I'm nowhere near the end game yet (currently 37) but I'm going to respec at 40 into primarily combat. Assume I'm playing both PvE and PvP (which is what I do now), although if a decision has to be made, I'm probably more a PvE person. The repsec will be straight to Adrenaline Rush, then fill in the rest.
I don't want to have to pay the respec fee again later so I'm trying to plan out how I will proceed after that. My issue is: Do I take Surprise Attacks or do I take an alternative? In my mind, there are 3 possibilities for me:
1. Surprise Attacks, rounded out with Imp Evis/Malice and then 12 pts into Sub
2. 30 pts into Assassination to take Seal Fate.
3. 8 pts into Assass for Imp Evis/Malice and then 22 into Sub to get to Prep/Hemo.
The problem comes down to: Is Surprise Attacks better than what I would give up? At the moment, I think I like the 3rd option better. On its face, it's awesome that finishers could no longer be dodged. And an extra 10% damage is good too. The problem: outside of SS, there is no staple attack whose damage is boosted by SA (can sorta count Gouge maybe). Now granted I've never gotten to 70 and been able to use Shiv, maybe it's awesome, but I see it more as a utility skill than a damage causer. And yes finishers being dodged can hurt. But as a combat rogue with swords/maces, my white damage is key. And if it is significantly high enough, missing the burst attack finisher might not kill me (as opposed to being a burst damage dagger rogue where missing the finisher can be your death I think). Appreciate thoughts on that.
To take it one step further, have to then explore options 2 and 3. In option 2, get the great Cold Blood/Seal Fate combo. That, plus including Quick Recovery means great CP generation plus much less energy lost on blown finishers. That seems to all have great synergy together. Included is Imp Kidney Shot to increase damage from all sources, giving me the option using that, then hitting Adrenaline Rush or will include party members in raid situations.
Option 3 takes the concept of Imp Kidney Shot one step further to increase the damage dealt + offering Preparation to eliminate cooldowns and Initiative to offer additional CP on opener. If I'm interpreting it correctly (a big if), the tradeoff there is between better CP generation through the Assassination tree versus improved utility skills + enhanced white damage via Hemo out of Sub tree.
If Surprise Attacks isn't that useful, does that make Mutilate the only worthwhile 41 pt rogue talent or is Shadowstep much better than I give it credit for?
Please let me know your thoughts on the matter.
Daniel