue you want to keep them at a distance so they can't "Blind" you and get close. You need to stay out of casting range for most casters such as Warlocks, Priests, Shamans, Druids, Mages, and Paladins. You definately need to stay out Charge and Intercept range from warriors. For other hunters it's more or less a stand off and running from them will allow them to get more Auto-Shots as you're attempting to run away.

Best suggestion is to get to know your ranges. Research the other classes a little more and find out exactly how far they can reach with their spells and abilities. Mages and Hunters can get the most range, so it's important to either stay out of that range, or be prepared for a fire fight.

Concussive Shot, Frost Trap, Arcane Shot, Serpent Sting, Wyvern Sting, Scatter Shot, Silence Shot, Multi-Shot, etc. All of these can be used while kiting if you have enough room. You can even pump out a few Auto-Shots before they get close too. The key is always stay at a distance, because up close we can't even compete.

It's more or less a judgement call on your part. If you feel you have enough space and time to fire off a few auto-shots by all means go ahead, but if you see that mage blink next to you while you're trying to fire off another shot, it's probably best to start running away.

If you have 5 people chasing you, it's probably a better bet to run back to your friends and attack with your group rather then trying to kite all 5 of them running after you.

You will die, have no doubts about that, but if you can stay at ranged combat for as long as possible then you'll help wittle and kill the other side.
#3 May 25 2007 at 2:05 PM Rating: Decent
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1,256 posts
Thats some great advice. Im gonna start trying it more.
#4 May 25 2007 at 2:28 PM Rating: Decent
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4,575 posts

I’ve talked to hunters who kite based on a (large) square path, straight path, and back-and-forth path.

For the square path, you are never far from your opponent because you just move around to 4 different points, keeping him slowed by whatever means you have (including melee wing clip). This may work better against some classes than others. Eg, a warrior will intercept you if you get too close in this path.

For the (relatively) straight path, you are hoping to not get near the opponent again…this can effectively lead to his death if you can keep the distance. Just make sure you’re not running while he’s whacking at you from behind (eg a rogue on sprint). This will require more of concussion shot, scatter shot, intimidation, etc.

For the back-and-forth path, you have to take chances to be hit, snared, blinded, etc. You run in one direction, shoot as long as you can, including auto-shot, then run back through the opponent, either doing a wing clip or raptor strike as needed. One reason for this is that maybe the area you’re in is hostile, ie aggressive monsters nearby, and you need to keep your distance from those mobs as well. Another reason is that if you use frost trap, you are forcing the opponent to go back and forth in this trap area for a bit. This is dangerous against every opponent but especially warriors who can do large crits on you when you thought you could take a few hits, and soon they’re in the zone for a quick Execute, which also can crit. Along with that are all the classes who can slow you down as you get close to them: crippling poison and hamstring come to mind as some examples.

Some people just run regularly, others strafe-run. Find which way works for you, or practice both. The jump-shot is a good tactic to learn.

Be flexible to use all your hunter skills. The thing about pvp is you never know who is prepared, and who isn’t. Eg, a freeze trap is quickly undone by someone with a pvp trinket, yet not all your targets will have this trinket handy.




#5 May 25 2007 at 2:43 PM Rating: Decent
For midfield I rely on strafe and strafe-circling. Easy-peasy.

For tunnel fights I clip and face wall, then strafe. As long as they are just barely w/in my 180 degree forward-facing arc, I can AC and Sting them. This is a great place to drop traps.

I have the most trouble in the Flag Room. But I can circle-kite in there.

AE QF - jam em together - or hit E while tapping A. You have to practice. A lot. Do it in town, w/ grey mobs - in duels. Or in WSG.
#6 May 25 2007 at 3:38 PM Rating: Default
Thanks for the help guys! I'm still curious what your button set up is so if you could please post that as well. I guess one big problem I'm having is how do you run and monitor the distance your target is behind you? I mean if I'm kiting I need to look in front of me to see where I'm going. But if I'm not paying attention to the target I might miss that he stopped following me or pop'd a trinket or something.
#7 May 25 2007 at 5:11 PM Rating: Decent
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304 posts
I've been having the same difficulties... the best thing I can say is practice.

I have an odd set-up, but it works for me.... I have conc shot bound to 2, serpet to 4, arcane to 5. For me, this makes it easy to use my L and R mouse buttons to auto-run, jump with my thumb, and easily reach my shots.

I have scatter shot bound to the middle mouse button, and silencing shot bound to the button on the left side (thumb-access in case a caster is getting too close). Seems to be working well. I just wish I could figure out where to bind wing-clip for easy access... lol.

Hope this helps!
#8 May 25 2007 at 5:19 PM Rating: Decent
1. Auto shot
2. Melee macro
3. Arcane shot
4. Steady shot
5. Multi shot
6. Conc shot
7. Viper Sting
8. Hunters mark
9. Kill Command
0 (mouse button) flare
- (another mouse button) intimidation
= feign death

(other keybindings)
`. Beastial Wrath
Shift-W. Freezing trap
Shift-D. Frost trap
T. Mount
G. Rapid fire/trinket macro

aaandd.. I think thats about it :) I've got the scroll button on my mouse as auto run, helpful for kiting, and I move using W, Q E and S for strafing, no idea why I dont use standard WASD I jus got used to it. Also obviously using the mouse to turn/look around. Hope this helps.

Also, kiting only works when you've got space to run. The trick is just to keep strafing away from the enemy. When you use concussive shot it gives you time to use an auto shot or multi shot, otherwise you can do jumping-arcane or serpent stings. Kiting rarely works in anything more than 1v1 situations as well.

Edit: to look behind you while running, you can either put on auto run, and hold down the left mouse button and turn the camera while still running forwards, or do the same just holding down W. If you cant keep a strong awareness of your surroundings up all the time, then you wont be good at pvp :P being aware is one of the 3 key factors in BG.

Edited, May 25th 2007 9:21pm by Zysac
#9 May 26 2007 at 12:19 AM Rating: Decent
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131 posts
Hi.

I juse these bindings. The idear behind is to move my hand as little as possible (lesser mistakes, more time to think and react ;))

e = up
s = left
f = right
d = down
r = strafe right
w = strafe left

1 = serpentsting
2 = autofire (might seems a bit off - but works for me ;) )
3 = bestial wrath (or scatter-shot, if I have it)
4 = scorpid sting
5 = intimidate
6 = misdirect
7 = aimed-shot (If I have it)
t = arcane shot
g = Concusive shot
b = Steady shot
y = Raptorstrike
h = Multi-shot
n = feign death
F1= Hunters mark
Traps = F2 - F5¨

Left mouse = default
right mouse = default
Scroll = default
middle mouse = autorun
button 1 on left side = send pet attack
button 2 on left side = wingclip
button 1 on right side = Kill-command
button 2 on right side = Flare

I'm at work atm, so I don't have my comp in front of me - so I've prob forgot something, but this is what I remember without looking at wow :P

About kiting - freezing trap is your friend against melee classes. Else just prac. jump'n'runs and strafe-running (whatever you fancy). Against casters, try to lure them into a snake trap - tends to ***** them up :P. Ohhhh - don't try to kite mages, locks, etc. That will get you killed. As a beastmaster, push I WIN BUTTON (beastial wrath), and then use intimidate, kill command, etc. Else, try to get behind them if possible (feign death to get them to loose target). Try to read that hunter vs. lock post, he has some rly good advice (in general works against casters).

Hope it helps
#10 May 28 2007 at 5:25 AM Rating: Default
I would rate you all up but for some reason I cant. Instead I can only thank everyone for your help. Now that I am getting better at kiting I have been even deadlier than before. I cant say for sure but I think I made 2 rogue twinks leave because they couldn't even touch me. I made it my goal from that point on to go after the other teams twinks and flag. Thank you very much!
#11 May 30 2007 at 7:20 AM Rating: Decent
For pvp I tought myself by being aggressive and not careing if I die trying things. Experiment with different tatics. I like to ride the max distance line and dps as far as I can and when they turn to attack, I turn and run dropping an ice trap (maybe aspect of the cheetah, if I dont think they can range hit me)...return to the max distance and dps...rinse and repeat. Just dont run out of room in WSG. Also, try attacking classes like rogues and warriors that dont have many ranged attacks and have to run at you. Lastly, your success in kiteing is the dps output your toon can do in a short time. Get the absolute best gear you can. I get a full set of weapons and gear at the 5 lvls. 10-15-20-25-30-35...so on...It can be expensive, however, without being a twink, I am doing the most damage I can.

imho...Best gear --> high dps = successful kite every time
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