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Whyt the hell would someone choose arcane spec? Follow

#1 May 14 2007 at 6:41 PM Rating: Default
I don't htink I have ever heard fo soemone going arcane, at least not first... Who and where are these people? And why do they choose arcane?!
#2 May 14 2007 at 7:00 PM Rating: Decent
Most people do not choose arcane at first because it is generally more of a support tree (in my opinion and many of the others who frequent these forums would agree to that). There are occasionally some people who come in here and say that they put all of their points into arcane and love to juse AM and AB, etc, and more power to them. I personally love playing frost with some points in arcane later for more power, mana efficiency, or lesser chances of resists, etc.
#3 May 14 2007 at 7:33 PM Rating: Good
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I've heard of tons of people going Arcane. Full arcane has its points, but has detriments that I feel far outweigh them.

Deep arcane + fire or frost has its strong points as well, though it doesn't scale as well with gear as deep fire.
#4 May 14 2007 at 9:51 PM Rating: Decent
26 posts
Anobix wrote:



A little off topic, but I think I've seen you around on Scilla.
You know, I saw you , you saw me, I died horrible fiery death...
Hahaha. Cool to see people I've seen in game on the forums.
#5 May 15 2007 at 12:02 AM Rating: Decent
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2,396 posts
The top arena Mage (or at least he was last time I looked) in my... realm... group... whatever it's called, is actually an Arcane spec.

The top end of the tree is really lackluster in that it doesn't really contribute to your DPS at all like the other two trees do from the start, but once you get down into the bottom half of the tree it really starts to come into its own. It doesn't give you the new toys and utility that Frost or Fire would, but it grants some massive bonuses to your basic damage-dealing properties.

I'd definitely level Frost or Fire, but I don't think you'd be gimping yourself by respeccing Arcane around 40-50.
#6 May 15 2007 at 12:36 AM Rating: Decent
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794 posts
arcane spec has....

improved counterspell (which on its own gives a silence effect)
Presence of Mind (if you went more than 10 points into arcane and did not pick this up, your kidding me and yourself)
Arcane Potency which requires arcane concentration (ie. clear-cast) gives more crit when clear-casting.
Arcane Power which overloads your spell damage at the cost of using more mana.

The above talents tend to be used in conjuction with pyroblast, which is making a deadhorse topic in O-Boards. If you ask me, the 3 min mage (so called as the talent Presence of Mind is on a 3 min cooldown) is a super glass canon every 3 minutes.

The drawback of speccing this way? Your mana efficiency is based around a proc (clear-casting) and arcane mind. Your ability to sustain your dps is low compared to 10/48/3 and frost mages (even those who went 61 frost). You also tend to go OOM a bit more often.
#7 May 15 2007 at 12:25 PM Rating: Decent
From what I've heard on the server Illidan I think it was, the guild, Death And Taxes, had 7-8 mages specced full Arcane. They said it was extremely efficient.
#8 May 15 2007 at 1:07 PM Rating: Decent
Icoette wrote:
Anobix wrote:



A little off topic, but I think I've seen you around on Scilla.
You know, I saw you , you saw me, I died horrible fiery death...
Hahaha. Cool to see people I've seen in game on the forums.


very cool to see someone on these forums outside of Scilla (doesn't happen very often from what I can tell).
#9 May 17 2007 at 11:16 AM Rating: Default
Tip for those not sure about arcane mana usage or go OOM often

In long boss fights spam scorch(best bet)/rank 1 fireball/rank 1 frostbolt until you get a clearcasting, then cast your nuke spell-> arcane missles/pyroblast. Also good for making 100% sure you're not pulling agro, and the extra 30% crit makes up for the weaker spell's damage. If you go OOM mana in small shorter fights.. umm kill the stuff sit and drink not the biggest damn deal; every mage has too.

I respec my mage to arcane at 44 or 45 from frost and I loved it. I actually kill more mobs in a row before I need to regen my mana. The Arcane tree gives you some amazing abilities. I never really did much AoEing but Arcane explosion crit more, spell damage, and a larger mana pool; I don't see it being any less efficient than frost AoEing you just have to eat as well as drink.

Only real issue is the arcane missle bug that has been going on forever. Even with 100% uninteruptable missles you'll only get 4 out of the 5 to actually fire around 50% of the time. 20% less damage simply from terrible coding.

Pewpewpew with the purple missles!!

Edited, May 17th 2007 3:17pm by liltao
#10 May 28 2007 at 9:15 PM Rating: Decent
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80 posts
Ok as a 41/0/20 mage i feel i should comment on this.

reasons i went with arcane.


1) i sit at 40% crit rate all the time, so when i clearcast i'm up to 70% crit rate, as well when something fozen i have 90% crit rate (but i belive crit caps at 75% correct?)
2) when i do crit every spell hits for 50% more and frost hits for 150%
3) i permintaly have 15% mana regen while casting
4) i get 15% more int and 25% more spell damage based on int.
5) AP/PoM give great boosts to damage (tbh i usualy forget to use or try to save for emergency)
6) Slow actually works on most bosses, unlike the slow from frost bolts it will slow the movement of bosses.

i didn't go pure arcane just b/c really not much more i want from there so i chose to go with the ice added part because now i have 90% crit chance on frozne, my frost crits do 150% damage

also anyone who says arcane mages go OOM faster is crazy, 1) Arcane mages have alot more mana then any other mage from talent's as well we have increased mana regen so that improves our mana conservations.
#11 May 29 2007 at 12:25 AM Rating: Decent
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556 posts
I was actually considering attempting to start up an Arcane Mage, but I keep hearing horror stories about how bad they are. I have no idea who to trust anymore at all. I do plan on partnering with a rogue basicaly all the time, so maybe that would make it easier to go Arcane.

Is standing there and just zapping people with Arcane Missiles while your rogue friend beats things up really that bad? The damage/mana doesn't seem to actually be all that horrible (IF you actually get all five ticks of the spell to go off) especialy with all the extra mana you will have as an Arcane Mage.

I don't know, I just like the idea of being as mana efficient as possable, and Arcane seems to be a good way to go for it. Unfortunately, having never actually played a mage, I'm not exactly sure what I'm doing.
#12 May 29 2007 at 6:07 AM Rating: Decent
codexia wrote:
I was actually considering attempting to start up an Arcane Mage, but I keep hearing horror stories about how bad they are. I have no idea who to trust anymore at all. I do plan on partnering with a rogue basicaly all the time, so maybe that would make it easier to go Arcane.

Is standing there and just zapping people with Arcane Missiles while your rogue friend beats things up really that bad? The damage/mana doesn't seem to actually be all that horrible (IF you actually get all five ticks of the spell to go off) especialy with all the extra mana you will have as an Arcane Mage.

I don't know, I just like the idea of being as mana efficient as possable, and Arcane seems to be a good way to go for it. Unfortunately, having never actually played a mage, I'm not exactly sure what I'm doing.


I personally wouldn't just spam AM, they are still pretty maan-inefficient. I think it is better to use Arcane as a support spec and spec into either frost or fire to use their nukes.
#13 May 29 2007 at 7:36 AM Rating: Decent
49 posts
This thread fails.
Come on guys this is an obvious troll.
0/10
#14 May 29 2007 at 8:10 AM Rating: Decent
Personally, i love my arc/fire 41/20 setup... though I would still describe my arc tree as a support tree...I hardly ever use my AM or AB (though AM still has its uses from time to time), while im constantly using fire spells for dmg and mana efficiency (i still get to spec to imp scortch and pyro with this build)...

the "utility" spells in the arcane tree (PoM, Slow, imp counterspell, etc) and the bonuses to int and dmg are the reason i speced the way i did....Slow is one of the most underestimated spells still...works on most all bosses (normal and heroic) and raid bosses, plus its GREAT in pvp as well. I always have the top dmg given at the end of my runs, my mana is NEVER a problem (except in the rarest of circumstances), and my aggro rarely gets me in trouble...(if i know its gonna be a problem ill switch to using AM's becuase of the reduction of threat for arcane spells(also in arc tree)

All in all, its a good setup...I have some pure arcane mages in my guild and it seems that they DO have problems with mana conservation in longer battles, but by going arc/fire, you get the arcane int and dmg boosts and still get to use fire spells instead of having to spam AM till your OOM
#15 May 29 2007 at 8:11 AM Rating: Decent
When My mage was around level 50 it had 8 points in frost and the rest in arcane. Our guild at that time happen to recruit a player that a- loved to let people "know the right way to do things", and b- had an alt that was a level 70 frost mage. He quickly informed me that by level 60 I would DEFINITELY be respecing away from arcane. Well I actually went on to level 63 before respecing. Now my level 70 is 61 points arcane. We decided to test out the specs head to head in what REALLY matters. We grouped (with 3 other guildees) and proceeded through Steam Vaults. At the end of it I died 2x, he died 6x while I rated 37.8% on the damage meter and the frost mage at 26.1%

P.S. btw we did have the forthought of each of us bringing our own priest to ensure equal healing. The 5 party member being a Pally to tank. Oh and as a side note, we did rather well through the instance, regardless of the frost mage's repetative deaths.
#16 May 29 2007 at 9:44 AM Rating: Good
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Stownhart wrote:
At the end of it I died 2x, he died 6x while I rated 37.8% on the damage meter and the frost mage at 26.1%

P.S. btw we did have the forthought of each of us bringing our own priest to ensure equal healing. The 5 party member being a Pally to tank. Oh and as a side note, we did rather well through the instance, regardless of the frost mage's repetative deaths.


He didn't know how to play. I'm not saying anything as to the spec, but that mage didn't know how to play.
#17 May 29 2007 at 12:27 PM Rating: Decent
The One and Only Poldaran wrote:
Stownhart wrote:
At the end of it I died 2x, he died 6x while I rated 37.8% on the damage meter and the frost mage at 26.1%

P.S. btw we did have the forthought of each of us bringing our own priest to ensure equal healing. The 5 party member being a Pally to tank. Oh and as a side note, we did rather well through the instance, regardless of the frost mage's repetative deaths.


He didn't know how to play. I'm not saying anything as to the spec, but that mage didn't know how to play.


I would have to agree there. There's absolutely no reason a frost mage should die 6 times with Ice Barrier and Ice Block, not to mention Invisibility.
#18 Jun 05 2007 at 7:43 AM Rating: Decent
Quote:
Stownhart wrote:
At the end of it I died 2x, he died 6x while I rated 37.8% on the damage meter and the frost mage at 26.1%

P.S. btw we did have the forthought of each of us bringing our own priest to ensure equal healing. The 5 party member being a Pally to tank. Oh and as a side note, we did rather well through the instance, regardless of the frost mage's repetative deaths.


He didn't know how to play. I'm not saying anything as to the spec, but that mage didn't know how to play.


I would have to agree there. There's absolutely no reason a frost mage should die 6 times with Ice Barrier and Ice Block, not to mention Invisibility.


That was the problem, He was so into his frost protection crap that he failed to down the MOBs fast enough. A dead MOB doesn't do much damage to you...:)
#19 Jun 06 2007 at 3:03 PM Rating: Default
Have u looked closely at the new Arcane tree? My current spec is 42/19, arc/frost. AM is such a great spell for PVP... u can cast it and deal damage almost immediately. most spells receive 10% extra damage with empowered, AM receives 45% and with only three points. Arcane also gives Mind Mastery.. +25% more damage from gear. Couple it together with shatter, and AM is badass in PVP even without AP and trinkets.
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