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Tanking, is Thick Hide a must?Follow

#1 May 09 2007 at 6:54 AM Rating: Good
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I recently joined a pretty large raiding guild and being a Feral Druid I told them I didn't mind tanking. This is all very new to me and I'd like to do my best, so I'm already now trying to figure out how to max the various stats useful for tanking.

490 defense is the cap, which, with 3/3 Survival of the Fittest, means gathering +154 defense rating. That should be doable. Lots of Druid tank gear out there with defense rating.

However, since the damage mitigation cap from armor rating is 32,000, I might be in for a long haul if I try to get that much through trinkets and stuff. Is 10% from Thick Hide worth the 3 points and basically ******** up my perfect talent build? Any Druids with and without Thick Hide care to give me their armor rating stats when in tank gear?

Finally, should I go for +hit or +feral combat skill when trying to max out my hit chance? +110 hit rating, right? And feral combat skill rating only affects crit, or hit too?

Phew, so many things to consider when raiding. Smiley: smile

Thanks for the input.
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#2 May 09 2007 at 7:23 AM Rating: Decent
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Hi there, well I am not up at raid level yet, however I have done a bit of research on Thick Hide and here are the results.

I did a quick search for gear sets and I took the Nordrassil Harness set just as an example as it has the highest armor for a pure set. Now IF you can get the complete set then you have 1750 armor. Thick Hide only increases your item armor and at max it's 10% which means you get an extra 175 armor. Now admittedly this also means that in Direbear form you have to multiply that by 4.5 (450% armor) but that still means you are only getting an extra 787.5 armor. So with this set, forgetting other bonuses becuase Thick Hide is only applicable to base armor you get:

With Thick Hide: 8662.5
Without Thick Hide: 7875

Considering the fact that if you didn't have Thick Hide you still have with this armor set 7875 in Direbear form, I personally dont think that you can justify 3 points for that small an increase. These figures could be a bit out as Thick Hide does your item armor so if you have armor enchants or bonuses then I think they will also count towards this, but I still think the difference is too small. Also your armor would actually be alot higher than this as I haven't included things like your base armor, agility bonus, enchants, etc, but this is just the principle and Thick Hide doesn't count for many of those extras.

With regards to the +hit chance I am not sure on that although from seeing other threads I THINK that +hit stuff doesnt actually count in a feralform, in much the same way as the crusader enchant doesn't apply to feral form attacks. I don't know if there's any gear out there that offers a specific +feralhit but if you are planning to tank then I would focus completely on improving your AP, Stam, Defense Rating, and then I would personally choose Agility for the dodge and crit bonuses. The other obvious one of course is resistances as your Armor only counts towards physical attacks.

Hope that helps and I am sure that someone will correct any mistakes I have made. :-) Best of luck.
#3 May 09 2007 at 7:45 AM Rating: Decent
If all your worried about is tanking then sure why not, another 1000 armor is personnally nothing to skoff at. My personal talent tree is
  • http://www.wowhead.com/?talent=0zZxGGsfroezioxxcz
  • This a nice all around Feral build. It covers all the better talents for both bear and cat form. The only thing this is really lacking in is Natural Shapeshifter which really helps with PVP and arena where constant form changing becomes a must. I would, maybe, consider removing thick hide for natural shapeshifter... Alas that would be when people stop inviting to tank or offtank in end-game...

    Some people with excellent tanking gear at endgame can most likely do without but, if your like me and running around with only a hand full of epics and mostly quested blues, then Thick hide is a welcome band-aid in getting your absorbtion that much higher.


    Edited, May 9th 2007 12:46pm by Maeliya
    #4 May 09 2007 at 8:07 AM Rating: Good
    Thick hide, while not strictly necessary, is a very good skill. I have 2/3 in it and if I could find another point, i'd fill it out. If you have 25k armor, then you pick up over 2k bonus from it - that is a big gain. Really, you have to compare it to the talents you would have to drop to pick it up.

    +hit does work in feral forms and is reasonably important as a secondary stat. In kitty, missing regularly can be a massive drain on your DPS. In tank, it can be critical, but usually your DPS should be waiting until they see a mangle & a few lacerates on the target, so any early misses, in theory shouldn't be too drastic.

    Feral Combat rating is like a nice version of +hit that also affects your chance to crit (as well as reducing the chance that your opponent will dodge, parry or block your attack). Keep in mind though, that it only works against mobs of a higher level than you. If you are against a same level mob, then it has absolutely no effect (unlike +hit). Against bosses however, it is much better than +hit)

    Some good reading can be found on this page on wowwiki.
    #5 May 09 2007 at 8:15 AM Rating: Good
    What exactly is your perfect talent build?

    But yes, it's worth it. It's a huge jump in survivability, especially if you stack Armor (which you will be doing). Moreover, the Armor value on a lot of items is getting a huge boost in the next patch... the Clefthoof set but also all items with a 'boosted' armor value are getting a _lot_ more.
    #6 May 09 2007 at 8:27 AM Rating: Good
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    Thick Hide, IMO, is something decent/good to get if all you'll do is end-game tanking because otherwise you don't need the armor increase. Most of the Feral builds I make don't have it because none of them is made for end-game tanking yet.

    Hawkeye, it's nice that you've done a bit of research but remember that armor has been nerfed on Bear. It's 400% now, not 450%.

    Anyway, I tried to do simple maths in the other thread with Thick Hide so take a look and tell me if I did something wrong.

    As for the second thing:
    +Hit is one thing.
    +Feral Combat skill is another.

    You know what +Hit does, so no need for me to explain. On the other hand, +Feral Combat skill is exactly like +Sword or +Axe. Feral forms always have an invisible "weapon skill" maxed out and this is the new way Blizz has found for us to increase it. As such, it will increase you chance to land a successful hit and score a critical hit. (So it combines +Hit and +Crit)

    Whichever you wanna get is up to you. As a tank, missing a few times isn't a huge deal according to some much more experienced tanks than me. If you can get +2-3% more chance to hit it should be fine. If you feel like maxing it out, not at the cost of more useful stuff though, then more power to you.

    EDIT: For the heck of it, I tried to make an end-game tanking build. Do you really need anything different than that? Anything you could want as a tank is right there. I suppose Kitty wouldn't be as powerful but it's the kind of sacrifice one has to make to MT end-game raids. Now if you wanna OT it's a whole different story...

    Edited, May 9th 2007 11:53am by Selverein
    #7 May 09 2007 at 9:44 AM Rating: Decent
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    I must agree with Scholar Selverein no this build, I haven't made it to end game yet but if you are going to be the biggest baddest main tank in your raid group then this should work great (with supporting gear of course). Yes your DPS will lack a little in Cat Form but your not tanking in Cat Form are you? :)

    Side Note: Leveling up with thick hide really helps cover up for below-par gear. I know this because I have this problem and have respecced 2-3 times. I can really feel the differance some times.
    #8 May 09 2007 at 10:22 AM Rating: Good
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    Hell, my Druid has only respec'd two or three times within the last year so I'll give it a shot. I can always undo it.

    RPZip wrote:
    What exactly is your perfect talent build?

    Well, perfect for me and whatever I had in mind anyways.

    Perhaps I'll respec to this. Ditching Feral Aggression completely to max out Primal Tenacity (anti-fear/stun), Thick Hide and to get Nature's Grasp.
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    #9 May 09 2007 at 10:51 AM Rating: Good
    Yeah, that's what I figured. Feral Aggression is nice but it's really unsupportable with all the other tasty talents you can (and should) grab.
    #10 May 09 2007 at 11:24 AM Rating: Decent
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    I must support Scholar RPZip in this one you can't very well go wrong with this.

    #11 May 09 2007 at 2:49 PM Rating: Good
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    Since armor and dodge are the only 2 ways that we have to mitigate damage, I strongly recommend that a feral build with the intent to tank makes them a priority. Even more so when your tanking on a raid level since crushing blows are much more frequent and we need lots of armor to offset the fact that warriors are crush immune.
    #12 May 09 2007 at 3:26 PM Rating: Excellent
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    thick hide aint bad. more armor is more armor. and as we all (should) know armor gain is more or less linear, meaning 10% more armor increases your life expectancy vs X level of dps by 10%.
    #13 May 09 2007 at 5:42 PM Rating: Good
    Just to clarify, warriors are better able to deal with crushing blows, but they are not always "immune" to them. With shield block up, they are able to push crushing blows off the combat table, but this only works for 2 hits every 5 seconds (assuming they have the talent). If the mob hits more often than this, or there is more than one mob, or if the mob is hitting the tank from behind (can't parry or block) or if the warrior is stunned, or even if they are low on rage and can't afford to keep it up 100% of the time then they will still take some crusing blows.

    Looking at the data from my last Karazhan run, our Prot warrior took about 7% crushing blows. I took pretty close to the standard 15%. Another important thing to note, was that his average crushing blow was about 3.2k, and my average crushing blow was about 2.7k which is expected due to our armor advantage over warriors.
    #14 May 10 2007 at 12:07 AM Rating: Decent
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    Selverein wrote:
    Hawkeye, it's nice that you've done a bit of research but remember that armor has been nerfed on Bear. It's 400% now, not 450%.


    Hi, are you sure about that? I did some calcs on my char and I can't make it work with 400%. Where can I find out about implemented nerfs?

    Cheers.
    #15 May 10 2007 at 1:08 AM Rating: Good
    Dire bear is a 400% increase now so you multiply the items armor by 5 (or by 5.5 with thick hide).

    This was changed as part of the recent mini-nerf. (when they reduced bear damage).
    #16 May 10 2007 at 1:50 AM Rating: Decent
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    Quote:
    Where can I find out about implemented nerfs?

    Sometimes it feels like people live the WoW in theory only.
    Open WoW and hover your mouse pointer over the Dire Bear Form button and read the tooltip. Or go to http://www.thottbot.com/?c=Druid which is more or less up to date, unlike allakhazam's druid skill list.
    Finally, for a list of changes, visit http://worldofwarcraft.com/patchnotes/ .

    Oh and...
    Quote:
    and as we all (should) know armor gain is more or less linear, meaning 10% more armor increases your life expectancy vs X level of dps by 10%.

    Ehm... no. http://www.wowwiki.com/Armor
    It much worse than linear.

    Edited, May 10th 2007 6:11am by XanNerull
    #17 May 10 2007 at 2:24 AM Rating: Good
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    I'll give it a try. Right now, at level 66, I'm sitting on 7800 armor in Dire Bear form. Not a lot for tanking, but if I get more armor I'm sacrificing stats (and I really enjoy two-shotting stuff).

    Once I get to 70 I'll respec.

    Thanks for all the replies. Not very big on math so it's nice when someone else can point it out.
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    #18 May 10 2007 at 5:32 AM Rating: Good
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    Quote:
    Ehm... no. http://www.wowwiki.com/Armor
    It much worse than linear.

    Check this out.
    It should've been sticked or maybe we should put the link in the Druid 101, but the calculations there show that, while more armor gives less and less damage reduction, it still ups you life expectancy in a rather linear fashion.

    The only thing that makes Thick Hide not exactly like 10% more life expectancy is the fact that it only multiplies armor on items and not of buffs, base armor, etc. So it's maybe like 9% or 9.5% more.

    Edited, May 10th 2007 8:33am by Selverein
    #19 May 10 2007 at 6:53 AM Rating: Good
    There exist feral builds that can maximize all bear stats and nearly maximize all kitty stats. The bottomline is for end-game tanking survivablity and threat are everything. Before I went back resto I was up to about 21k armor, 25% dodge, 12.5k HP. My co-tank in KZN is a feral druid and he is up to like 33% dodge, 20k armor, and 13k HP. For comparison my warrior (who is the MT in KZN) is at 13.5k HP, 37% parry+dodge, and 13k armor. The bear can easily out-threat me as well since he his crit is like 20% or something from all of the agility he stacks (he also loves the elixirs). His opinion is that agility is easily the best bear stat, adding tons of dodge and crit ... so providing threat and mitigation at the same time. He's right. I'm the better tank for certain situations like Maiden or Prince, but he's the better tank for many others. Additionally since I do a lot of tanking he is kitty form a lot of the time and to be honest, he is only a hair shy of keeping up with our combat daggers rogue and our affliction lock. His build was the same build I used when I was feral at 70 for a while, and imho ... is the perfect build for raid MT/DPS.

    This is what a Druid MT should look like and talent like

    About the only talents I don't agree with are brutal impact, I would trade that for the mangle bonus damage talent, but he's a wierd fella :). But his gear is top notch and you'll notice several rogue pieces there. Hence the dodge.



    Edited, May 10th 2007 11:02am by feralminded

    Edited, May 10th 2007 11:04am by feralminded
    #20 May 10 2007 at 7:07 AM Rating: Decent
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    Quote:
    The only thing that makes Thick Hide not exactly like 10% more life expectancy is the fact that it only multiplies armor on items and not of buffs, base armor, etc. So it's maybe like 9% or 9.5% more.

    That's what I meant, though it looked to me like the scale was 8% or so.
    Also, we have to keep in mind that TH refers to item armor bonus only, so "meaning 10% more armor increases your life expectancy vs X level of dps by 10%." is not really our situation, as the 10% refers to a portion of our defense.
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