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Two staves for cat formFollow

#1 May 18 2007 at 2:52 AM Rating: Good
Hey guys.

I've got a quest at the moment for which the reward is the Fleshling Simulation Staff. Pretty soon I'll have the quest for Wildcaller.

I'm after a weapon for cat form only and since I know sweet FA about these things I'm going to bow to your superior knowledge to tell me which to go for. Usually I go for maximum AP (so, Wildcaller), but I really don't fully understand the importance of things like +hit and feral combat skill and so on. How much +hit is enough? Also, I'm a little lacking in HP in cat form so maybe the Fleshling stff would be better?

Which is worth more then? The extra 50 or so AP from Wildcaller, or the 27 stam and 26 +hit from the other?

Ta very much for your thoughts :)

PS: I have crappy shoulders in both bear and cat at the mo. Anyone know of any good ones that are quite easy to get?
#2 May 18 2007 at 3:33 AM Rating: Decent
46 posts
Not an easy question to answer in my opinion as it depends on what you need the damage for. Do you play a lot of pvp, instance runs, or pve grinding?

I myself currently use the fleshling staff until I get my Arena Maul, however if we are only comparing the two staffs mentioned, you should actually keep both of them:
Fleshling Simulation Staff has a burst dps value of 589,75 and a sustained dps value of 533,64.
Wildcaller has a burst dps value of 568,97 and a 542,93.

So as you can see, they are both good depending on what type of dps you need at the given time.

Regarding overview of the dps gear and their values - also thinking of your shoulder question - try looking at http://www.gurgleblaster.net/emmerald/Cat_Sustained_DPS/Two_Hand.html
I use this site for picking out my tanking and dps gear as it has a very nice comparative layout.

Edited, May 18th 2007 7:35am by gnoster
#3 May 18 2007 at 5:05 AM Rating: Decent
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1,859 posts
Kinda hard to pick one. I can see pros and cons for both weapons in similar situations.

Like I'd say, take the FSS for soloing because it has more Stam and take WC for grouping because you don't (or shouldn't) take hits. But then again, FSS has some good +Hit and +Feral weapon which means you'd miss less and that is much more important for sustained DPS in a group and even more so in a raid where mobs are higher level than you.

I'll have to agree with Gnoster and say keep both. Or try them out both and see what you like. If you don't have any +Hit gear at the moment you might enjoy that on the FFS more than the extra AP. I think it's a better "good overall" staff than Wildcaller.
#4 May 18 2007 at 7:29 AM Rating: Good
Thanks for your advice, I appreciate it.

I tend to duo with my boyfriend a lot, doing quests and such. He's a Disc/Holy Priest so even if I'm in cat I tend to take the hits but I am kept well healed.
I've not really done a lot of instances between 60 and 70, but it's getting to the point where my quest log is full of group and dungeon quests. I also want to run some for gear, so it's likely I'll be doing more from now on. I don't PVP at all (I'm too competitive and I suck at it which is a bad combination!)

I have a certain amount of + hit, although I couldn't say how much off the top of my head. What's a good hit rating to be shooting for?

I'll look at the other quest rewards and, assuming there's nothing else I want, I'll probably grab both and try them out.

It may just come down to which looks cooler! ;)
#5 May 18 2007 at 12:45 PM Rating: Decent
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1,859 posts
I can't remember the numbers "to hit"-wise, but here's what I can tell:

Against a mob the same level you should have 5% base chance to miss. As a Cat Druid, each % you can eliminate is roughly an increase in DPS by the same %. For soloing, it doesn't matter much.

For end-game, however, a dedicated Kitty Druid would probably want to eliminate the chance to miss or reduce it as much as possible while not making big sacrifices.

I heard it's not as important in Bear form when tanking end-game but I'm still a bit skeptical about that. Missing means no threat is done and some rage may have been wasted.

My advice is, simply: If you find two pieces of gear with roughly the same stats except one has +Hit and the other has a minor difference in AP or Stam or something, get the +Hit. Check your character panel and see what it adds up to and once you're around 3-5% you shouldn't bother too much with it.

Checking your current profile, I see that you already have +1.40% hit rate. That's not bad and if you come across a few more pieces with +10ish Hit Rate and they have similar stats to what you have you may consider take it.

But yeah, it just might come down to which looks cooler cause they're both great staves and I don't think I'd know which one to use either. X_x

Then again, if you say you have a pocket healer go with Wildcaller. >_>

Edited, May 18th 2007 3:46pm by Selverein
#6 May 18 2007 at 12:57 PM Rating: Decent
Go with the Fleshing Simulation Staff. The DPS difference is a wash, but the tanking power of the FSS is significantly better than the alternative.
#7 May 21 2007 at 8:21 AM Rating: Decent
Misread the OP as Fleshling Stimulation Staff. "Oh, is that what they call it now?"
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