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Priest - Mind Control (MC)Follow

#1 May 12 2007 at 9:04 AM Rating: Decent
I am playing a lvl 47 NE Priest and trying to find a use for the MC spell, I cannot do a search on the forum b/c it is reserved for premium accounts. If somebody can point to a discussion thread about that, would be appreciated.

The problem i'm having with MC is:

a) - it is unreliable, it breaks quite often after a short time (less than 1 min)

b) - and - the biggest problem - i get an insane amount of aggro after that. I was playing with a lvl55 rogue, and he could not pull a mob off me in any way ...

Has anybody found a way to use MC in instances for example, on elites? Any advice would be appreciated.

Right now I tend to believe that MC is useless, except for the fun factor (can make the pirates in Tanaris jump off the boat, well, so what ... ).

What I've been doing: mind soothe, come closer, mind control, fight the other mob until the spell breaks, then get the aggro of 2-3 mobs, and die. If I MC one mob alone, the spell tends to breake faster than if I MC a mob in a group and have him fight the others.
#2 May 12 2007 at 9:42 AM Rating: Good
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978 posts
I actually use Mind Control all the time in level 70 instances if we are lacking in other classes that can crowd control. I find that it doesn't break early as long as I don't move the thing I'm controlling around too much, ie don't run it too far away from you or it will break. You have to let your party members know when it's about to run out, or if it breaks early so they can jump on it. I usually fade as soon as it breaks or I cancel it in order to let the tank grab it more easily. If the tank is busy and can't grab it right away, I just shield and mind control the thing again. Sometimes they can't get it off me, but usually we can dps the mob down before it kills me :)

I never used it at lower levels, so I'm not sure if it resists more or breaks at those levels or anything. I would assume it's going to break more easily on mobs your level or higher, and last longer on mobs lower level.
#3 May 12 2007 at 10:02 AM Rating: Decent
I also noticed that MC breaks faster if i move the mobs around too much. you say you shield amd MC the mob again - but a mob that has aggro on me or another player cannot be MC-ed - at least that is my exp.
#4 May 12 2007 at 10:04 AM Rating: Decent
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1,073 posts
Mind Control is really nice in certain instances. In Botanica, for example, you can MC the Menders and cast a +295 spell damage buff on the whole party-- this makes the instance go much faster. In many instances you can MC a mob with AoE spells and use it against the pull. This has two advantages-- it chews up all the enemies and usually gets the target killed, thus freeing you up.

Some tips with MC:

--Use spell hit gear when you MC. This will vastly improve your ability to keep MC from breaking. At your level there isn't much of this type of gear, unfortunately.

--Keep the mob close. When you start to run it out of range the chance to break goes way up.

--Instruct the tank that he must Taunt the enemy off of you when MC expires. Taunt works because it matches his aggro to yours; without it there's no physical way for him to generate enough to get it off.


I also occasionally can use MC in PvP. It's most useful whenever there's something to throw your victim off of, such as the bridge in the Blade's Edge arena or the hill at the AB Lumber Mill. (Another favorite is the bridge to Kara's side door-- won't kill 'em but annoys the heck out of them. It's a long run back up.) You can't really do much while you have the enemy MCed, but it does get them off of you.
#5 May 12 2007 at 12:01 PM Rating: Decent
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329 posts
Mind Control can be huge for crowd control reasons in instances. ChaDresh gave good examples in his post and as you continue to level you will times more often then not where it is beneficial to use.

In instance runs that you are doing where most of the group may be at the lower end of the level range it will add an additional off tank to your group for a while or a caster who can grab aggro and die while doing damage to your enemy and reducing the number that you will have to kill by one.

In PvP it has the same ability to a lesser extent. You mainly will use it as stated when you can jump someone off of something. AB is the number one use of it as well as in Searing Gorge where you have plenty of long falls and falls into lava.

It will never be a "mainstay" of your casting repetoire but it will definitely find its uses later on.
#6 May 12 2007 at 11:11 PM Rating: Decent
Not a spell you would use much for grinding or exping, but I found it usefull in some situations;

PVE
- group of 4-5 mobs just MC one of them and let them kill their own mob, and you'll have one less mob to worry about.

PVP
- Jumping opposite faction off the BB-Ratchet boat, as been stated before, jumping people from Lumber Mill in AB etc - basically jumping people off various high locations - or into for instance lava :p

-vid
#7 May 13 2007 at 11:06 PM Rating: Decent
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561 posts
If you are the only healer, DON'T mind control unless you can MC a healer :P

Also, tell in advance what you do, so that party knows. There's some uneasiness when it comes to MC.
#8 May 14 2007 at 9:49 AM Rating: Decent
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236 posts
When I'm the main healer, I only use it before battles to have the group of mobs take out the one MCed.

If I'm a damage dealer I use it fight with and crowd-control. As mentioned, the AOE ones are nice, and the ones that can heal/buff. However, all mobs have advantages. The melee ones can do great damage and I usually have them off-tank another mob so I'm crowd-controlling two that way.

The other benefit to fighting this way is that you do not lose all your mana casting and yet you are doing good damage.

One other note, I've found that the caster types have much higher resistance to MC than melee types. They break much more frequently. It is shadow damage used for MC, so mobs that are naturally resistant to it will break more often.

I usually just fade when it is a break I wanted so the tank can get it off or I shield up and re-MC it if it is mid-fight.

Oh yeah, in places that have mobs tied to events ... continuous pulls, make sure your MCed mob is not the last one for the group to kill. Keep the sheep or whatever for last and have yours killed before that. The mob you MC is considered part of your party and if it is last then the next wave will start and when your MC breaks you now have an extra mob to deal with for the next batch. In some cases, I have even seen it reset the group you just finished with.
#9 May 15 2007 at 12:39 PM Rating: Decent
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190 posts
Try to use fade when it breaks or you want to stop mc'ing as well i have seen plenty off examples where fade made the mc go straight back to tank when running towards me b4 use.

When you get hit your mc have an high chance off breaking as well, keep that in mind if you pull with it or when you start mc with an enemy capable off aoe or ranged so it might shoot at you b4 tank has hate.

Normally i will wait for pull get close but not to close to tank and then activate it

#10 May 15 2007 at 4:45 PM Rating: Decent
my understanding is that if a mob gets aggro-ed he cannot be mind controlled any more. is that correct? otherwise u could MC a mob that is coming after you.

sometimes fade is not enough to get a mob off you after MC.. I played with warriors that could not get the mob off me after a MC. You can say "bad warriors", true .... but still , that tells me how badly pissed off mobs are on me after i MC them.
#11 May 16 2007 at 6:30 AM Rating: Decent
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144 posts
corson -

You can mind control at any time, even if the mob is already aggroed.

Once it breaks, you have two options:

1) Shield, re-mind control

2) Fade
a) if that doesn't drop aggro, then Shield and run to the tank. Hopefully you are on a guild vent/TS server so you can give the tank a heads-up that you're coming.
#12 May 17 2007 at 3:31 AM Rating: Decent
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679 posts
I actually ran steamvaults with some of my guild's other officers the other day, we had a prot tank, a resto druid, an ice mage and 2 shadowpriests (of which I was one). Given the obvious lack of crowd control we were forced to mind control 2 mobs on every pull and it was bloody hilarious. It actually worked out easier than most other groups I've done it with before, because although you don't have as much reliable crowd control you're essentially fighting some mobs alone wheras they would usually be in groups of 5. I wouldn't recommend doing it without teamspeak/vent though, especially if you're all messing about like we were.
#13 May 19 2007 at 9:27 AM Rating: Decent
thank you for the replies guys.

i dodnt know a mob can be MC-ed even if already aggored - that makes the MC more useful I think.

good luck with your game !
#14 May 19 2007 at 5:39 PM Rating: Decent
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1,059 posts
On the subject of MC, but slightly off-topic since it pertains to "friendly" PvP..

I know if you MC a person of the opposite faction and hit your Fort button, it will buff that person. (So a Horde Priest could give Fort to an Alliance personm and vice versa.) However, since you're essentially breaking the channelling to cast the Fort, the MC ends immediately. Really, it's essentially exploiting the split second between the channelling ending and the buff being cast. It's allowing you to buff the "friendly" target because it's MCed, but as soon as you do, it's not technically friendly. But the split second between makes a difference. Anyway.. =P

I'm assuming that, but haven't tried, any other instant-cast spell on an MC target would work also. Renew, Shield, Prayer of Mending. Anyone confirm/deny?

Also, a friend thought he was MCed and healed to full by an opposite-faction Priest that MCed him. As far as I'm aware, this is impossible. Am I missing something?
#15 May 20 2007 at 11:28 PM Rating: Decent
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561 posts
you can only use instant spells on your MC'ed targets. Any Buff (Fort, Spirit, Fear Ward, Shadow Prot), renew, PoM, shield...

Btw.. it's considered a great act of friendship if a dwarf/draenai priest MC's and gives Fear Ward, as we horde don't have it.
#16 May 21 2007 at 12:44 AM Rating: Good
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3,339 posts
I saw a fun use of MC last night. The instance is a little high but the concept may hold.

We get to Blackheart's room with all the priests and worshippers. Well we pull the first shiva, down her and our healer says "Naked priest time! Stand back!"

Well, there was another rezzer (paladin, me) in the group so this worked. If you do this make sure you have someone who can res on demand not cooldown.

You may not be familiar with the instance but without enough crowd control in the group you end up pulling 3-4 mobs some heal, some have seed of corruption, etc. They're a pain but the priests are the worst. So our priest MCd their priest until the other mobs killed it. Of course they then all went after her and killed her. But we stayed back eating popcorn behind the battle and just rezzed her when they were reset.

Beauty, the worst mob gone, the good priest ok (armor stripped) after some snacks. Pretty funny actually. Though I recommend spacing this out as after a while you run into that 2 minute wait to res, which sucks.

So you can have fun with it!

(my priest is pretty low but she gets a great kick out of killing murloc with murloc in hillsbrad)

#17 May 29 2007 at 7:54 AM Rating: Decent
A very important thing about MC that i just learned. Hit Points. I thought this was worthless to gear up for but your MC is greatly affected by this. And I am told that having 17 is the min for raids, as bosses will cap your hit points at 17.

Question: what else is hit points good for?
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