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Switching over to fire at level 70Follow

#1 May 14 2007 at 10:38 AM Rating: Decent
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120 posts
Hi all,

I know this has been discussed many times but not recently and at the time, I was full frost and not expecting to change.

I am now level 70 and getting into raiding (casual). I'm on a PVE server and I do some PVP but really don't care about being appropriatly specced for it.

I have always been frost and never even tried fire. Before I make my tailor Shadoweave or Spellfire set, I want to try an Arc/fire build for a few weeks. Here is what I was thinking. Please let me know if this makes sense. I know some stuff is likely debatable (as in improved scorch) but anyhow, I would appreciate some feedback. And I suck at linking so here is my version of a 21/37/3 spec.

Mage Talents
Arcane Talents - 21 point(s)

Arcane Subtlety - rank 2/2
Arcane Focus - rank 3/5
Magic Absorption - rank 5/5
Arcane Concentration - rank 5/5
Improved Counterspell - rank 2/2
Arcane Meditation - rank 3/3
Presence of Mind - rank 1/1

Fire Talents - 37 point(s)
Improved Fireball - rank 5/5
Ignite - rank 5/5
Flame Throwing - rank 2/2
Incinerate - rank 1/2
Pyroblast - rank 1/1
Burning Soul - rank 2/2
Improved Scorch - rank 3/3
Master of Elements - rank 3/3
Critical Mass - rank 3/3
Blast Wave - rank 1/1
Fire Power - rank 5/5
Pyromaniac - rank 3/3
Combustion - rank 1/1
Molten Fury - rank 2/2

Frost Talents - 3 point(s)
Elemental Precision - rank 3/3


I put 1 point in incinerate as I didn't know where that last one would be better. Thanks for any help.

Laroche
#2 May 14 2007 at 10:47 AM Rating: Decent
As a PvE fire mage I would suggest only delving deep enough in to the arcane tree for Arcane Concentration.
#3 May 14 2007 at 10:56 AM Rating: Decent
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120 posts
Thanks for the quick reply!
Here are the switches I then suggest, assuming only 10/48/3

Fire Talents - 48 point(s)
Improved Fireball - rank 5/5
Impact - rank 4/5
Ignite - rank 5/5
Flame Throwing - rank 2/2
Incinerate - rank 2/2
Pyroblast - rank 1/1
Burning Soul - rank 2/2
Improved Scorch - rank 3/3
Master of Elements - rank 3/3
Critical Mass - rank 3/3
Blast Wave - rank 1/1
Fire Power - rank 5/5
Pyromaniac - rank 3/3
Combustion - rank 1/1
Molten Fury - rank 2/2
Empowered Fireball - rank 5/5
Dragon's Breath - rank 1/1
#4 May 14 2007 at 11:17 AM Rating: Decent
That is almost the same as mine, except for a few differences. Instead of putting 4 into impact, I have 3 in playing with fire, and 1 in improved fire blast. If you plan on raiding there isn't really a need for impact, though it is great for PvP.

Edited, May 14th 2007 3:18pm by Asomatous
#5 May 14 2007 at 11:30 AM Rating: Decent
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120 posts
Thanks! Will do

Laroche
#6 May 14 2007 at 6:23 PM Rating: Decent
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794 posts
Asomatous wrote:
That is almost the same as mine, except for a few differences. Instead of putting 4 into impact, I have 3 in playing with fire, and 1 in improved fire blast. If you plan on raiding there isn't really a need for impact, though it is great for PvP.

Edited, May 14th 2007 3:18pm by Asomatous


impact is not exactly useless in raiding, not every single mob is immune to stun they just resist it more often. My own 10/48/3 built left out dragonbreath and has full imp. fire blast. Molten fury is a very good talent for burning out bosses who go crazy at 20% even for those who don't this still comes in handy since a quicker kill is a good thing (esp in BM)

edit: forgot to say why I see impact as useful

Impact is nice to have when doing certain fights against trash with annoying abilities. say the high health golems in Mechanar, they cast arcane explosions and have nasty active aoe effects. Impact although is a proc, can help to reduce the amount of damage taken by melee thus reducing healing stress on healers.

Edited, May 14th 2007 10:33pm by cancerous
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