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#1 May 18 2007 at 2:02 PM Rating: Decent
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I am spec'd towards my playstyle (40/21/0) as I like the option to sac my pet, pick up a nearby demon and farm until I get bored of playing. In parties I drag out my succubus if we need cc and if it is a melee centered party I will run with the imp. Otherwise I sac the girl and unleash Hades on everything around me.

So here is the ordeal, my last 2 parties have had 4 casters and a war. The warriors have without fail complained cause I sac my succubus and they don't get blood pact. My issue is to the casters 200hp means they die in 4 hits instead of... well... 4 hits. The additional 600 hp to the warrior means I lose 15% to 3 dots and the 50 sb's I am going to spam every boss. I think that is ignorant but before I belittle a meat shield I figured I would put it to you guys.

Are my numbers that off? Am I crazy or what?
#2 May 18 2007 at 3:26 PM Rating: Decent
Actually for the spec are you. You would most likely want to keep your Imp out for the extra 600hp, and if you run out of mana you can dark pact it back with the imps high mana regen. As of right now. If I am completely out of mana and I keep hitting dark pact with my Imp until he is out, I have about 75% back of my mana. That's a pretty good deal for a lock to keep going and add more DoT's to the targets and better assist the MT. A Lock without mana is a useless lock. So in the long run with a long hard fight, and a Imp on passive. You will most likely benefit youself and the team.
#3 May 18 2007 at 4:52 PM Rating: Decent
ah heres the part where you have to figure out that there is different pets for different situations..

theres two things id point out:

1. 600hps on a tank.. = 1 less heal for the healer + more time for the healer to heal..

2. If your tank is dying, it doesnt matter if you can do extra dps, scince the chances are the boss is gonna kill you if the tank dies. (i know i know, there are times this doesnt happen)


dunno if that really helps you or not.

I generally just ask what minion the group prefers and let them say.. that way everyone is happy, and im playing my role as warlock: group support.

#4 May 19 2007 at 5:42 AM Rating: Decent
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1,571 posts
orickruns wrote:

I generally just ask what minion the group prefers and let them say.. that way everyone is happy, and im playing my role as warlock: group support.



I just love to see someone who is happy with support role and doesnt just watch dps meters all the time.

I can OD my friend mage who is very +damage oriented but dps is not everything there is.
Caring more about your dps than your tank hp is simply bad team work. You can do what you want when you solo, but in groups I would try to leash my ego a bit over benefits for all.

#5 May 19 2007 at 12:08 PM Rating: Decent
23 posts
Normally I would unleash said ego against Sethy but I really can't find any fault in his logic. I keep forgetting that I have a mage when I want to play the DPS game. I guess I need to do a reality check and switch roles.
My thought was that burning down the mob faster also saved a heal but that is truly the role of the high shot dudes (rogues and mages I suppose). We can't dump the aggro except with a cooldown or control the mob so the tank can get hate back except with the party wiping power of fear. It makes sense that we dot and blast but not try to compete and wipe the party. I forgot that.

Great point and thank you.
#6 May 21 2007 at 8:58 AM Rating: Decent
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4,877 posts
Quote:
Normally I would unleash said ego against Sethy but I really can't find any fault in his her logic. I keep forgetting that I have a mage when I want to play the DPS game. I guess I need to do a reality check and switch roles.

Fixed that for ya, I know she don't like being called a man.

I think you see the light on this one, ya we can do some seirous damage, but we carry more of a support role for the party, to make up for the extra time our attacks take to run to furtion, we make HS, and have the built in wipe protection.....
#7 May 22 2007 at 8:08 AM Rating: Decent
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3,761 posts
At 70 with improved imp its 910hp, which is a fair chunk of hp. Think what people pay for +12 stamina on bracers, then think that imp is a free 91 stamina.
#8 May 22 2007 at 8:21 AM Rating: Decent
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1,571 posts
Capitolg wrote:

Fixed that for ya, I know she don't like being called a man.


I managed to withdraw my temper and not comment on that one.... so I thank you muchos :D

Guys in general seem to assume they deal only with other guys on forums like this for some reason.

#9 May 22 2007 at 8:42 AM Rating: Decent
just about every class can be thought of as a 'DPS' class. it is great to sit there and see big numbers flying across the screen, but can a person do something a bit more? that extra health that we can give others around us can be a factor in the success or failure at times. it really might not seem like much, but at times it can carry a group through.

darkpact goes great with having an imp out there, he is an awesome little mana battery AND everyone gets a nice little buff....
#10 May 22 2007 at 8:48 AM Rating: Decent
I would also ask if they would like a voidie to offtank. the offtank means that the healer has what .. an extra 4 hit that they don't need to heal? (and you can always health funnel after your dots are applied.) Sad to say but I prefer dps groups to traditional groups However I think you'd probabaly be hard pressed to apply dps tactics to a 70 heroic instance without a rogue and a druid. (druid with pounce for 4 seconds stun, rogue for 2 seconds, wait, + 6 seconds, wait 30 seconds then another 6.) fit in the druid pounce after the rogue's 2 seconds and you have a nearly cc dead mob. after the pounce+ maul, druid shift, shift, bear to tank. you would need the other 2 or so mobs cc or near enough.
#11 May 22 2007 at 9:46 AM Rating: Decent
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3,761 posts
I've done many heroics with a druid :/

Most of the time the druid tanks when he's there. Locks need to learn to CC effectively, with their sucubus. My best heroic runs are actually without a rogue, their CC isn't great since it can't be reapplied in combat.

The general groups I run with are tank, healer, myself (CC/DPS), mage (CC/DPS), hunter (CC/DPS). The mage is almost irreplaceable, the ones who could probably be swapped for a rogue are myself (warlock) and hunter.
#12 May 22 2007 at 10:19 AM Rating: Decent
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4,877 posts
Quote:
Guys in general seem to assume they deal only with other guys on forums like this for some reason.

Usualy low self value, they dont belive that a woman would sink to their level(this applys to most forums not just here). Anti social forum posters also tend to be kind of biggoted in that they assume all posters must be like them.

This is not a slam at the Alla comunity at all, it is just a slice look at who post the most on internet forums( and come on generaly only a man will make a post to show how right they are!!!!, wait, did i just do that?)
#13 May 22 2007 at 10:45 AM Rating: Good
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3,339 posts
Capitolg wrote:
Quote:
Guys in general seem to assume they deal only with other guys on forums like this for some reason.

Usualy low self value, they dont belive that a woman would sink to their level(this applys to most forums not just here). Anti social forum posters also tend to be kind of biggoted in that they assume all posters must be like them.

This is not a slam at the Alla comunity at all, it is just a slice look at who post the most on internet forums( and come on generaly only a man will make a post to show how right they are!!!!, wait, did i just do that?)


Maybe I just take a more optimistic attitude with regards to posters motives. In terms of percentages, while there are a lot of women that play WoW, there are still more males that play WoW and are gamers in general.

I don't think it's got anything to do with massive egos or those egos compensatibg for other shortcomings, I think it's just a numbers thing.

As to the topic - as a tank, I guess it comes down to what we need. If we need to succy to CC so less things are beating on me then that makes more sense than blood pact as the dmg I don't receive will probably be more than the stamina the imp will give me.

If that's not the case I would expect imp. And by expect I don't mean demand, I mean I would expect it because that's what the few locks I group with do.

There's a lot I don't know about locks though, so if there's a reason for someone doing something different than what I've seen and the group can come to an agreement on what's best for the scenario whether it's what I'm accustomed to or not I'm fine with that.

I will say though that often I don't ask in group why a lock is using a certain tactic because it usually results in immediate vitriol. I understand why (probably because of many group members like the warrior mentioned) but sometimes a question of why is really a question of why. I'm curious. Sorry, got off track there at the end.
#14 May 22 2007 at 10:54 AM Rating: Decent
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99 posts
Aphosistheconfused wrote:
My thought was that burning down the mob faster also saved a heal but that is truly the role of the high shot dudes (rogues and mages I suppose). We can't dump the aggro except with a cooldown or control the mob so the tank can get hate back except with the party wiping power of fear. It makes sense that we dot and blast but not try to compete and wipe the party. I forgot that.


Personally, I'm more for the first sentiment you expressed. When I'm in a party I consider myself to have three jobs. SS the healer, CC with succy/banish/enslave and dps, and personally I pride myself at excelling with the last one. As long as you always keep up the SS and take care of any other CC, there is no reason why you shouldn't go all out for dps. Right now I'm full affliction with just enough demon for imp fel armor, but once I hit 70 I'm going to respec to something similar to yours for the sac. This is my first toon to 70 so I haven't tried any heroics yet, but from what I have run (which is most of the regular 5 mans, I'm sitting at 69 to bg for gear), I don't find pulling agro to be that much of a problem. If I do I can either drain tank the mob until the tank gets it back or the mob dies, or I can DC. The 3 second fear usually doesn't let it run very far, but it gives my some extra drain life time. Sure I take a bit of damage, but being UD with imp fel armor means I can still heal up to full quickly enough to be ready for the next pull before everyone else.

Actually, our minimal downtime is what urged me to start going all out to begin with. Sure I can sit back and leisurely dot a target here and there while managing my succy or letting my imp twiddle his thumbs, but then I end most fights at near full hp/mp while the mage and healer are sitting at 25%. Whereas if I go all-out every fight I find that my mana reserves keep more in line with the other casters and we kill a lot more mobs before actually having to rest. So really it's just a matter of efficiency. Why would you want to waste healing time being at full hp/mp while waiting for the mage when you could have been putting that mana to good use?
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