Thick Hide, IMO, is something decent/good to get if all you'll do is end-game tanking because otherwise you don't need the armor increase. Most of the Feral builds I make don't have it because none of them is made for end-game tanking yet.
Hawkeye, it's nice that you've done a bit of research but remember that armor has been nerfed on Bear. It's 400% now, not 450%.
Anyway, I tried to do simple maths in the
other thread with Thick Hide so take a look and tell me if I did something wrong.
As for the second thing:
+Hit is one thing.
+Feral Combat skill is another.
You know what +Hit does, so no need for me to explain. On the other hand, +Feral Combat skill is exactly like +Sword or +Axe. Feral forms always have an invisible "weapon skill" maxed out and this is the new way Blizz has found for us to increase it. As such, it will increase you chance to land a successful hit and score a critical hit. (So it combines +Hit and +Crit)
Whichever you wanna get is up to you. As a tank, missing a few times isn't a huge deal according to some much more experienced tanks than me. If you can get +2-3% more chance to hit it should be fine. If you feel like maxing it out, not at the cost of more useful stuff though, then more power to you.
EDIT: For the heck of it, I tried to make an
end-game tanking build. Do you really need anything different than that? Anything you could want as a tank is right there. I suppose Kitty wouldn't be as powerful but it's the kind of sacrifice one has to make to MT end-game raids. Now if you wanna OT it's a whole different story...
Edited, May 9th 2007 11:53am by Selverein