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2. Renew is a good thing, but I use it more on the Pally's, Mages, Warlocks, and such and focus on the hunters pets and tanks with pure healing.
Renew on the tank is a good thing since you don't need to heal him as much in other ways.
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4. Agro only happens when you are too close to the mob when you heal. Otherwise they tend to ignore you. BUT there is the occasion that one may appear behind you such as patrols that can see you when you heal. So make sure to keep the camera far enough back to watch your own back as well.
Uhm, I thought aggro is based on the threat you get (through the amount you heal) rather than you distance from the mob.
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There are times I will be the puller. I've noticed that there is one spell in particular that can help you the healer limit this and that is Mind Vision. It also helps them know how many are ahead and hidden in areas. Also a good spell is Mind Control. Use it to help the tank start a fight with another humaniod. But be warned when you get to far away you will loose the control on them and they come for you and no one else. So when you see your meter almost ending in control let the tank know to start bashing away and have that sheild ready for yourself. But the later one is for you lvl 30 areas.
I don't understand how you mean the Mind Vision thing. Maybe I just don't know enough about how the spell works.
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EDIT: I recommend keeping your shield and fortitude talents maxed and always having fort buffs on EVERYONE including yourself up. But buff the tanks first, then self, then mages and such. Even at lvl 40 I can only buff 3 people before having to wait for the 4th and then juicing up for the 5th member.
That doesn't go for a full shadow priest. And there are lots of them at lower levels.
And, you get Prayer of Fortitude (party buff) at level 48. In my instance gear, that's about 60% of my mana, buffing five people at the same time for an hour.