Kaain the Meaningless wrote:
Don't think I've ever seen "PPM," lol.
Givz me anserzz!!
It means proc per minute. Basically, proc based enchants like crusader, LS, fiery, etc... aren't based on a percentage proc rate (the way poisons are). If they were, faster weapons would proc them more often than slower weapons. Basically, crusader will proc once a minute on average. Fiery and LS are both ~6 times per minute IIRC. Now, if you want to get really techical, proc based enchants actually do go off more via slower weapons because of your instant attacks. Once you put the enchant on a weapon, it is actually assigned a percentage proc rate based on the speed of that weapon. So slower weapons will have a higher percentage proc chance, and thus will proc on a higher number of instant attacks.
Lets take crusader as an easy example (1 proc per minute). For ease of calculations, we're going to pretend that you have it on a 3s delay sword (lawl hemo) and also on a 1s delay dagger. The sword will (neglecting the large chance to miss on auto attacks) hit every 3 seconds which means 60/3 = 20 times per minute. That means to get a proc rate of 1 ppm, we need a 5% chance to proc with that weapon. Now take the dagger that hits every 1 seconds, or 60/1 = 60 times per minute. We still want 1 ppm, so we need a percentage of 1/60 = 1.66%. Now for instant attacks, that sword is going to be hitting with a 5% proc chance while the dagger will only have a 1.66% proc chance for instant attacks. This is further complicated by the fact that the sword would be using a 40 energy auto SS vs a 60 energy BS. Obviously a 1s dagger isn't a good BSing weapon - but it gets the point across.